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Thread 717749787

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Anonymous No.717749787 >>717749837 >>717750842 >>717751782 >>717752426 >>717752730 >>717754082 >>717754650 >>717760083 >>717764187 >>717772719 >>717781684 >>717793121
factorio
i did yellow science but now im bleeding iron and biters keep building nests right next to my base
Anonymous No.717749837
>>717749787 (OP)
good work champ
Anonymous No.717750001 >>717750102 >>717750471
Just disable biters?
Anonymous No.717750102 >>717750140
>>717750001
thats gay
Anonymous No.717750140 >>717750425
>>717750102
As are you, so what's the problem?
Anonymous No.717750425
>>717750140
game gives you like a billion weapons. why would you disable the one thing you can use em on
Anonymous No.717750471
>>717750001
Literally only trannies play without biters
Anonymous No.717750842 >>717751593
>>717749787 (OP)
Throw radar outposts (radar + solars/accumulators and 1 turret) everywhere and kill nests the moment they spawn. Optionally build a fuckhuge wall with lasers.
Anonymous No.717750853
This game is confusing as hell.
Anonymous No.717751593 >>717751781 >>717751859 >>717754082 >>717763224
>>717750842
is it worth attempting to set up a nuclear generator? i'm burning so much coal i can't even see the center of the map any more when i set it to show pollution. feels like i'm in a Chinese suburb. i have crappy turrets scattered where but im getting hit with packs of giant spitters at this point. i think walling myself in may be the only option because the tank isn't fast enough to wipe out all the nests at this point.
Anonymous No.717751781 >>717752576
>>717751593
I usually go solar early and have bots cover map with it, so no idea how's coal holding up.
Anonymous No.717751782
>>717749787 (OP)
Just murder the biters. You have access to tanks,roboports,and uranium rounds which means you can shit on every single biter type in the game and fill your tank with shields.
Anonymous No.717751838
should have disabled biter expansion
Anonymous No.717751859
>>717751593
There's zero reason not to go nuclear asap. Even without kovarex you can get plenty of fuel for a few reactors. Just carefully read the tooltip to find out how many heat exchangers and turbines you need. A 2x1 or 2x2 is a good place to start your design.
Anonymous No.717752426 >>717752509
>>717749787 (OP)
>biters keep building nests right next to my base
Well two can play at that game. Build your base right next to their nests.
Anonymous No.717752509 >>717756646
>>717752426
This guy gets it
Anonymous No.717752576
>>717751781
>so no idea how's coal holding up
its pretty fucked
Anonymous No.717752730 >>717753131 >>717753506 >>717753605 >>717754082 >>717755097
>>717749787 (OP)
Why the fuck does purple science guzzle so much fucking steel
Why does Yellow science guzzle so much fucking green circuits?
Anonymous No.717753131
>>717752730
To make you actually use the tools at your disposal, I reckon.
Anonymous No.717753506
>>717752730
To force you to build large
Anonymous No.717753605
>>717752730
just craft those by hand, it's too hard to automate
Anonymous No.717754082
>>717749787 (OP)
Keeping your pollution cloud clean is easier than building defenses around your entire factore. If you're having trouble taking out nests: tanks have equipment grids now in 2.0, meaning you can place not just robo-ports in them, but also personal laser defenses, energy shields, and exoskeletons. Get fast and use your cannon to destroy nests while your equipment automatically kills the biters for you.

>>717751593
Nuclear is incredible and I give the devs a lot of props for making it simple, effective, and safe. They could absolutely have played into cultural fearmongering and made them explode if you don't build it perfectly or miswire a circuit connection. Make a 2x2 reactor setup and it will change your life.

I notice that new players typically avoid modules and I think the main reason is they think the benefits aren't worth the extra power cost. Get some nuclear up, see how your entire factory is now using maybe 10% of your production, then embrace productivity modules as your new best friend.

