>>717791590
You can start with any game (Except other M) and have an enjoyable time desu, but to me it feels like playing Metroid games in release order is the way to go because of one thing: Each subsequent metroid release makes the previous one worse in some aspects that it rapes your muscle memory from said past game. OG1 and 2 don't have a map and 8 directional aim so that shit ruins the experience, Super is too damn floaty to get used to if you started with Fusion. Zero Mission powercrept Fusion by allowing us to have a good walljump and ways to sequence break rather than being railroaded 100% of the time (ZM does have a linear path you get handheld through by the standing chozo statues, but if you get good enough, you can get Super Missiles before fighting the bigass bee, shit's open until Chozodia) and also having a true hard mode rather than doing a self imposed challenge (then again, Fusion's 1% challenge runs are satisfying to pull off)
The prime series is where shit is an acquired taste because all 3 games have strengths and weaknesses, like it's truly hard to go back to 1 and 2's controls in the gamecube when 3/Trilogy improved those controls a thousand fold. But also
>wagglan controls
I don't think the OG controls are that bad, even if the Prime remaster had much better controls that in the most fucking ironic twist of all time, are not even something Prime Remaster introduced, the modern controls in the remaster are FEDERATION MOTHERFUCKING FORCE'S controls and surprisingly this game is pretty damn fun, it's just a shame it came out in the worst fucking time to be a metroid fan and this is what nintendo gave us when AM2R got hit with a C&D, and AM2R's single button morph ball truly makes shit go full circle to metroid 1's not having a crouch = instant morph ball = instant nonsense involving bomb jumping if speedrunners are anything to go by.
But at the end of the day, i'd rather play mapless metroid 2 than to even touch a wiimote sideways in Other M.