>>717562549Zelda is what I expected. It isn't really that. You can haul ass underground and spring around, you can jump by default, and you can move freely, but your attacks are very limited. Meanwhile, by GBC, Zelda games let you move freely but gave you a swinging attack to compensate for the multitude of angles you could approach or be approached from. The level system is fine, but the demo didn't convince me it needed to exist. Admittedly . . . It's a demo. Subweapons are Castlevania. They kept the death run thing. Eh. Fine. Bosses are spastic as hell. Also, what did the flowers do? Couldn't see a purpose for them.