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Thread 717801980

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Anonymous No.717801980 >>717802064 >>717802101 >>717802137 >>717802261 >>717802759 >>717802804 >>717802860 >>717802892 >>717802916 >>717802937 >>717802976 >>717803114 >>717806838 >>717808401 >>717808509 >>717808513 >>717808596 >>717808880 >>717809220 >>717810603 >>717812712 >>717817223 >>717820125 >>717822062 >>717823087
At what point did AAA become all about money?
Anonymous No.717802064
>>717801980 (OP)
the moment consoles got built in wifi and stores (ps3/xbox 360)
Anonymous No.717802101 >>717815596
>>717801980 (OP)
>libtard doesn't realize products are made primarily for profit
Anonymous No.717802137
>>717801980 (OP)
mid 2010's was the end point. The beginning was unfortunately the early 2010's. Gaming peaked with AAA in the late 00's early 2010's.
Anonymous No.717802261
>>717801980 (OP)
Since the very beginning
Anonymous No.717802693
When you gave devs the ability to update games post launch
Anonymous No.717802759
>>717801980 (OP)
When it became AAA

Any non-private corporation is literally illegally barred from giving a fuck about anything other than MAKE LINE GO UP FOREVER
Anonymous No.717802782
you see the shoes
you see the money
Anonymous No.717802804
>>717801980 (OP)
always was
Anonymous No.717802860 >>717805217
>>717801980 (OP)
When EA did their online pass shit in the middle of 360/pS3 generation
Anonymous No.717802869 >>717802980 >>717803179 >>717822062
This was the point of no return. There were earlier attempts of course (Horse Armor, etc) but Valve cashed in all its credibility to make the concept palatable to the mainstream audience and gave other companies a map to follow.
Anonymous No.717802892
>>717801980 (OP)
dlc, mobile games, mtx, gacha.
Anonymous No.717802916
>>717801980 (OP)
The moment AAA became a concept
Anonymous No.717802937
>>717801980 (OP)
2006-2009ish. AKA when modern AAA became a thing
Anonymous No.717802976 >>717814979
>>717801980 (OP)
They always were. There were two showstoppers, though.
1. Gamers weren't cattle. They started being cattle after they made Modern Warfare 2 a success after it shipped without dedicated servers.
2. They were hindered by:
2a. Physical media being the main format of distribution, which limited gargantuan sizes as we see them today. It is well known that games have those sizes to take away space from the competition in your hard drive, and to discourage any attempts at uninstalling, since most people wouldn't feel like downloading 250 GB again.
2b. Lack of adoption of Internet, which limited how much they could milk gamers.
Anonymous No.717802980 >>717822062
>>717802869
Valve also invented the battlepass and destroyed physical media.
Anonymous No.717803108
Always? They were just catering to a smaller more diehard audience before. Now it's the lowest common denominator of the whole world
Anonymous No.717803114
>>717801980 (OP)
When they started using AAA to describe expensive to produce games, with Final Fantasy 7 being the first to get the title and was the most expensive game ever produced at the time.
Anonymous No.717803179 >>717803232 >>717803285 >>717824065
>>717802869
Multiplayer skinhead goycattle does not reflect on actual video game enjoyers
Anonymous No.717803232
>>717803179
Actual video game enjoyers aren't playing AAA though, which is what this thread is about.
Anonymous No.717803285
>>717803179
Nobody's talking about actual video game enjoyers.
Anonymous No.717804678
https://www.youtube.com/watch?v=paH9oq_X658
Anonymous No.717805217
>>717802860
Absolutely. That was the corporate trial balloon-test the waters with online passes, see how many people bitch and still pay anyway. Once they realized gamers would grumble but still buy if the content was gated right, they went full ham. That gen was the start of monetization metastasizing into every aspect of game design. Look at where it got us-battle passes, mandatory online, deluxe editions with 3 different tiers, and $70 base price tags.
Anonymous No.717806838
>>717801980 (OP)
the moment they realized they could get away with selling a half finished game, then release the rest of it disguised as DLC and patches
Anonymous No.717808401 >>717808541 >>717808653
>>717801980 (OP)
The seventh generation i.e. the "HD" era. It became about selling a spectacle and marketing games as equivalent to movies.
Anonymous No.717808509
>>717801980 (OP)
Consider the first generation of video games climaxed with Magnavox suing Atari, and the rampant clones that rose out of the early arcade market, I'd say from the beginning.
Anonymous No.717808513 >>717808578
>>717801980 (OP)
When they saw how much money COD 4 made.
And then it got worse when they saw how much money gacha shit made.
Anonymous No.717808541
>>717808401
>marketing games as equivalent to movies

