>>717624852
>>717626551
I love dodging the bullets but I must disagree about it being a good RPG system.
Undertale is fun but disappointingly easy due to the game having to be beatable at level 1. Violent runs are pathetically easy, which makes the whole fighting system mechanically shallow.
The only two challenging fights are locked behind grinding, and they're both hard for bullshit-y reasons (unfair damage for Undyne and straight up cheating for Sans). The routing strategy around them is cool but limited and doesn't impact your strategy too much during the turns.
Omega Flowey and Asriel are technically hard but the game helps you a lot by not deleting your progress after death.
Jevil made me believe Deltarune was going to improve on that front despite Chapter 1 being easy. There are quite a few ways to make a strategy to beat him, and two ways to do it. He is hard but plays fair unlike UT's super bosses.
Then Spamton NEO came, and despite the amazing spectacle and story around the fights, it's a little over Asgore-tier hard at most.
Then came Eram, who had nothing to do with turn-based RPG battles and ignores all your gear, the Knight who was hard and fun but brought back the UT style superboss (absurd damage and strategy mostly through routing since chapter 1), Gerson who was also fun but takes away various mechanics and only allows a single optimal strategy, and the Mikes who are a gimmick fight.
In the end, Jevil still is the best fight in the whole franchise so far in terms of his battle.