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Thread 717750815

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Anonymous No.717750815 [Report] >>717751120 >>717751217 >>717751376
Fire Emblem
Pairing Larcei with her perverted uncle!
Anonymous No.717751068 [Report]
And Seliph with Julia!
Anonymous No.717751120 [Report] >>717751249 >>717751543
>>717750815 (OP)
>Forced NTR
>You can unknowingly incest the siblings
Old Nintendo was wild
Anonymous No.717751157 [Report] >>717751196 >>717757131 >>717759556
Anonymous No.717751196 [Report]
>>717751157
If you only posted spheal, it would’ve been a good post
Anonymous No.717751198 [Report]
Larcei is so sexy. Nintendo has the best girls.
Anonymous No.717751206 [Report] >>717752519
Inbred retard
Anonymous No.717751217 [Report]
>>717750815 (OP)
Discord thread!
Anonymous No.717751249 [Report] >>717751403
>>717751120
You even get extra dialogue for the incest pedo shipping
Anonymous No.717751259 [Report]
smol
Anonymous No.717751295 [Report]
>"pairing"
you mean, cuckoldry, cucking and ntr right?
Anonymous No.717751335 [Report] >>717751848
Got any general series-wide strategy tips? Mostly for the 3DS and GBA games if you have something more specific.
I also want to play FE12 and the SNES games eventually, but maybe after I become at least a little bit less of a shitter.
Anonymous No.717751376 [Report] >>717751443 >>717756558 >>717759136
>>717750815 (OP)
Plap all the memedons
Anonymous No.717751403 [Report] >>717751473
>>717751249
>pedo
the woke right is back on /v/
Anonymous No.717751443 [Report] >>717758351
>>717751376
Only good as breeding cattle since they’re useless in combat
Anonymous No.717751473 [Report]
>>717751403
Return to reddit. You have never belonged here.
Anonymous No.717751515 [Report] >>717751574
making sure sylvia never scores for that +10 hit rate
Anonymous No.717751543 [Report]
>>717751120
You still can, IS loves its incest.
Anonymous No.717751574 [Report]
>>717751515
You can always just suicide her right before the end too, that also works.
Anonymous No.717751704 [Report]
I will...to the next FE girl posted...
Anonymous No.717751743 [Report] >>717755553
Anonymous No.717751848 [Report] >>717752660
>>717751335
Big thing with GBA and 3DS is that you have two movement-transferring systems baked deeply into the gameplay - Rescue and Pair UP, respectively. There's a lot of advanced techniques with both that you can use to trivialize large portions of the game. I think people somewhat vaguely understand this for Rescue as it's in the name, but often don't understand how Pair Up can be abused, beyond offering free stats, to set up escape routes and movement pathways.
You'll never struggle with Conquest 10, 25, or 26, or Awakening Lunatic earlygame once you understand what Pair Up can actually do.
Anonymous No.717752352 [Report] >>717752478
Sex with all FE girls
Anonymous No.717752478 [Report]
>>717752352
Wrestling Annette to the ground
Anonymous No.717752519 [Report]
>>717751206
Julia really does have that thousand-yard incest baby stare no matter what art she is in. Even her normal Genealogy portrait has her pupils looking like they are swordmaster-dodging eye contact.
Anonymous No.717752660 [Report] >>717752905 >>717753380 >>717754067
>>717751848
You're right, I don't really get how Pair Up is good for anything beyond a stat backpack and attack/block assist (don't remember the exact name of the mechanic). I don't like how you join the active unit to the target instead of taking the target in like Rescue does.
Anonymous No.717752905 [Report]
>>717752660
There's an argument to be made that it's overtuned. But it makes the gameplay very snappy, which I like. This
>I don't like how you join the active unit to the target instead of taking the target in like Rescue does.
is the core of what makes it so potent. If you plan things out a turn ahead, you can have a unit doing things on one side of the map, and then on the next turn, doing things on the very opposite side. It can allow a unit to move 20+ spaces in a turn and still act on the same turn.
