>>717638976>it's bare bones as fuckmany weapon types and each has a unique weapon art. numerous spells that fall under different types (hubert school human weapons, church lightning, necro fire/lasers). 4 frame abilities. cool looking armor that does things. different seals that modify the sync meter. I'd say that's pretty good especially for an indie/single A game.
also fundamentally smooth movement and satisfying hit animations (even many AAA games struggle with this).