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Thread 717772703

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Anonymous No.717772703 >>717772820 >>717772830 >>717772875 >>717773245 >>717773275 >>717773816 >>717774391 >>717774493 >>717774984 >>717776142 >>717780443 >>717781546 >>717782168 >>717782170 >>717782389 >>717786863 >>717787070 >>717790405
ADMIT IT

YOU LOVE PORTRAIT OF RUIN
Anonymous No.717772820 >>717773397
>>717772703 (OP)
yes? it's my favourite castlevania followed by sotn
sotn would win if it wasn't piss easy
Anonymous No.717772830
>>717772703 (OP)
A PAINTING OF THE SOUL
Anonymous No.717772864
Not bad, huh?
Anonymous No.717772875 >>717773084
>>717772703 (OP)
JONATHAN!
Anonymous No.717773084
>>717772875
CHARLOTTE!
Anonymous No.717773245
>>717772703 (OP)
I do. Also rape Charlotte!
Anonymous No.717773275
>>717772703 (OP)
I can't because I haven't played it yet.
Anonymous No.717773397 >>717773742 >>717773827 >>717773926 >>717774816 >>717775051 >>717775931 >>717781387 >>717786401 >>717788749
>>717772820
It was always wild to me that people have a favorite CS after SOTN since they're all pretty much the same. I played them all one summer and I could not tell you the difference between any of them. They're all solid.
Anonymous No.717773742
>>717773397
They're different enough. AoS and DoS are by far the most SotN adjacent but CotM and OoC feel pretty distinct.
Anonymous No.717773816
>>717772703 (OP)
Anonymous No.717773827
>>717773397
you're correct, por is my favourite but not by a huge margin or anything
Anonymous No.717773926
>>717773397
It's not that crazy. CotM stands out with physics and combat more in line with classic games, and PoR + OoE both attempt to mix in linear level design in different ways. Then you have AoS and DoS that are basically just follow ups to SotN. Oh, and HoD which I almost entirely forgot about because it's just not remarkable in any way.
Anonymous No.717774331
Scarlet Engagement news when?
Anonymous No.717774391 >>717775048 >>717777756
>>717772703 (OP)
I'll go further
It's better than OoE.
Anonymous No.717774493
>>717772703 (OP)
Yes but i love charlotte more
Anonymous No.717774816 >>717786413
>>717773397
They're all solid but they each bring something different to the table.
>Circle of the Moon, the DSS system for all sorts of experimental mixtures of ideas and powers
>Harmony of Dissonance, the copycat but you're a Belmont, uses sub-weapons in a Metroidvania experience as a central mechanic so the game partially hybridizes Classic and Modern CV
>Aria and Dawn of Sorrow, using monster souls as extra abilities for a variety of supplements or ways to progress rather than just relics/items, actually tries to expand on the SotN formula more
>Portrait of Ruin, wealth of content/playable characters and the two-character system that makes for a number of combat options in their own right, plus using paintings for more varied themes than just Dracula's Castle
>Order of Ecclesia, a much harder game and takes ideas of DSS and Souls to mix them together as Glyphs for creating new abilities, combined with rapid MP regen heavily encouraging the constant use of the Glyphs
Yeah if you play them all back to back it runs together, you could easily lump in the first Bloodstained on that feeling if you had done it alongside them in a marathon since it's functionally SotN + A/DoS, but they definitely realized after the GBA titles to mix it up a fair bit more.
Anonymous No.717774984
>>717772703 (OP)
It's definitely my favorite of the IGAvanias gameplay-wise.
Aria of Sorrow has the best overall package + story and Symphony of the Night has the best presentation/vibes.
Anonymous No.717775048 >>717777756
>>717774391
OoE is a mess so yeah.
Anonymous No.717775051 >>717775268
>>717773397
>SOTN
its shit, too fuckin easy come on.
Anonymous No.717775268 >>717775381 >>717775383 >>717776563
>>717775051
Too easy as in you played the game and it never seriously challenged you, or too easy because you looked up a guide or a Youtuber and take it as fact that you can stomp the game if you know what you're doing? There's more to video games than just being challenged and winning.
Anonymous No.717775381
>>717775268
NTA but you don't need to look up a guide to find SotN easy lol, the game is infamously imbalanced. Later games did a better job of balancing the leveling system.
Anonymous No.717775383 >>717776650
>>717775268
the first time I played I stumbled upon soul steal by accident and by that point on there was literally zero challenge
Anonymous No.717775931
>>717773397
>they're all pretty much the same
so are all the classicvanias except for maybe 2
dracula's curse is the best classicvania btw
Anonymous No.717776142
>>717772703 (OP)
I don't but it's still the best DS castlevania
Anonymous No.717776563
>>717775268
i played on the PS1 and near the inverted castle you are stomping the game, Alucard is a walking demi-god.
>There's more to video games than just being challenged and winning.
i know, SOTN audio/visual is god tier to this day no retarded current studio can come close but gameplay wise is just a good model with the game itself being insanely unbalanced.
Anonymous No.717776650 >>717777549
>>717775383
same. I needed to actively stop myself from using it so that the game could put up some kind of fight, then I found some other broken thing that once again trivialized the game
Anonymous No.717777549
>>717776650
yeah, for me was that katana that makes you virtually invulnerable if you spam its qcf move.
Anonymous No.717777624
Anonymous No.717777756 >>717778612 >>717786423
>>717774391
>>717775048
Correct opinion. Also FUCK do I ever miss Igavanias. It's so agitating seeing some potentially interesting new Metroidvania and it ends up being "Dark Souls inspired"
Anonymous No.717778612
>>717777756
>"Dark Souls inspired"
this makes me unbelievable mad, as much as i love darksouls itself, specially with the gay ass story and gay poetic way every npc speak.
Anonymous No.717779427
Id Johnathon her Charlotte
Anonymous No.717780443
>>717772703 (OP)
yeah it's really fucking good, i love all the homages to the classicvania games in it and the portraits were all pretty fun except maybe burnt paradise (although i didn't have high jump there the first time i played). that said it is a bit unbalanced if you know what you're doing and despite being the sequel to bloodlines, it doesn't have the ability where you can cling onto the ceiling with your whip which is the coolest mechanic of all time.
Anonymous No.717780821
Charlotte's stinky pussy.
Anonymous No.717781270
>Nation of Fools