And you can even preserve the action of the transferer as well as the transferee by setting up the receiving units in a diagonal pattern.
Anonymous No.717753380 [Report] >>717753624
>>717752660
>You're right, I don't really get how Pair Up is good for anything beyond a stat backpack and attack/block assist (don't remember the exact name of the mechanic
That sort of just it. In both Awakening and Fates, it very much an incredibly overpowered mechanic that makes your best units stronger. Fates have a bit more nuance thanks to how Attack Stance have several hidden quirks to it
>Your attack is halved, but brave weapons still do 2 hits
>Weapons that debuff your attack by half until your next attack ignore the above penalty, but still cleanses it
>Weapons still maintain their powers, so Nosferatu still drains, knives still debuff, weapons with higher crit ratios still improve critical hits, etc.
>Guard Stance will always block Attack Stance strikes, including critical hits from them
But yeah, the ability to merge a unit into your better ones for big stat boosts (Berserkers make the best backpacks in both games) is both the strongest part and the death knell of the mechanic. It genuinely reduces the amount of decision making you are doing at any given time and just make good units better and bad units completely forgettable.

I think Engage have the strongest team-up attack idea, with the Chain Attack ideas. It's only real flaw is how much EXP chain attackers just lose out on.
Anonymous No.717753613 [Report]
Blonde babies with Nanna!~
Anonymous No.717753624 [Report] >>717754135 >>717755089
>>717753380
>It genuinely reduces the amount of decision making you are doing at any given time
It doesn't do this because, again, you should be using it to move units around, not permanently glue them together. The best state a unit can be in a Pair Up game is unpaired. You should only pair up for combat, and always unpair on off turns to keep your options as wide open as possible.
Anonymous No.717754067 [Report]
>>717752660
A trick I use is to have units on the backline pairup with the frontline units so that they get the frontline unit's mov. Another trick is to transfer units around and around and using switch to effectively move a unit across the entire map.
Pairup is very strong for far more than just stats.
Anonymous No.717754135 [Report] >>717754190 >>717754285
>>717753624
It usually goes like
>unpair your vulnerable stat backpack
>oops ambush reinforcements
>guess I'm restarting the chapter again
Anonymous No.717754156 [Report] >>717755384
best lords best game
Anonymous No.717754190 [Report] >>717754305
>>717754135
Fates doesn't have ambush reinforcements. Why lie?
Anonymous No.717754285 [Report] >>717755089
>>717754135
Fates doesn't have ambush spawns. So there's no conceivable reason to be paired, until you're fighting. Unpaired units have the largest tree of possible actions available to them.
Anonymous No.717754305 [Report] >>717754354
>>717754190
Awakening does.
Anonymous No.717754354 [Report]
>>717754305
Why are you trying to judge it based on something that was already fixed?
Anonymous No.717755089 [Report] >>717755712
>>717753624
>>717754285
While having options is strong, especially in games as brutal as Conquest, the problem is that you really are just taking a lot of time to get rather niche benefits. Attack Stance is something that does scale up as you get access to stronger weapons, but Guard Stance not only scales faster, it just buffs movement. Even directly. The nature of Fire Emblem plays far stronger into Guard Stance's perks more than Attack Stance -- most of your damage will come in enemy-phase, you want to negate as much damage to yourself as possible, your strongest should lead the charge, less units is better than more, and your backline should be out of reach of ranged attacks. So while more options is good, having fewer but stronger options ends up better most of the time. Just double up your team and move them together.

Hell, given how it's not like multiple attackers can't use the same Attack Stance partner and you going to run Azura just because dancers are broken, you probably only need about 3 units dismantled at any given time. You don't need to detach the vast majority of your team until you get to the boss, where player-phase DPS matters far more. And neither idea doesn't resolve the issue of I want to actually USE my team, not have just have them aimlessly stand around while the same MVPs kill everything or turn into backpacks.
