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Thread 717761985

14 posts 8 images /v/
Anonymous No.717761985 >>717765785 >>717768269
>active, functioning imagination required
Yeah so, the modern gamer isn't ever going to 'get' sandbox games like these.
Anonymous No.717763279 >>717763636
Anonymous No.717763423
Well yeah, I guess you just need to imagine you're playing a game that doesn't suck.
Anonymous No.717763636
>>717763279
having fun is somehow bad according to /v/
Anonymous No.717763909
Minecraft is extremely popular and is a sandbox game
starfield just sucks
Anonymous No.717764302 >>717768435
>$657 Million in sales from a horrible game
Todd won, /v/ and Obsidian lost
Anonymous No.717765785
>>717761985 (OP)
stop putting slopfield on the same image with daggerfall
Anonymous No.717766290 >>717769018
Starfield is just extremely bad at being a Bethesda game.

>be in base
>sort out gear and grab what you need
>open map and pick location or quest
>head out
>2 minutes later something to fight
>2 minutes later something to explore
>2 minutes later something to interact with
>2 hours later
>completed 2 quests
>explored 1 dungeon
>looted 2 new pieces of gear
>encountered a new companion
>now you are at your target location to do what you actually wanted to do
>do the thing
>you've played the game for 4 hours and return to your base
>do some maintenance, eat, sleep, head out again

Steps 5 to 11 Bethesda just kinda forgot to implement. You still open your map but the whole emergent gameplay thing is just not there. You simply fast travel directly to where you want to go and do what you wanted to do. There is nothing to explore and there is nothing to find. Empty abandoned outposts and camps.

And the game has a fucking amazing framework of systems and mechanics. The whole ship building is top notch but it lacks depth, same with the outpost building. There is simply no reason to do it because it's all cosmetic. It doesn't open anything new. Todd he said he didn't want to force the player to do something that wasn't fun. But he ended with a game that doesn't force the player to do anything at all. So unless the player finds the act of doing something in and of itself fun there is no reason to do it.

For example outpost building. If that would unlock new quest lines or special gear or abilities players would actually build them. Or if they served as checkpoints to restock and refuel on longer trips or to off load/sell valuable cargo. Just an answer to question "what does it do?" would be good.
Anonymous No.717768269 >>717768497
>>717761985 (OP)
Starfield isn't half as good as daggerfall(unity + mods)
Anonymous No.717768435
>>717764302
And when it releases on PS5 it will cross a billy
Anonymous No.717768497 >>717768645 >>717768645
>>717768269
>(unity + mods)
Poser fan
Anonymous No.717768645
>>717768497
>>717768497
fuck i forgot this is 4chan I have to play exactly how anonymous wants me to or my game fun is invalid
Anonymous No.717769018 >>717769823
>>717766290
>Todd he said he didn't want to force the player to do something that wasn't fun. But he ended with a game that doesn't force the player to do anything at all. So unless the player finds the act of doing something in and of itself fun there is no reason to do it.

thats a perfect summation of the game desu. its like nothing in the game is deep enough or tries hard enough to get you to like it. if i hadnt loved the ship building so much i wouldnt have bothered at all
Anonymous No.717769823
>>717769018
>if i hadnt loved the ship building so much i wouldnt have bothered at all

That is maybe the part of the game that works the best. But even that is still half assed and undercooked. Hull pieces that have no purpose but still add weight, the fact that you can't preview the interior of a hub until you install it and physically enter the ship to check it out.