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Thread 717775386

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Anonymous No.717775386 >>717775647 >>717775805 >>717776046 >>717778357
Why did the 2D platformer genre get hijacked by souls-like metroidvanias?
Anonymous No.717775647 >>717776363
>>717775386 (OP)
It's because the indie 2D platformer craze of ye olden days fizzled out. People realized that it actually takes a lot of work to design pure platformers and even more work to make them successful. Unless you're Nintendo making Mario games it's not really worth it.
Metroidvanias have exploration, combat, progression, and more storytelling potential, while still incorporating some platforming elements. They can be greater than the sum of their parts rather than needing to be perfect in one specific way. They're inherently more appealing.
Anonymous No.717775792
Easier to make a big world than polsihed levels.
Anonymous No.717775805 >>717775863
>>717775386 (OP)
it didnt retard look at pizza tower
Anonymous No.717775863
>>717775805
That's some speedrun shit
Anonymous No.717776046
>>717775386 (OP)
this very month is bringing a new ninja gaiden and a new shinobi game, you're out of your element buddy
Anonymous No.717776363 >>717778543
>>717775647
>it actually takes a lot of work to design pure platformers
Anonymous No.717776575
they last longer and that matters because of steam's 2-hour refund window
Anonymous No.717778019
Test
Anonymous No.717778357
>>717775386 (OP)
I was playing Castlevania Requiem the other day and it was interesting since Rondo of Blood is hard as balls while Symphony of the Night is super easy, barely an inconvenience. With Dark Soul's Miyazaki managed to have the exploration of a Metroidvania while the game was also challenging like old Castlevania (although not as much). So it's natural that indies try to copy this formula, even if it might feel forced at times. /essay
Anonymous No.717778543 >>717778716 >>717779058
>>717776363
Platforming in Hollow Knight is kinda shit. It's shallow as not as tight as a good Mario game. Celeste is the most famous modern indie platformer and that relies entirely on gimmicks.
Anonymous No.717778716
>>717778543
>entirely on gimmicks.
If by gimmicks you mean kaizo-esque pixel perfect jumps.
Anonymous No.717779058
>>717778543
Platforming in Hollow Knight is pretty good given the movement options you get