Anonymous No.717755225 [Report] >>717755565
daily reminder FE4 gen 2 is a broken mess of game design and was not playtested
Anonymous No.717755384 [Report] >>717756096
>>717754156
STRONGEST ring
Anonymous No.717755553 [Report] >>717757397
>>717751743
Lucina isn't THAT flat
Anonymous No.717755565 [Report] >>717755921 >>717756861
>>717755225
how so
Anonymous No.717755649 [Report]
I completely cleared the prison of trash mobs, lets see how the escape goes this time
Anonymous No.717755692 [Report]
Marriage with Marianne!
Anonymous No.717755712 [Report] >>717755812 >>717756861
>>717755089
This isn't about attack stance. This is about basic movement through the map.
I'm being 100% since without a hint of irony or deceit when I say units should be unpaired in Fates as much as possible. It is absolutely the best, most fluid state for a unit to be in.

Unpaired units can
>pair up, then fight
>attack on their own
>attack stance
>block reinforcing stairs with less wastage
>be sheltered
>shelter others, if they have the skill
>use a positioning skill e.g. shove, swap with less wastage
>offer an AoE skill e.g. Lily's Poise with less wastage
>escape from danger more readily, by pairing into another unit
>and on and on

The decision-making space is ENHANCED, significantly - not reduced - by Pair UP (and Rescue). I mean, just think about it. In a game with neither like Engage, all you can do is, or use a positioning skill.
Whether we judge Pair Up to be too overpowered or centralizing is one matter. But by all reasonable standards, you have far more options and tactics to weigh in a game with Pair Up.
Anonymous No.717755812 [Report] >>717756861
>>717755712
>In a game with neither like Engage, all you can do is
all you can do is move a unit forward*
Anonymous No.717755921 [Report]
>>717755565
a shit ton of castles and armies are just skippable, most of them don't have guards, leif + rescue breaks them completely, or just having seliph run past the problem, this was not as much of a problem in gen 1 because there was usually somebody standing inbetween you and the boss, instead of right besides the boss
Anonymous No.717755998 [Report]
Baited them all award
Anonymous No.717756096 [Report]
>>717755384
That's not Micaiah, Corrin, Byleth, or Lucina though?
Anonymous No.717756270 [Report]
Anonymous No.717756558 [Report] >>717756825
>>717751376
hilarious that only one of these is a good unit but ISIS will wank them like the second coming of christ for the gachababbys
Anonymous No.717756825 [Report]
>>717756558
which one, larcei?
Anonymous No.717756861 [Report] >>717757643
>>717755565
NTA, there are some clear oddities IntSys missed with Part II more playtesting would have caught. Like how Ced will overflow his Speed with Forsetti, the Seliph x Julia jealousy glitch, Laylea being a better unit than Lene no matter what, and messier, more open map designs that don't flow as neatly as (barring Chapter fucking 2) Part I's. It definitely becomes more about enemy spam to counter your stat-stacked units, forgetting that the average player may not actually have good units if they messed up the breeding rituals.

>>717755712
>>717755812
I can agree that there are valuable things Pair Up and Rescue adds to the average chucklefuck that not having those mechanics is more detrimental to the play experience. Something FE kind of misses out compared to other SRPGs like Final Fantasy Tactics or even the Mario + Rabbids games is that the value of unit just existing on the field and what they add to others/player's interactivity. So much of the teamwork and support experience in FE is so passive and uninteractive, it is hard to call your team an army so much as a bunch of cheerleaders. Ignoring any balance complaints, Pair Up does provide plenty of genuine options and fluidity in a unit's possible turn.
But I just think Pair Up is a bit too much of a double-edged sword. It doubles down on FE's exploitable and defensive nature in its phase-based systems without adding enough strong options compared to a quantity of them. It makes the good better and the bad worse. Hence why I say the decision making is reduced. Not just in how Guard Stance is the overall stronger form, but how the vast majority of possible roads all lead to Guard Stance in some fashion, even if you go solo or want to keep your units flexible.
Anonymous No.717756930 [Report] >>717757073 >>717757175
I will...to the next FE girl posted...
Anonymous No.717757073 [Report] >>717757126
>>717756930
Have fun!