>>717752730
Purple and Yellow were originally the late-game sciences (with space being post-game), so their challenges were that you need smarter solutions to expand production at scale using your currently available technologies, ie bots. You're powerful now. The game wants you to prove it by building mines/smelter stacks/train connections without needing to place anything by hand. When in doubt, remember the old adage: "If you think you have enough green circuits, you don't."
Anonymous No.717754650
>>717749787 (OP)
time to build the wall
Anonymous No.717754767 >>717756687
Finally launched a rocket.
Anonymous No.717755097 >>717755536 >>717755765 >>717756357
Clear a wide perimeter around your area including mines, set up walls in narrow areas between water and send trains to supply them with bots/ammo/repair packs. Best defense on Nauvis is tesla turrets + gun turrets with uranium ammo, before that it's flamethrowers + gun turrets. Lasers sucks but can still be convenient for defending against light attacks in places where you don't want to send supplies to make a proper defense. Also put lv1 efficiency modules in all miners and build a nuclear plant, ideally with 1x2 or 2x2 reactors. Coal power has a hard time keeping up in late stage Nauvis and solar sucks.

>>717752730
IMO it really doesn't make sense to build more than a minimal yellow/purple setup just to have it and buffer up while you research other stuff until you can set up foundries on Nauvis.
Anonymous No.717755536
>>717755097
>Best defense on Nauvis is tesla turrets + gun turrets
I prefer tesla+lazor, so I can completely forget any ammo logistics for it.
Anonymous No.717755689 >>717755856 >>717756026 >>717758457 >>717769586
>he needs bullets to protect his spaceships
Anonymous No.717755765 >>717759701
>>717755097
Best defense is artillery bombing every nest inside of your pollution cloud.
Anonymous No.717755856
>>717755689
>Runs out of power
>Platform dies
>Pikachu face
Anonymous No.717756026 >>717761327 >>717769586
>>717755689
How many layers of lazor speed/dmg research do you need to sit behind to be able to consistently destroy larger asteroids while still maintaining decent speed? One million?
Anonymous No.717756357
>>717755097
UPS? More like OOPS.
Anonymous No.717756641 >>717757034 >>717758370 >>717759087 >>717759943 >>717763597
I actually managed to beat the game legit but I really felt like the fun fell off hard midway. You can research a bunch of things but it's like eh I won't ever use this. Then it's a constant game of insane upkeep unless you build entire new bases with a focus on insane scale per item. I bought space age and made a new world and got to launching the rocket again before stopping. Haven't touched it for months.

There needs to be some type of easy mode where a single peice of coal that somehow made it on a belt after 2 hours of perfect runtime doesn't suddenly fuck your entire factory lmao. I wish factorio had a non autistic mode that was in between supreme commander and it.
Anonymous No.717756646 >>717769382 >>717781845
>>717752509
what the fuck is that
Anonymous No.717756687
>>717754767
The old beacons were SOVL.
Anonymous No.717757034
>>717756641
Factorio pretty much already has "easy" mode - by means of tweaking map settings. Tone down biters, max resource richness/size/frequency and enjoy the comfy. But if you're not much into building then bordeom will become your enemy instead.
Anonymous No.717758370
>>717756641
>There needs to be some type of easy mode where a single peice of coal that somehow made it on a belt after 2 hours of perfect runtime doesn't suddenly fuck your entire factory lmao
Sounds like a skill issue and not a difficulty issue.
Anonymous No.717758457 >>717769586
>>717755689
obviously with fusion it's doable
Anonymous No.717759087
>>717756641
>There needs to be some type of easy mode where a single peice of coal that somehow made it on a belt after 2 hours of perfect runtime doesn't suddenly fuck your entire factory lmao.
>single peice of coal that somehow made it on a belt
>somehow
Nigger are you suggesting the biters put it there? Factorio gives you exactly the output you ask for. If something goes wrong, it's user error.
Anonymous No.717759701 >>717759840
>>717755765
About that...

