>>717655556
This is what shitters praising Eternal deserve. A natural evolution of Eternal's melee, now with blocking and parries like melee games are supposed to have. You love melee right? Enjoy
>>717654834
It's not a boss, more like a tough enemy and he CAN be dangerous because he punishes you if you stay away from him and if you focus on him before taking out other enemies they will flank you because he is tanky. Guy in the webm has already killed everything else and is not even dealing damage to the demon, just parrying.
>>717655647
If this was true then the game wouldn't have flopped so fucking hard
This game was 100% made in reaction to the loud minority of casual scum who whined for 5 years straight about Eternal tight combat loop
Now they're desperately scrambling around updating the game to make weapon switch and such faster, more akin to the 2 previous game, thus completely betraying their stupid ass "STAND AND FIGHT" mantra
Problem is they can update their shit game however they want, it will always be boring ass parryslop of the worst kind, with forced and tacked on vehicle and turret sections straight from a ps2 game
>>717656883 >Eternal still more played than the Flop Ages after 5 years >Eternal got official mod support, making it truly Eternalβ’
Eternalchads status: VINDICATED
>>717656883 >Crashed and flopped worse than a game released almost 10 years ago
OH NO NO NO NO
This is what you get when you pander to the lowest common denominator
>>717655683
No, because I still can't see shit. You wanted me to believe a futuristic space marine with plasma gun didn't have a flashlight or NVG attached to his helmet? >Inb4 he didn't wear helmet
Another mistake, doomguy should always wear his helmet and no cutscene for maximum immersion.
>>717656883
Bravo Hugo
This is why you need to tardwrangle this spic faggot
Like it or not, Marty managed to keep him in line, even though I despise this corpo faggot for the whole Mick Gordon debacle
Giving full creative control to Hugo was a fucking mistake
>>717656883 >Had the perfect formula down to a tee >Throw it all away to please console shitters and because "We don't make the game twice" retarded marketing argument >Game releases like a wet fart, has maybe one week of traction, and then immediately gets forgotten
Many such cases, all they had to do was Eternal 2
>>717654626 (OP)
It's not even exaggerated or disingenuous or anything, literally all fights against super heavy demons play out like this
You bait out green melee attacks, so you can parry, shoot, melee, and so on and on and on and on
It's fucking boring, there is no depth, no creativity, no variety here
Like if I want this kind of "methodic" gameplay, I can just play any Soulslop game, I don't need this shit in my DOOM game
>>717659603 >DOOM 2016 and Eternal known for their flawless optimization while looking great and timeless >Hmmm, let's make the next game full Memetracing, surely nothing bad will happen
>>717659732
Slo-mo controls, can be disabled all-together.
Faster weapon swap speed.
Faster parry after shield charge.
Encounters in the latter half of the game are revamped towards variety.
>>717659949
I knew this as soon as they revealed the difficulty sliders shite
Biggest cop out ever
It's not the player's job to properly balance the fucking game
>>717659918
Plus the game doesn't even look that much better than say Eternal
Also all of the maps look bland, drab, and it's overall too dark
I get that they called this game "The Dark Ages" but they kinda went overboard with this shit
>>717660226
He doesn't look like a corrupted doomguy whatsoever, what the fuck are you even talking about
Marauder actually fits that definition, even gameplay wise considering it's kind of a mirror-type enemy
>>717659949 >lose confidence in their design philosophy
no, this is what happens when you build your game around gimmicks, they run their course and you have to find new ones
>>717660286
Their armor looks similar; specifically the color, feet, and that core thingy on their heart. Both are like a different corruption of doomguy; marauder maintains the form while cyber demon goes full str build.
>>717661134 >parryslop game >ACKSHUALLY YOU CAN ONLY DEFLECT GREEN SHITE
That is so fucking retarded
Either you can parry everything, or you can't parry at all
The in-between is so fucking gay
>>717654626 (OP)
I liked The Dark Ages. I played with a mod that removes all the slowmo but now you can change it in the game natively. Don't understand why there's such turbo neuroticism with the Doom "community." >parry a demon's attack leaving it open to your own attacks >stand in place and no absolutely nothing >"DUUUDE THIS GAME IS SO BAAAD WTF IS THIS???"
>>717664716 >>717664752
Doom 3 was a good game but not a good doom game, it only started playing a bit like doom after you got the murder cube artifact
>>717665186
DOOM 2016 is a mindless shooter, but it just does that in a fun and simple way
Dark Ages is completely ruined by the captain america shield gimmick >>717665191
This, so much THIS
I remember riding my heckin' cyberdragon to battle in OG DOOM
>>717665191
Eternal was the logical progression after 2016. If they were still going to build a game around arena fights, that was the best way to go about it.
>>717665406 >DOOM 2016 is a mindless shooter, but it just does that in a fun and simple way
I don't agree. Once you get good weapons Doom 2016 just makes you stop interacting with the demons at all. Bunnyhop 50m away from the demons and lock on with the rocket launchers, or rape them with siege mode gauss before they get close. I got bored of it quick.
>>717665779
and dark ages is just as boring and "solved"
there's no skill ceiling or learning curve here, aside from overly convoluted "tech" that is shilled to no end by faggots like underthemayo
>>717665891 >and dark ages is just as boring and "solved"
No it isn't, all weapons are equally viable and you actually have to interact with the demons directly. >there's no skill ceiling or learning curve here
There is. Not much, it's just knowing the attack patterns and stagger states, but there is.
>>717666112 >you actually have to interact with the demons directly.
The autoturret shield rune is so fucking braindead and busted, I literally don't have enough time to "interact" with said enemies
>>717665941
WOW IS THAT THE HEKKIN INDIE HIT CODED BY 3 STARVING FRENCH PEOPLE WITH NO EXPERIENCE IN GAMEDEV WHATSOEVER! MUH HEGGIN SCIENCE THAT GAME SAVED ME
>>717666346 >le x millions players on goypass! thank you sirs! big success!
Biggest cope of the century so far
More like 3 millions players who launched the game for 15 minutes, closed it, and will never play it again
goypass numbers are meaningless when it comes to judge a game's popularity