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Thread 717592996

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Anonymous No.717592996 >>717593251 >>717593325 >>717593821 >>717594096 >>717595584 >>717599650
>try pic related cause why the fuck not
>most boring shit ever
>look up stats
>26 million dollars in revenue

Am I so out of touch?
Or is it the zoomers that are wrong?
Anonymous No.717593154 >>717593265
astroneer is similar
Anonymous No.717593251 >>717593392
>>717592996 (OP)
It's practically an idle game. That shit's all the rage, I guess.
Anonymous No.717593265
>>717593154
How is this genre so damn successful?
Anonymous No.717593325 >>717593465
>>717592996 (OP)
It's a cheap game.
I bet they had a pretty big takeaway from that considering the game itself is also cheap.
Not sure why you'd be surprised when it's similar to subnautica which also blew up despite being boring.
Anonymous No.717593392 >>717595997
>>717593251
You are doing it wrong if you keep idling. You basically always need new resources and have to upgrade your buildings and equipment constantly.

If there is something I really dislike about the game is how awful the building mechanics are. There is no grid and the platforms don't even have the same size as rooms, so alignment is impossible
Anonymous No.717593465 >>717593943
>>717593325
But who is buying this crap?
I mean consciously and not just on a whim.
Anonymous No.717593821 >>717593928
>>717592996 (OP)
It's a puzzle game about efficiency. If you don't like that kind of game, that's perfectly fine. If you can't wrap your head around why other people would like it, you're beyond the point of 'out of touch.' You're lacking basic mental faculties.
Anonymous No.717593928 >>717594086
>>717593821
>It's a puzzle game about efficiency.

Resource grinding is not a puzzle.
My mental faculties are perfectly fine.
Anonymous No.717593943
>>717593465
People interested in base building
People interested in exploration
People into inventory management
People into space
Just read the tags in Steam anon.
Anonymous No.717594086 >>717594409
>>717593928
Every post you make, including this one, proves otherwise. The puzzle is figuring out efficiency.
Anonymous No.717594096
>>717592996 (OP)
I played it and loved it, it's enjoyable watching the world you're on slowly and steadily transform from a barren wasteland to a world of life and color.
Anonymous No.717594409 >>717594507 >>717594634 >>717594768
>>717594086
>The puzzle is figuring out efficiency.
but you just build more shit to push the terraforming index

at least it was like that in the two hours i played it
i even looked up a longplay cause i was convinced i was doing something wrong, but no. it's just that.
that's not a puzzle
Anonymous No.717594467
It's spaceslop for women, you just build gardens and plant beans and shit.
Anonymous No.717594507 >>717594617
>>717594409
Is your definition of a puzzle board "You just push cardboard together to make a rectangle"?
Anonymous No.717594617 >>717595716
>>717594507
no pic related is

doesn't have to be that complex but there is nothing really to figure out here.
Anonymous No.717594634
>>717594409
the TI doesn't mean shit when you dont even have the biomass/heat/pressure/oxygen you need to unlock all the important buildings. The 2 hours you have played are not nearly enough. Especially now with the planets update
Anonymous No.717594768
>>717594409
Two hours barely scratches the surface of Planet Crafter, considering your attitude you probably didn't even reach the water stage.
Anonymous No.717594931 >>717597810
itโ€™s like a cheaper no manโ€™s sky, you click on rocks and it never gets fun
Anonymous No.717595584
>>717592996 (OP)
This is probably the most soulful game I played last year
Anonymous No.717595716 >>717597663
>>717594617
I'll ignore the fact that you don't know what a puzzle board is to stay on topic.

The puzzle is in numbers. Which way is more efficient. How can you most efficiently reach your current goals.
>should I long farm a difficult resource like super alloy for the highest tier building
>or should I use the resource extractor to shit out aluminum for a multitude of the tier below
>or should I hit a milestone for a different production means, in case the [X Unlocked] is something useful to me
>or should I go explore to see if a new blueprint will unlock something important
Planet Crafter rewards you not only with "Terraforming Index go up" but also a visual progression in the biomes around you and in a physical progression in technology. You go from scooping shit up with your hands to auto mining things out randomly to auto mining things out specifically to auto-crafting for you to drones handling all your logistics. Each advancement not only reduces tedium but also unlocks new number puzzles on better ways to keep progressing. Exploration is rewarded with multipliers to production, further reducing the number of buildings (and work) you need for greater impact.