I'm going back to a perimeter next time to not bloat my savegame size into the hundreds of MB. On Nauvis tree farms + artillery are good as long as you aren't in the desert. Gleba doesn't have trees and the pentas barely cost any UPS compared to biters.
Anonymous No.717759840 >>717760157
>>717759701
>pentas barely cost any UPS compared to biters
What's the difference? Just numbers?
Anonymous No.717759943
>>717756641
>You can research a bunch of things but it's like eh I won't ever use this.
>Then it's a constant game of insane upkeep unless you build entire new bases with a focus on insane scale per item.
The first causes the second one. The game gives you all the tools to bypass all your fuckups building the factory as long as you actually implement them.
Anonymous No.717760083 >>717763696
>>717749787 (OP)
Where's your main bus?
Anonymous No.717760157
>>717759840
I'm not sure but I guess so. Before I built massive tree farms on Nauvis, biters were eating a massive 2ms of UPS. I've had like five thousand biters active at any given time, mostly forming attack groups, with a couple hundreds attacking simultaneously.
Anonymous No.717761026 >>717761162 >>717771982 >>717786408
I'm nice, I'll let them live.
Anonymous No.717761053 >>717771236
time for trains my nigga
Anonymous No.717761162 >>717761501
>>717761026
heresy
Anonymous No.717761327 >>717769586
>>717756026
Not that guy, but IIRC you can start running laser ships with around laser damage 17/18 for inner planets with rare thrusters, but you need around 23/24 for legendary thrusters. Aquilo ships with laser aren't really feasibly in practice, at best they'll be meme ships.

Note that while laser is viable at higher research levels, it will never beat gun turrets. You can use them because they're cool and you like them, but if you build for performance, you don't build ANY laser turrets at the front of your ship.Not even for small asteroids. I've built multiple designs of my ships in both a gun version and a laser version, and the gun ships have always performed better. Gun turrets need lower research, fewer turrets, can fly faster, use less UPS and scale better with research. At higher research levels you destroy asteroids almost instantly and use almost no ammo. And you can even run solar instead of fusion for the inner planets.
Anonymous No.717761501 >>717761817
>>717761162
I'll farm their eggs later
Anonymous No.717761817 >>717762130
>>717761501
ah right... god damn space age...

yeah well... you better be mean about it! call them names while you steal their eggs
Anonymous No.717762130
>>717761817
Sure thing. I'll make an eggsample out of them, so the rest of biter population will know they're walking on eggshells.
Anonymous No.717763013 >>717763330 >>717764938 >>717772757 >>717772834 >>717775253 >>717804859
Welp guys, 50 hs in. Finished vulcanus and set up the gacha in Fulgora. I'm heading to Gleba.. I didn't hear anything nice about it. Wish me luck.
Anonymous No.717763224 >>717765156
>>717751593
Make a nuclear generator and use it as an excuse to learn how to set up circuits so you have perfect efficiency. Then you'll know the basics of circuits, and you can try to integrate them into other stuff and become progressively better at them. That's what I did anyway, it was fun
Anonymous No.717763330
>>717763013
Take some tesla turrets with you, trust me bro.
Anonymous No.717763597
>>717756641
Factorio is about solving problems you create for yourself. If the problem you are solving it's not about how to Upscale your factory it's your own fault. Like putting miners in overlapped patches and getting mixed outputs. The butterfly effect in Factorio is real. A couple misplaced items on a belt in bumfuck nowhere can shut down your entire power grid. Then the opposite is true. If you do everything right the Factory can run unsupervised for hundreds of hours. It's beautiful
Anonymous No.717763696 >>717764927
>>717760083
DELETE THIS
this information turns a fun learning and problem solving game into a copy meta logout
Anonymous No.717763893 >>717765156
>Playing Space Age
>Made it to other planets on my first game but lost interest before figuring them out
>Decide this will be the time I play through the full way

>Skip Yellow/Purple science for the achievement, go straight to Fulgora
>Realize Fulgora's scrap directly produces the components for yellow science with only needing to craft flying robot frames
>Be glad I didn't bother building yellow science on Navais since the setup is much more compact here and I have to export science packs anyway

That Electromagnetic Assembler or whatever it is is pretty cool too, took some back to the home planet and configured them to mass produce circuits of varying quality. I don't really have a plan for rare parts yet but I figure they'll be nice to have when I do.
Anonymous No.717764187 >>717769181 >>717776104
>>717749787 (OP)
Always go elf for your own sanity early on. Move to solar setups to stop burning coal and reduce pollution, mass produce efficiency modules to cut pollution by another 80%. Clear out all biters within a 20 mile radius so pollution never gets up to them.

