>>717583487
It's really obvious it was meant to be a survival/exploration game but they panicked and gutted most of the game mechanics. Why do ships have fuel capacity if all it does is make you go through the menus again and is free. Why do you have cooking or crafting meds when the effects are pitiful and pretty much pointless. Why is half the skill tree outpost perks when outposts only purpose is to gather material to build a bigger outpost.
If you actually had to refuel and resupply when going outside settled worlds than the ability to place an outpost on hostile planets would actually be an advantage.