It's numbers go up. But unlike some hack and slash looter where the numbers are mindlessly guaranteed by killing and limited by RNG, in this you are limited only by your own ability to reason and plan things out. It takes thinking, and that clearly makes it not the kind of game for you.
Anonymous No.717595997 >>717596816 >>717597593 >>717597627
>>717593392
it is an idling game basically
i know where all the resources i need are, lots dont respawn like the colored crystals
i have the miners and drones to help with the other resources
i reach a point where i have to idle cause the next tier of unlock are shit i need to make more progress.
putting rockets into space isnt boosting my multiplier alot and loot in chests is random
needing to idle till i unlock the terra token shit where i even then im barely making any terra token by sending shit up
now i have to wait till i get portals which has better loot(including machine multipliers) and better chance at terra tokens
also needing to idle till i get the recipes to make the colored crystal since they are decent terra token income
making all the heat/pressure/plant machines till then are pathetic small increasers and the rockets arent helping as much as i like.
Anonymous No.717596816 >>717597253
>>717595997
If you reached the endgame, then yes. That's where the game falls off hard. At least now we have moons and planets to terraform, with its own TI value
Anonymous No.717597253 >>717597627
>>717596816
i havent reached the endgame, i still have shit to unlock. but im actually efficient that i have all the resources i need while constantly making rockets for a pitance of boost waiting for the next unlock that will help me out

also the game has an actual end with i think 3 endings
Anonymous No.717597593 >>717598892
>>717595997
It's an idling game only if you make it one. The TI increases based on your efforts, you can either keep a low number of terraforming devices around and let the number increase slowly on its own, or keep building and increasing the number faster.
Keep in mind the rockets multiply whats already available, the more effort you put towards your structures means the rockets amplify even more.
Anonymous No.717597627 >>717598892
>>717597253
>>717595997
Whenever you reach a point of needing to wait, you should be going out to find and loot ships. Blueprints are incredibly helpful, while loot matches your game stage. I had full multiplier machines for O2, Heat, and Pressure long before trade or portal just from looting ships.
Anonymous No.717597663 >>717598206
>>717595716
holy cope batman

anon, what you are describing is resource management, not a puzzle (or a puzzle board for that matter)

Is Red Alert a puzzle game too cause it has base building?

>should I invest in tesla coils or save my ore for the mammoth tank
>do I build 10 large tanks or 15 medium ones to rush
>should I hit a milestone in construction by saving up for a tech center??
>should I scout to see if the enemy has a base elsewhere?


>in this you are limited only by your own ability to reason and plan things out

The only limitation here is how much timesink and grinding you want to allow yourself before you play something that actually requires more than a room temperature IQ.
Anonymous No.717597810
>>717594931
Theyre completely different games, dude, just cause theyre in space doesn't make it a cheaper NMS. NMS is about exploration and resource gathering is just a means of exploring. Planet Crafter is about terraforming one world and the resource gathering is a means of making resource gathering easier and terraforming faster.
Anonymous No.717598206 >>717598761
>>717597663
An RTS has an element of optimizing efficiency, yes. This is a game centered around it, without the distraction of an opponent and RNG composition matchups. Progression simplifies the process, unlike an RTS. Progression unlocks alternative methods, unlike an RTS. Exploration also brings rewards to the process, unlike an RTS.

As I said in the beginning, it's fine for you to not be interested, but you're clearly a fucking retard for not understanding why someone else might be. Even worse when you go around claiming "tfw too high iq for thinking games" without realizing the irony.
Anonymous No.717598761
>>717598206
anon, it's not a puzzle game anon
Anonymous No.717598892 >>717599515
>>717597593
>>717597627
i have more then enough buildings, o2 is the slow thing i need better machines. even if i make all those tubes and put the 80+ plants i have in them it wont make any difference
i need bee and trees
and then i need the multipliers for those, ive done nearly all the crashed ships and like i said the loot is random, thier loot pool is also based on where you are in the terraforming process.
i need to make more complex things now and stuff like tree bark and algae is slow till i also increase those buildings
i need the building multipliers since the game as usual fucked me RNG so i need portals for more chances.
i have all the blueprints now
building more of the buildings i have access to isnt gonna speed up the mti or whatever till i also get the multipliers while im still spamming rockets

im at the point where i need bug/animal points to go up for more unlocks and am still building anything with those capability's but it would have helped if i had a multiplier for those right now
Anonymous No.717599515
>>717598892
I was about to say, it sounds like what you need is to progress something else to get a better source of O2. Spamming rockets is useless past 10 (11,000% is only a net 10% more than 10,000%, and this is a game about going up orders of magnitudes, not shit like 10%). I never hit your specific complaint, and I'm also certain getting full O2 multipliers to max out one optimizer is not the difference between us. Just keep pushing elsewhere until something shakes out. IIRC, the best O2 comes from outdoor tree things, so look in that direction. I only had/needed a single bark producer for the whole game.
Anonymous No.717599650
>>717592996 (OP)
itโ€™s the covid fog - air pollution - high blood co2 - microplastic brain - education collapse combination
brainrot is now mandatory