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Thread 717614986

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Anonymous No.717614986 >>717615172 >>717615253 >>717615901 >>717619972 >>717622534 >>717623417 >>717625080 >>717626551 >>717627279 >>717627670 >>717629479
>indie game inspired by Undertale, the rpg with bullet hell
>look inside
>no bullet hell
How did this happen? It borders on absurd. Undertale might be the most influential indie game, but nobody was influenced by the gameplay.
Anonymous No.717615172
>>717614986 (OP)
Because most people who tried to copy it realized their excuse for including such a specific element was probably going to be very contrived, on top of an already highly abstract mechanic.
Anonymous No.717615253
>>717614986 (OP)
fuck you, and fuck every single nigger who plays this gay homosexual troon games
Anonymous No.717615901 >>717617761
>>717614986 (OP)
>but nobody was influenced by the gameplay.
which sucks because i think its more fun than every other bullet hell

>play typical danmaku or BH style combat game
>>everything is just generic blobs and bullets and bars and shapes, few truly unique mechanics or fights
>play UT or DR (past the very early game)
>>enemy attacks and ACTs filled with personality
Anonymous No.717617761 >>717619585
>>717615901
play the touhou photo games
Anonymous No.717619585 >>717620051
>>717617761
got any screenshots or examples of cool attacks? ill check them out
Anonymous No.717619972 >>717626834
>>717614986 (OP)
That's because dozens and dozens of different bullet patterns take thought to design. There's no thinking necessary for plain old jrpg "click menu to attack" combat. Those are to turn-based games what third-person shooters are to real-time games: something hacks use to "tell a story" with gameplay as an afterthought.
Anonymous No.717620051 >>717620596
>>717619585
he's wrong because iirc most of it is still just bullet blobs lmao
the most personality comes from either a slut daily mail reporter or a zillennial writing captions over ever bullet photo you take
pic rel, it's my retarded zillennial wife
Anonymous No.717620596 >>717621105 >>717624562
>>717620051
The bullet "blobs" convey personality just fine if you're not a retard, anon recommended the photo games specifically because they jump straight to focusing on characters and tend to have more gimmicky and thus expressive patterns.
"Personality" isn't just "the bullets are shaped like a ball of clothes because it's a washing machine guy".
Anonymous No.717621105 >>717621424
>>717620596
if i show the average touhou player an arbitrary pattern without the character from one of those games, even if they played through it, i guarantee they wouldn't be able to identify it
contrast to undertale where every non-mob fight is unique and instantly identifiable to anyone who has played the games
shit nigga if you want him to play touhou shove him into LoLK or something, clowpi's fight is unforgettably shit. or PCB or LLS or something that's actually memorable. the photo games are fun but they aren't what he's saying.
Anonymous No.717621424
>>717621105
>if i show the average touhou player an arbitrary pattern without the character from one of those games, even if they played through it, i guarantee they wouldn't be able to identify it
Maybe the "average" player, but only because Touhou has been played by a ridiculous number of people. Those of us who have put any real time into the games and world can usually connect a character to their patterns, if not to the game of origin at least. I don't need to see Momiji's sprite to recognize the funny spiraling circle patterns resembling her sword and shield or the "giant jaw made of bullets" pattern.
Undertale, on the other hand, has a plane monster with plane bullets, a frog monster with fly bullets, a spider monster with spider bullets... they all move in ways befitting what they are, the patterns are well designed, but the fact that most bullets are individually themed is almost cheating in my opinion.
Deltarune does it better.
Anonymous No.717622534
>>717614986 (OP)
For all its flaws, the original game at least did some inventive things, bullet shmp in a rpg. The others are pure cashgrabs. They aren't even flawed. It's as maximally targeted to a common denominator as possible, to the point of removing mechanics. It wasn't organically developed, and then it might not even be bullets but a different mechanic we didn't think of.
Anonymous No.717623417 >>717624562
>>717614986 (OP)
Undertale became a source of inspiration not for the battles or even the meta narrative, but for the characters and the plot.
When they say UT-inspired, they mean they got quirky characters and a quirky setting with some depressing side.
Anonymous No.717624562 >>717628891
>>717620596
>The bullet "blobs" convey personality just fine if you're not a retard,
dont be an absolute dummy
they have a bit of personality but same goes for lots of others danmaku. It doesnt even remotely hold a candle to the likes of, say, Spamton Neo's (or MTT's) moves
Undertales' are admitedly more generic, deltarune does it way better but i still think its quite above. Because when i play these other BH games i get bored, regardless of whether im playing badly or first trying nearly everything, because i just think its repetitive, specially when youre just playing "stay on the bottom of the screen and shove hitbox in between a flood of bullets simulator" because all of these are fought in the same way