Nuclear power is great too since it's much more compact than solar and still generates no pollution. You can just place one down and store the steam it produces to slowly use in a turbine, no need to immediately try to build a four reactor setup for maximum efficiency--uranium is more plentiful than you think.
Anonymous No.717764927
>>717763696
The bus isn't really the true best setup, but it is easy to make and available right from the start of the game. Space Platform madness becomes king after a certain point.
Anonymous No.717764938
>>717763013
Take missiles with you!
Anonymous No.717765156
>>717763893
'Optimal' play is 100% to rush the other planets for their OP buildings and then bring everything back to Nauvis as your science hub. But the beauty of factorio is that there's no wrong way to play, as long as you're solving problems, automating, and having fun.

>>717763224
The only way I'm capable of figuring out the circuit network is to find a problem I want to solve with circuity, tinker with signals for a couple hours, then sit back and make sure I can properly explain how my solution works. I'm never going to make a printer like Dosh, but I'd never need to, and each trick I learn makes me better at spotting other things I could use circuitry for.
Anonymous No.717766197 >>717766407 >>717766449 >>717767701 >>717771279
>have the technology to send supplies and cargo to an orbital space platform that flies between planets
>don't have the technology to send electrical signal to space
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Anonymous No.717766407
>>717766197
>have the technology to send wireless signal between radars on the surface
>but can't send one between surface and orbiting platform
Just factorio things
Anonymous No.717766449
>>717766197
Space Exploration is better than Space Age. Fuck trigger tech
Anonymous No.717766816 >>717767273 >>717768398
How's factorio play on the deck? And am I missing out on anything if I just buy/play base game for now?
Anonymous No.717767273
>>717766816
Trying to play factorio with a controller is insane and retarded
Anonymous No.717767701
>>717766197
>have technology to create nuclear fuel cells
>don't have technology to melt ice
Anonymous No.717768398
>>717766816
I can't imagine playing this without a proper mouse. This is a true PC game.
Anonymous No.717769181 >>717769725 >>717783035
>>717764187
>Clear out all biters within a 20 mile radius so pollution never gets up to them.
I think biters have changed to be more devious and they'll straight up spawn pretty much anywhere there isn't construction.
Anonymous No.717769382
>>717756646
and efficient air filter
Anonymous No.717769586 >>717770237
>>717755689
>>717756026
>>717761327
>>717758457
>fusion, not nuclear
>muh you can't use lasers
>muh but you need around 23/24 for legendary thrusters. Aquilo ships with laser aren't really feasibly in practice, at best they'll be meme ships.
Gentlemen.
Anonymous No.717769725 >>717770023
>>717769181
Even unprovoked, biters make small expansions over time (unless you turn off biter expansion) and will eventually reach your pollution cloud.
Anonymous No.717770023
>>717769725
Why do they keep pathing around my turrets? They're like the jurassic park raptors.
Anonymous No.717770024 >>717770125 >>717770296 >>717772158
>Went to gleba
>Unlocked hive pokeballs
>Go to Nauvis to find a hive since I cleansed my starting island
>Eventually scanned one after spamming radars
>Caught two of them
>You need fucking bioflux for it to make eggs
>Don't even know what you do with the baby biters after that other than making Biter mcNutrientsβ„’
Is it even worth the hassle?
Anonymous No.717770125
>>717770024
Biter eggs are a part of T3 prod modules.
So yeah, you want biter eggs.
Anonymous No.717770237
>>717769586
For too long have we been oppressed by variability of our power source.
For too long have we been forced to juggle resources, balancing either throwing them away or getting clogged in the process, or worse still having to clutter the cargo with constantly moving raw materials.
For too long have we been forced to act as cavemen, fling projectiles at the enemy.
I bring you hope!
I bring you, a ray of light in the darkness!

I give you...Project Sunshine!

