>>717543595
DMC1 is a piece of shit that does almost nothing well.
>key upgrades unlocked behind jarpig grinding crap
>difficulty levels are completely fucked where on the highest difficulty, regular enemies are actually much weaker. They have the same health, and only deal 60% more damage while your HP (with all blue orbs) is 3x higher. Then you factor in all the additional moves and increased DT you've unlocked, and they just became total trashmob pushovers, while bosses have a fuckhuge damage and health increase. Basically just turns the game into a glorified bossrush.
>levels are big labyrinthine areas with time-wasting fetch quests where you grab some random arbitrary gizmo trash and then run across the map to stick it in the random designated gizmo slot to progress
>camera is about as awful as they come in a 3D action game, especially since movement is relative to camera (unlike RE for example)
>despite literally having an entire system to lock onto enemies, even when it's NOT ACTIVE, Dante STILL magnetizes to the nearest enemy whenever he attacks even if they are 30+ feet away. It's also extremely finicky to lock onto the proper enemy you want. It's impossible to emphasize just how much these factors make combat feel like complete shit
>absolutely AWFUL underwater sections
>slow, clunky menu weapon changes
>recycles each boss multiple times, overall low enemy variety in general (but again, they become irrelevant on anything beyond a new fresh run)
>items completely trivialize all challenge in the game, and you can even still earn S-ranks with these items
In the context in which it released, it deserves credit, but played today, it does not hold up nearly as well, and there is basically nothing it does better than later action games. Ninja Gaiden, God of War, GodHand, MGRR, Bayonetta, Souls, later DMC games, even shit like Kingdom Hearts and Bamham absolutely pound it into the dirt.