>>717778027 (OP)
Nah, like literally every game released the past two decades it still needs to be polished, but at its core it's a fun game. Some trannies are just really assmad because they can't play as fem foster.
>>717779493
problem is they are too slow in delivering content. kf2 was similar with it first came out and had no content but now it has 10 years worth of updates. kf3 is new so lacks content so theres not as much of a reason to play it.
>>717779198
Hello newfriend, non-00 repeating digits are skipped on /r/videogames so this post >>717777778
WOULD be what you're looking for in an alternate universe where fun is allowed.
Hope that helps!
>>717778027 (OP) >already niche game >second iteration removes certain aspects that the original fans loved >third iteration removes then EVEN further + full of bugs and less features than previous installments
yes it's terrible
I love how there only 6 characters, that's just amazing content. Also fellow gamers, please don't forget to buy the Classic Foster pack for $15 before it's gone and you miss out
>weapon mods have skills attached to them that they randomly roll with so you have to grind attachments until you get the one you want >no in-game table to look up that shows which skills can roll on which mod slots (so without outside intervention you could spend hours rolling for a skill that can't appear on a certain slot) >some weapons don't have 6 mod slots meaning you're missing out on extra damage when using those weapons >some mod slots only have options that you personally might not enjoy (such as optics that are worse to use than iron sights) but not equipping a mod in that slot also means you're losing out on damage
the only thing I was looking forward to in kf3 was the weapon mods system and they still managed to fuck it up
>>717783702
MP6, but again this is more about personal preference. There could be sights on other weapons someone might not like while others do.
The main issue is that these bonus skills are attached to mods directly instead of being completely separate from the mod slots.
>>717784281 >youll be using the vulcan
Haven't used it once and don't intend to. >using on perk weapons isnt viable
Reddit tier opinion. All the weapons are viable, it's just that two of them require no skill to use.
>>717785293 >Give it a few years for them to fix it and it'll be good
no custom maps
no custom servers
no sdk to make custom maps
Sure, few years, verily
Lets all just take a moment to laugh at the shills who spent an entire month trying desperately paint this narrative that /v/ was the problem and the game wasn't total dogshit.