Uhh why did it get political?
Anonymous No.717781387
>>717773397
they are very different from each other
you can fly around real quick in SotN with Bat. and there are endless amount of builds and cool abilities to use.
everything else is a weird (and fun) take on the Igavania genre.
CotM is a simpler approach with a card system
HoD has the dashing mechanic with a similar ability constellation as CotM's cards but works entirely different.
PoR has a partner system with clear roles.
OoE is completely ditching the vania aspect and has a unique twist with the Glyphs
it's really just the Sorrow games that are essentially SotN in worse
Anonymous No.717781546
>>717772703 (OP)
I love Charlotte, but I dropped the game when get to that one desert area where all the enemies are really tall and HP-obese
Anonymous No.717782168
>>717772703 (OP)
My third favorite Castlevania DS game, Order of Ecclesia is my favorite, followed by Dawn of Sorrow, Hated how Wind quests were kinda retarded and could be missed altogether for the rest of the game if you sold the wrong items
Anonymous No.717782170 >>717782335
>>717772703 (OP)
All 3 DS castlevanias are great fun when you randomize them.
Anonymous No.717782335 >>717782537
>>717782170
No. Randomizerslop is the opposite of fun.
Hard modes/Low level modes like in PoR and OoE are where it's actually at, but scrubs HATE it because they can't cheese the game.
Anonymous No.717782389 >>717782536
>>717772703 (OP)
I do but the way some people react to Charlotte is kinda icky
Anonymous No.717782536
>>717782389
Kinda icky, huh? I think you want this website.
Anonymous No.717782537
>>717782335
Just max out the difficulty in the randomizer to turn the game into straight up kaizo.
Anonymous No.717783703
post charlotte thighs
Anonymous No.717786208
I like the part where the maid tries to suck Charlottes skirt off
Anonymous No.717786401 >>717788414
>>717773397
Every Castlevania made after Symphony is more fun to play
Anonymous No.717786413 >>717788656
>>717774816
I'd say DSS is actually Circle's least defining feature. You're liable to go through the entire game without getting the vast majority of cards, especially ones that are tied to pseudo-mini-bosses or are missable in the arena. Circle stands out from the other SOTN-clones through Nathan's moveset. He moves a lot more deliberately, as he lacks a backdash and instead has a highly committal tackle, along with his doofus movement (even with dashing, which is that awkward double tap) and lack of any fancy whip moves. It makes the game almost channel a Classicvania feeling

Harmony is also one I'd disagree on: you basically never use subweapons, you use those explosive spells. Subweapons only come out for the boss encounters where you actually can run out of mana. It's also defined a lot by its dogshit castle design, featuring a lot of cheeky doublebacks because you lack upgrades, feeling repetitive with the dual-castle mechanic, a lack of easy markers to remember upgrade-locked paths, and the utter BULLSHIT that is hiding one of the Vlad relics in an unmarked room that you wouldn't expect in a save room (and to a lesser extent, the Summoning Book)

I'd also give credit to Aria for being a lot more directed in its castle exploration, even though it still felt open
Anonymous No.717786423
>>717777756
Eh there's been more than a few indie blatant SotN rip-offs. Even Hollow Knight has some clear Castlevania influences even if it's tonally closer to Souls.
Anonymous No.717786863
>>717772703 (OP)
I still haven't played it.
Anonymous No.717787070
>>717772703 (OP)
Best handheld castlekino. Way better than OoE.
Anonymous No.717788038 >>717790263
POV your one night stand is angry that you didn't tell her you had a gf
Anonymous No.717788414
>>717786401
Mirror of Fate
Anonymous No.717788656
>>717786413
If anything that gives these games something rather different that a lot of Metroidvanias fail to do, and that's replay value for how you want to tackle them. A Nathan with the DSS grind done to really do some silly shit? An Alucard that punches everything to death? A Soma that gets by on throwing skeleton bones? You have some shit options, and hugely overpowered ones, but you ain't lacking ways to play most of these games. The only wrong way is the way that you can't work past a game over.
Anonymous No.717788749
>>717773397
>CS
counterstrike?
Anonymous No.717790023
thoughts?
https://www.youtube.com/watch?v=jds8H144W78
Anonymous No.717790257
>No mode where you play as John Morris and Eric Lecarde
Still disappointed to this day. Just like Hammer not being playable in DoS's Richter mode.
Anonymous No.717790263 >>717790349
>>717788038
Why would you do this to her or your gf?
Anonymous No.717790349 >>717790446
>>717790263
Because sex feels good, and Castlevania's designs are sex
Anonymous No.717790405
>>717772703 (OP)
I hate all the post-SOTN castlevania games.
Anonymous No.717790446 >>717790624 >>717790784
>>717790349
You pick one girl and make her your wife. Those monster girls have feelings too.
Anonymous No.717790590
I like the glitch that turns Jonathan into a copy of Charlotte letting you have two of her
Anonymous No.717790624
>>717790446
>Those monster girls have feelings too.
Not after I murder them dead
Anonymous No.717790784
>>717790446
>Those monster girls have feelings too.

Nope. They chose to ride with Dracula. Them bitches get the Belmont hymen breaker!