Like just saying, theres a reason why theres ninety billion touhou games. Its literal quantity over quality. But if you can point out to me from which fight this image is from then i kneel
>>717623417
yeah unfortunately
Anonymous No.717624852 >>717626551 >>717632628
Glad I'm not the only one who noticed, Undertale/Deltarune's combat system is criminally underrated despite all the dicksucking that their other aspects get. It makes turn-based actually fun, and I wouldn't mind if other indies shamelessly copied it.
Anonymous No.717625080 >>717626551
>>717614986 (OP)
The game I'm making has light bullet hell elements inspired by Undertale's battle system, as well as having alternative methods to end fights other than just fighting
Just uh, give it a few years
Anonymous No.717626397
People think Undertale means quirky writing, but the gameplay is actually way better than 99% of turn-based slop. Even the black and white tweened sprites are a novelty compared to most jrpgs with non-animated sprites.
Anonymous No.717626551 >>717632628
>>717614986 (OP)
>How did this happen?
Probably because it wasn't inspired JUST by Undertale?
Lots of people describe Undertale as Earthbound-inspired, yet it doesn't have the rolling HP mechanic, barring from Sans' fight

>>717624852
>It makes turn-based actually fun, and I wouldn't mind if other indies shamelessly copied it.
Same, it's actually my favorite battle system in any RPG.
I like how it requires actual skill to dodge attacks rather relying on RNG bullshit
It makes the bosses memorable, especially if they introduce new mechanics