>>>/wsg/5944942
Anonymous No.717770296
>>717770024
You need eggs to make prod 3 modules, two will be enough supply though.
Anonymous No.717771236
>>717761053
I already have so many trains and so much horrible signaling.
Anonymous No.717771279
>>717766197
>can put bomb on small rocket
>can't put bomb on large rocket
Anonymous No.717771982 >>717772187
>>717761026
>The year is xx50 AD. Nauvis is entirely occupied by the Engineer. Well, not entirely... One small next of indomitable Biters still holds out against the invader. And life is not easy for the construction bots who maintain the fortified camps of Totorum, Aquarium, Laudanum and Compandium...
Anonymous No.717772158
>>717770024
>>Don't even know what you do with the baby biters after that other than making Biter mcNutrientsβ„’
burn the eggs in a heating tower of course. they're 6 MJ each. you can power your entire nauvis base on biter genocide.
Anonymous No.717772187
>>717771982
Oh god, not the Biterix and Spiterix.
Anonymous No.717772719 >>717772765 >>717773648
>>717749787 (OP)
Anonymous No.717772757 >>717772834
>>717763013
Get ready for extreme autism.
Anonymous No.717772765
>>717772719
mods delete this sick filth
Anonymous No.717772834
>>717763013
go naked. gleba owns

