>>717645312
>'wins' aren't hard, anon in Isaac, if you exploit things
Well yes thats just called "using the games mechanics"
>The point I was making is that until mods were introduced regularly the game itself was highly reliant on RNG
That doesnt really address my point nor did i ever feel like i needed mods to make it playable. Unless youre calling the dlc mods? I dont really know why you brought this up desu beyond just saying you feel like you need to mod isaac which is cool i guess.
>also I only consider a win run when I kill The Beast.
Eden winstreaking requires a specific ruleset which involes cycling through all the final bosses, except delirium. So yes that includes the beast. Also idk why youd say that the beast route is incredibly easy, prpbably only beaten by just the normal blue baby route. Runs are shorter, you get planetariums for no downside. The the reverse levels are really quick to just run through and ignore everything.
All of this is pretty irrelevant to my origional point which was that isaac is definitely an incredibly rng reliant game, but it floods you with so many opportunities to get good items that rng isnt really a factor. If anything id consider the whole game a knowledge check for if you know how every specific mechanic works, kind of like a weird proto noita.