>>717528450
>thats called nostalgia and being afraid of new things
Nostalgia refers to longing of something long lost.
You can still play and replay the classic RE games to this day, and I still revisit them every other year or so.
However, what you are claiming is that "New = Good".
You could say that Hitler invading Poland and France was just him introducing a "new" form of politics in those countries, but you might be hard pressed to find people who'd agree it was a "good" change.
I have been gaming for over 30 years now. Yes, thirty.
My life has been an endless stream of "news"; more bits, more pixels, leap to 3D, advent of online play ... and then, the past 18 years, practically nothing new. Only endless streamlining, cuts, casualization, always-online and hidden payments... and now, asshat AAA publishers stealing old games' valor in order to dress up their modern rehash with "nostalgic" looks.
>mods are the reason why bethesda is even a thing these days
>mods are the reason why tf2 lasted as long as it did
Wow! Really?
Do you know what also is still alive, against Bethesda's own desires, because of mods?
DooM (1993). In fact, the iD's devs released the game's source-code as a FOSS asset already three decades ago, allowing the creativity of the community run free.
Now, what does this have to do with the DEmakes of RE2-4, that only allow cheap, shallow model and texture swaps?
Where's my new campaigns? Where's my cut content restoration mods? How many "THICC 2B" or "Thomas as Mr X" do these games need to become good?
It tells volumes that one of the most acclaimed and anticipated mods for the RE2 demake is indeed THE classic camera angles mod, that already works pretty well as-is.
>so fatal frame also dropped the fixed camera angle things as well
Yeah, in the 2010s. After which everyone agreed the IP jumped the shark.
Meanwhile, we got an increasing number of throwback titles going for the late-1990s' SH and RE style gameplay and cameras on purpose.