>>717772757
it's the autism filter though, they have actual meltdowns over the spoilage mechanic
Anonymous No.717773648
>>717772719
Why is it always trains
Anonymous No.717775253
>>717763013
Gleba's challenge was the most fun I had
Anonymous No.717776104 >>717777659
>>717764187
Solar is fucking useless
Anonymous No.717777659 >>717777996 >>717778013 >>717778318
>>717776104
How much of it do you actually need to get a genuine return?
Anonymous No.717777996
>>717777659
'bout quadrillion gorillion
Anonymous No.717778013
>>717777659
Way too much those resources are better used for making steam engines until you unlock nuclear
I do sometimes use them early in the game when I find a good chokepoint and oil nearby for flamethrowers
Anonymous No.717778318 >>717779143
>>717777659
Efficiency modules are a much better investment than solar power. Knocking most energy costs down by 40-80% almost feels like cheating.
Anonymous No.717779143 >>717779460 >>717779786 >>717780069 >>717780329
>>717778318
I thought those were only worth it for miners.
Anonymous No.717779460
>>717779143
no they're pretty great anywhere. only catch is that you might as well just build another nuke plant instead
Anonymous No.717779786 >>717780206
>>717779143
They're borderline overpowered on miners (double combo of cutting power AND pollution by 80% on your most significant sources of pollution) but they're still a pretty great investment in anything that uses more power. I generally put them in my oil refineries and any spares on assemblers that don't have prod1s in them already, but I think that's not a big priority, most of the savings will come from miners and then refining. If you have EM plants or Foundries then they're definitely worth it on those too.
Anonymous No.717780069
>>717779143
They are god tier on Gleba as they reduce nutrient usage
Anonymous No.717780206
>>717779786 (me)
Oh, and of course put them in electric furnaces too.
Anonymous No.717780329
>>717779143
All the assemblers and oil refineries and whatnot add up, and having an assembler or two leeching off of your circuit lines to make efficiency 1's that you occasionally slap in everything will make your power go so much further for such a small investment it's actually kind of insane. I think last time I was running my starting base and 2-3 mining outposts off of like 20 boilers before I went for nuclear. I thought crazy ass power requirements and constantly having to fight biters off my back was normal before I heard someone say "use modules retard".
Anonymous No.717781684 >>717781902
>>717749787 (OP)
Anonymous No.717781845
>>717756646
Basically, spamming walls everywhere prevents Biters and Spitters from spawning there, so they can only spawn on the train tracks and get instantly demolished.
Anonymous No.717781902
>>717781684
pest control is not a crime
Anonymous No.717781965 >>717782076 >>717783039 >>717783968
Anonymous No.717782076
>>717781965
iran's nuclear program still going strong
Anonymous No.717783035
>>717769181
They do, but clearing them out buys you a lot of time. It takes around 30 minutes for them to expand, so if they have to expand four or five times to reach pollution, you buy yourself two or so hours. It also saves on bullets since you're killing one wave defending their spawners vs killing multiple waves every few minutes.
Anonymous No.717783039
>>717781965
Man, this game is so fucking cool.
Anonymous No.717783968 >>717784174 >>717784197 >>717784579
>>717781965
The centrifuge isn't even the worst part
All the random shit around it is
like what the fuck
Anonymous No.717784174
>>717783968
Delicious Spaghetti Factornese
Anonymous No.717784197
>>717783968
Spaghetti factories are the coolest
Anonymous No.717784579
>>717783968
The only truly egregious thing is that double-headed train abomination on the right-hand side for the transport.. of water.
Even if this was pre-SpaceAge (the update which made Pipes instant transmission super tubes), transporting that much water via train is wild.
Anonymous No.717785395 >>717785726 >>717786094 >>717786292
>first time factorio
>2 friends invites me to their new server
>show me the ropes, say they want to build a bus first
>everything up and running in just a few days
>nuclear power, laser defenses only
>friends go offline for the night
>stay behind to play around with the trains
>biter attack, laser defenses hold them back
>suddenly short blackouts throughout the entire base
>"no way, do we not produce enough power for the defenses?"
>didn't really build the nuclear stuff and don't want to touch it, so start producing more solar and batteries
>still not enough, blackouts become longer and more numerous
>then all shit breaks loose, power goes completely out, all production comes to a halt
>biters slowly eating through walls and into various production lines
>entire base gets split in half
>quickly log off because no way I can fix this shit
>sit around in silence for 5 minutes
>log back in
>get into one of my tanks and hold biters back by hand while crafting solar from my inventory
>disconnect most production and just focus on providing power to solar production
>entire game turns in a biter slaughterfest with me pushing the biters back like the sandniggers in gaza until I reach the sea while laying down a trail of solar panels and batteries
>about 4am by now, slowly setting up walls and reconnecting the entire base again
>everything comes back to life
>next day
>friend logs on and checks his stuff, including reactor
>"oh, we're out of uranium, but good thing we have so many solar panels, we would have been FUCKED"
Anonymous No.717785726 >>717785982
>>717785395
Lmao.
I do hope that this pic isn't from your actual first play of Factorio.
Anonymous No.717785982 >>717786221
>>717785726
I think it was our second one with tons of mods, like factory halls, which turned out to be a massive pain in the ass.
Anonymous No.717786094
>>717785395
Hell yeah, anon
Anonymous No.717786221
>>717785982
That's totally fine. Player's first should always be modless.
Anonymous No.717786292 >>717786493 >>717786645 >>717787087 >>717787829 >>717798027
>>717785395
i dont get busses man. why do people drag 3 measly belts of iron across their entire base like how much production do you think that can even support?
Anonymous No.717786408 >>717804832
>>717761026
v nice, here's mine
Anonymous No.717786490 >>717786963 >>717791484
hate that you need to run the steam version to see the non-dedicated public servers
i wanna play some multiplayer
Anonymous No.717786493
>>717786292
it just supports all minor production. big productions get train-supported modules.
Anonymous No.717786645
>>717786292
a bus is just easy, it provides a simple framework for logistics that makes it easy to focus on solving other problems
Anonymous No.717786963
>>717786490
The whole reason it has no DRM and is so easy to pirate is because those additional features are locked behind steam. Its an insanely good and non-cancer business model honestly.
Anonymous No.717787087
>>717786292
>See iron belts are all running low by point X on the bus
>Next array on the bus past X is more iron smelters being fed ore by train network
>Same belts now refreshed to full
>Always know where my iron plates are when making new arrays
Anonymous No.717787829 >>717788489
>>717786292
>3 measly belts
can trivially be scaled up to 720 iron plates/sec just by upgrading the belts and using stack inserters
Anonymous No.717788489 >>717790645
>>717787829
It's tempting but it makes bases awfully same and dry. And I'm not so sure it's even optimal.
Anonymous No.717790645
>>717788489
it's not optimal, neither for throughput nor for ups, it's just easy
and honestly it's on you if every factory you make is exactly the same, you control the buttons you press, you don't HAVE to bus
Anonymous No.717791270
>hurr my starter bus needs 50 yellow belts of iron how is my 1B SPM base going to survive 800 hours from now
>not making dedicated ore-to-flask science builds once you scale past a certain size
Anonymous No.717791484
>>717786490
that's because non-dedicated servers uses steam networking p2p relay stuff so users don't have to port forward.
if you want to play non-dedicated on the drm free version the connecting players need to put in the ip manually. the host has to port forward for sure, i don't know if the clients have to as well.
Anonymous No.717792882
Why should I put fusion on Nauvis? Fission is plentiful and cheap even though it requires lot more space.
Anonymous No.717793121 >>717793613
>>717749787 (OP)
>get tank
>fill tank with exoskeletons and shields
>???
>profit