Anonymous No.717757126 [Report]
>>717757073
I respectfully refuse.
Anonymous No.717757131 [Report]
>>717751157
FE girls with canon pokemon will never not be kino
Anonymous No.717757169 [Report] >>717757238
Anon who suggested to make the enemies walk in a loop, you're a genius!
Anonymous No.717757175 [Report] >>717757229
>>717756930
>Rerolling when you already got Lucina
Anonymous No.717757229 [Report]
>>717757175
But I did... to her!
Anonymous No.717757238 [Report]
>>717757169
>Conquest 26 with 0 strength and magic
Anonymous No.717757397 [Report]
>>717755553
Solid as a rock
Flat as a slate
Anonymous No.717757643 [Report] >>717758458
>>717756861
Sure, pair up exaggerates preexisting juggernaut tendencies in the games. The divide between a primary combatant and a primary support slut feels more stratified, in a way. And guard stance is kind of just superior for combat, there is no disputing that.
But I still would point out these games are about more than just fighting and killing. I enjoy the sense of movement in Fire Emblem, of moving through maps, of setting up trade and transfer and rescue chains. Having a bunch cold-blooded samefags that all more or less kill enemies extremely well is honestly not that interesting to me. It's more interesting to have 4 or 5 units who do that, and then a bunch of units that convey them or support them in some way. I guess I like FE's juggernauting and will defend it to a certain point.
Anonymous No.717757660 [Report]
Anonymous No.717757870 [Report]
All units made it out safely of Thracia chapter 4 THANKS LOOP ANON
Anonymous No.717757935 [Report] >>717758560
do you actually play the games or just jerk of to the girls
Anonymous No.717758351 [Report]
>>717751443
Myridons are peak rapebait and made for being taken as brides in combat, so yes.
Anonymous No.717758458 [Report]
>>717757643
I can understand that. The feeling of movement and flow in FE compared to its competitors is why I stick with FE over its competitors. Pair-Up is a bit clunky (especially if use trade strats to setup the right weapon after using a different one for Attack Stance), but it does play into that strength. And just because there are strong options, weak ones have their place too.
I just think juggernauting in FE needs more counters on average. The series just needs more active abilities and things a unit can do that makes them feel like unique help on the field. It is why I like 3H and can play Engage on occasion, their focus on player-phase mechanics makes up for the loss of flexibility Pair Up provided. And systems like Linked Attacks and Chain Attacks helps positioning feel more active and engaging and more respectful to a unit's build than what Pair Up did.
Anonymous No.717758560 [Report]
>>717757935
The former usually but I jill off to the boys
Anonymous No.717758706 [Report] >>717758772
Anonymous No.717758772 [Report] >>717758993
>>717758706
Eirika for ants
Anonymous No.717758993 [Report]
>>717758772
Just like her game!
Anonymous No.717759018 [Report]
Jojo's Bizarre Adventure x Fire Emblem
Anonymous No.717759136 [Report] >>717759423
>>717751376
For me, it's Mareeta, the only sword autist-fu who's also a good unit!
Anonymous No.717759423 [Report] >>717759861
>>717759136
I think it says something about how FUBAR'd Leif's army is where a myrmidon is unironically, with zero caveats, a good unit with longterm value and not just meme material. Even something like Zihark comes with the caveat of "Ike exists".
Anonymous No.717759556 [Report]
>>717751157
:D
Anonymous No.717759591 [Report]
I deserve to mount Annette
Anonymous No.717759741 [Report] >>717759868 >>717759991
>treehouse censored this line
Anonymous No.717759861 [Report]
>>717759423
>with zero caveats
She starts with a 60 use Nihil brave sword personal weapon.
Anonymous No.717759868 [Report] >>717759991
>>717759741
what does that even mean ... beyond the sexual undertone
Anonymous No.717759991 [Report] >>717760238
>>717759741
>>717759868
Anonymous No.717760238 [Report] >>717760471
>>717759991
fried it a bit
Anonymous No.717760471 [Report]
>>717760238
Already done