>>717786295
It's proof that a game can have "too much content" despite gamers constatnly screaming for 200 hours of content in every game
If it was a manageable 100%, I probably would have spent 20 hours 100 percenting the game. Since they made it torture to get all of the boxes from even the early levels, I didn't even bother. Then they want you to redo the levels again but with multiple whacky color filters, they were fucking high.
Also as usual, the levels other than the traditional crash levels sucked ass. Playing as tawna and dingodile was fucking torture.