Destroying all nests close to your pollution cloud makes it a lot easier to defend the factory. Also once you unlock construction bots, wall your factory in and place gun turrets and an ammo belt along the wall
Anonymous No.717793491 >>717793547 >>717802692 >>717802921
Is there any downside to building an island base on Nauvis and shipping all science in from Fulgora, Vulcanusanus and Gleebglorp so you don't need to waste time on setting up defenses on Nauvis?
Anonymous No.717793547 >>717794856
>>717793491
yeah mainly that's gay
Anonymous No.717793613
>>717793121
The problem is I can't see the nests. The pollution cloud has outgrown my visual range.
Anonymous No.717793794 >>717794106 >>717794630
Are there online servers for absolute brain dead retards like myself? Green science is pushing the very limit of what my monkey brain is capable of. Also there should be monorails.
Anonymous No.717794106
>>717793794
No, everyone online is a million hour expert. Probably. I'm completely making shit up.
Anonymous No.717794630
>>717793794
do you really think you'll get bullied off a factorio server
Anonymous No.717794856 >>717797206
>>717793547
So you admit you're jealous
Anonymous No.717795464 >>717803995
what the fuck, i can just throw down a radar and a single solar panel
Anonymous No.717797206
>>717794856
Sounds like a big cope to me
Anonymous No.717798027
>>717786292
I have my production segmented into small factories and on their blueprints I write down what their max consumption of resources are at full tilt. Early on, one yellow belt of iron and another of copper is enough to feed a very basic mall and red/green science, I add another belt of iron, stone, and coal for military science, and then I upgrade the two iron and one copper belts to red as I add blue science.

I kind of want to redo my factory setup and have a belt for steel plates and another for green circuits, but as it stands it's easier to connect basic resources to factories down the line that convert them into more advanced ones--things like iron plates turning to steel on site of blue science production and copper/iron turning to circuits. Circuits don't really save much belt space making them earlier, it takes .5 iron plate and .75 copper plate to make one green circuit and the ratio is even less if productivity is added. However, having a section of the factory that does nothing but produce an inordinate amount of green circuits as needed means I can save a lot of space down the line for assemblers and makes it far easier to upgrade as I get better access to new machines.
Anonymous No.717799769 >>717800141 >>717801049
What I feel could make this game better in the end game is some kind of conquest thing where you have to expand territory and fight against another form of intelligence
Anonymous No.717800141
>>717799769
I think it's fine just being a single player logistics game. AI doesn't exactly improve openttd.
Anonymous No.717801049
>>717799769
PvP factorio is a fundamentally broken awful clusterfuck. I don't think PvAI would fare much better.
Anonymous No.717801470
>uhm we need a 300% productivity cap on everything in the game because we added the recycler!
these lazy fucking faggots couldn't just calculate out what the max productivity is and set the recycler percent to that? they had to gimp all of the productivity research?
Anonymous No.717802692 >>717802853
>>717793491
Just make your labs on a space platform and build as much science as possible in orbit, then ship what remains to the platform to finish it out. No need to worry about defending the platform in orbit of Nauvis.
Anonymous No.717802853
>>717802692
>biolabs
Otherwise that would actually be a cool idea.
Anonymous No.717802921
>>717793491
setting up defenses costs far less resources than doing that
Anonymous No.717803995
>>717795464
man this is so good, this is unfucking like all my problems
Anonymous No.717804832 >>717805729 >>717806328
>>717786408
what do they eat
Anonymous No.717804859 >>717806747
>>717763013
Im like 40 sonething and about to build a space platform. You probably are sexually active and employed too. You mog my pathetic existance in every way.
Anonymous No.717805729
>>717804832
pain
Anonymous No.717806328
>>717804832
they've gotta do with some photosynthesis
Anonymous No.717806747 >>717806861
>>717804859
I am super slow too. Sometimes I just zone out and walk around my factory for like half an hour.
Anonymous No.717806861
>>717806747
comparison is the thief of joy, i spend lots of time just watching my factory too, there's no need to rush