>>717537220
the difference is that SOTC doesn't pretend that the big open fields are important or that they are filled with content. they are there to feel barren and desolate.
didn't play zelda, i have no comment.
elden ring is shit because it pretends to be filled with content when most items you find exploring are butterflies and moss. it was a step down from previous souls games with a high density of good item drops. i have 5 times more hours in every other souls game than elden ring for the sheer fact that the open world lowers the replayability of it.
death stranding is similar to SOTC in that the barren landscapes are serving a purpose. death stranding is supposed to feel isolated and barren. the landscape is also the feature in that game, where traversing it is the whole point. DS doesn't need item drops and NPCs everywhere, that isn't the point of the thing.