>>717625080
Good luck, anon
Make sure to post the game's download here to get more people play the game
Anonymous No.717626834 >>717626927
>>717619972
There's no real gameplay that would work in the story game im writing, so im just going the coffin route and focusing on art/scenes and forgoing gameplay altogether. Not everything needs engaging gameplay.
Anonymous No.717626927 >>717626979 >>717630274
>>717626834
Coward
Anonymous No.717626979
>>717626927
By all means, do tell what kind of gameplay would work in coffin of andy that fits its world narative.
Anonymous No.717627279 >>717627575 >>717628263
>>717614986 (OP)
Is a furfag game, the only thing it influenced was furfaggotry.
Anonymous No.717627575 >>717627764
>>717627279
It was merely adopted by the furfags
Judge not a game on the merits of its fanbase, but on the merits of itself
Anonymous No.717627670 >>717627793 >>717627986 >>717628062
>>717614986 (OP)
There's no other easy phrase that describes dodging lots of bullets. It's unfortunate shorthand as a vague description of the gameplay.
Anonymous No.717627764 >>717628124 >>717628263
>>717627575
Nigger I played the game is pure unfiltered furfaggotry, I don't associate with the fanbase because surprise, surprise is full of furfags.
Anonymous No.717627793
>>717627670
We should start calling them Dodge Em Ups
Anonymous No.717627986
>>717627670
How about we call it projectile inferno?
Anonymous No.717628062
>>717627670
>bullet dodger
done
Anonymous No.717628124 >>717628549
>>717627764
We get it, you're triggered by anthropomorphic characters because you associate them with sexual degeneracy.
You have zooanthropomorphobia. That's okay, we all have our quirks.
Anonymous No.717628263 >>717628549
>>717627279
>>717627764
>see anthro characters in a game
>MUH FURFAGS
Do you also complain about Looney Tunes and Mickey Mouse being furfag shows?
Anonymous No.717628549 >>717629532
>>717628124
It has been a decade since I played, but I'm sure the tall skeleton wanted to go on a date with you then there are two gay furfag guards, the gay lizard scientist then the gay robot, I'm sure I'm missing a bunch of other shit, apparently the fish was also gay, like how many fag characters do you need in your game bro? furfaggotry, I tell you.
>>717628263
Yeah, those shows turned entire generations into furfags.
Anonymous No.717628891
>>717624562
>they have a bit of personality but same goes for lots of others danmaku
Not to the extent Touhou has, especially not in the photo games. That's part of my point here.
>when i play these other BH games i get bored,
And the only argument you can offer for why is that you apparently can't detect any theming or symbolism other than the shape of the bullet.
>theres a reason why theres ninety billion touhou games. It's literal quantity over quality.
He only started, in my opinion, dropping the ball on the danmaku design being expressive and varied in the last few entries. So not really.
>But if you can point out to me from which fight this image is from then i kneel
The background is visible, so it's not a spell card. The background is the bamboo forest, with a blue tint, so it can't be 14-3 or 8-4. Is that some random fairy junk from 8-EX? Am I colorblind?
Anonymous No.717629479
>>717614986 (OP)
shit game
Anonymous No.717629532 >>717630046
>>717628549
>gay
>gay
>gay
>gay
Have you tried expanding your vocabulary?
>Yeah, those shows turned entire generations into furfags.
That's the most retarded reason not liking a kids show, let alone one from last century
Also whining about furfags is peak newfag behavior
Anonymous No.717629837 >>717630252
>Undertale might be the most influential indie game
Minecraft is like several orders of magnitude more influential, like it's not even funny how much more influential Minecraft is than every other game combined
Anonymous No.717630046 >>717630470
>>717629532
I won't learn the genders or pronouns of your gay characters if they aren't straight, then they are gay, simple as.

Also, everyone hates furfags from day one, fuck right off, calling someone newfag is ironically actual newfag behavior.
Anonymous No.717630252 >>717630350
>>717629837
People forget how Minecraft was indie at first due to how incomprehensibly big it got.
Undertale might be the most influential indie game in terms of indie games who stay indie.
Anonymous No.717630274
>>717626927
So no idea? Not so easy is it.
Anonymous No.717630350
>>717630252
In that case it's Stardew Valley
Anonymous No.717630470 >>717630835
>>717630046
Can you post Warhammer now and be done here
You're boring me
Anonymous No.717630835
>>717630470
Pretty random of you to bring Warhammer, I guess that means that you are also a ponyfag.

Honestly, I'm not even surpriced.
Anonymous No.717632628
>>717624852
>>717626551
I love dodging the bullets but I must disagree about it being a good RPG system.

Undertale is fun but disappointingly easy due to the game having to be beatable at level 1. Violent runs are pathetically easy, which makes the whole fighting system mechanically shallow.
The only two challenging fights are locked behind grinding, and they're both hard for bullshit-y reasons (unfair damage for Undyne and straight up cheating for Sans). The routing strategy around them is cool but limited and doesn't impact your strategy too much during the turns.
Omega Flowey and Asriel are technically hard but the game helps you a lot by not deleting your progress after death.

Jevil made me believe Deltarune was going to improve on that front despite Chapter 1 being easy. There are quite a few ways to make a strategy to beat him, and two ways to do it. He is hard but plays fair unlike UT's super bosses.
Then Spamton NEO came, and despite the amazing spectacle and story around the fights, it's a little over Asgore-tier hard at most.
Then came Eram, who had nothing to do with turn-based RPG battles and ignores all your gear, the Knight who was hard and fun but brought back the UT style superboss (absurd damage and strategy mostly through routing since chapter 1), Gerson who was also fun but takes away various mechanics and only allows a single optimal strategy, and the Mikes who are a gimmick fight.

In the end, Jevil still is the best fight in the whole franchise so far in terms of his battle.