>>717743097 (OP)
Well the stigma around AI doesn't just hurt the popularity of AI products coming out but quashes and decentivizes them from being developed. I must say the anti-ai sentiment from creatives like artists and actors have done an amazing job at controlling the narrative that AI steals and plagerizes, ignoring the fact that humans learn and produce basically the same way and that gens shouldn't just be thrown into a final build, they need to be tweaked and tempered if not used as the reference.
Liar's Var simply used AI voice lines for simple 1 or 2 words to accompany what kind of play you did with the cards, and it got a fair amount of critisism for that alone, boogeymanning it out like it's the laziest game ever. Hell a fat fetish artist I see often has gone under fire for using ai to gen anatomy as models for him to work off of, despite the fact that others will just draw irl fat girls but slap cartoon furry faces on them and do colors like that's a completely different thing.
I don't trust normies and their sensibilities, but unfortunately I also understand normies either control the narrative or the people who group together to make guilds and unions have a frequent habit of attacking any other form of art and artistic expression when they feel threatened by it.
I like the gameplay loop of Suck Up. I love the idea of using the interaction with the NPCs to persuade them into giving you your winstate. That is exactly the kind of thing I want to see AI do, simulate people and cognative processes in NPCs to emulate people. Honestly, so many things could possibly be improved with AI over human made assets used only for 1 scene, level, camera angle, context, or whatever, but the diversity to gaming that AI can offer I think should purley be focused on giving the player immersive responses that a script or prewritten dialog alone cannot, we got most rhw rest in a "good enough" state.