>They always force all these "Shitty decisions brings le consequences like causing others to dislike you, or get your comrades killed in action" cautionary morals into my head.
>game's sold on "your decisions matter bro" >every decision is literally the most basic good guy/bad guy moral conundrum like "save the granny from the housefire and she awards you with an apple pie" versus "stab her in the face, piss on her corpse and steal the apple pie"
>>717744968
Nah those are good choice games. Bad choice games are shit like Spec Ops The Line where you are FORCED to do actions you don't like even when not being a moron and knowing what the outcome will be and the devs go "well hurr, ACHTUALLY, you could have just stopped playing"