>Don't watch the movie, play the game!
>© 1995, ORIGIN Systems, Inc.
Anonymous No.717808578
>>717808513
cod and world of warcraft yeah. It was really easy to do the math and see how much money 12.5 million x 15$ makes in revenue a month
Anonymous No.717808596
>>717801980 (OP)
Probably when GTA III or Vice City showed publishers how much money could be made.
Anonymous No.717808653 >>717821107
>>717808401
>marketing games as equivalent to movies

>Don't watch the game, play the movie!
>© 1995, ORIGIN Systems, Inc.
Anonymous No.717808880
>>717801980 (OP)
>At what point did AAA become all about money?
Since forever? Do you think companies invested a bunch of money into make a video game "for fun"? No, it was always to make a profit.
Anonymous No.717809220
>>717801980 (OP)
Ever since shareholders became involved.
Anonymous No.717810603
>>717801980 (OP)
Always atari was greedy as fuck putting out low effort ports and games they knew was garbage. EA has been pulling its shit since the 90's. It just got worse in the 2000's when most companies started going public and forced to listen to shareholders demands to maximize profits at the expense of everything else.
Anonymous No.717811019
Truly the fastest way to turn what was a good company to shit is going public. It is 100% guaranteed that their products and services will become substantially worse and more expensive.
The modern stock market is a clown casino.
Anonymous No.717812712
>>717801980 (OP)
in the worst videogame generation, aka the 7th gen
Anonymous No.717813860
100 employees
Anonymous No.717814979
>>717802976
>It is well known that games have those sizes to take away space from the competition in your hard drive
>hard drive
>I have assloads of games installed, and am never pressed for space
Maybe stop being poor.
Anonymous No.717815596
>>717802101
>le falseflag psyop
kys
Anonymous No.717817168
Google, Capstone.
Anonymous No.717817223
>>717801980 (OP)
wii
Anonymous No.717818793
The fact that people think anything in game dev behavior is new shows how many underage LARPers there are.
>Nintendo forced strict censorship rules, despite being the only game in town
>developers have always pushed graphics above all, and you didn't live in the bit wars with blast processing and the virtua processor and shit
>game developers have always shipped buggy, unfinished games like pretty much everything for the VCS, Ultima 9, and Daggerfall (which had a fucking literal virus in early discs)
>they tried to eliminate physical gaming early with picrel, which is functionally game pass for how they rotated games
>they were PROUD of bloat in games. They advertised how many megs Genesis and NeoGeo carts were. Phantasmagoria being 7 CDs was revolutionary, not gay.
>true moviegames came with CD, but there were a lot of cinematic-heavy games in the point and click adventure era
>expansion packs were always welcomed, not bitched about because "muh cut content DLC whatzit" bullshit
>they shipped malware without realizing it (daggerfall above, and others)
>they installed rootkits on your PC (StarForce and later versions of SecuROM)
This is all old shit, but /v/ doesn't play video games, so they don't know about it.
It's not an excuse for this type of behavior, but it's not new.
Anonymous No.717820125
>>717801980 (OP)
>casually forgetting Capcom re-releasing street fighter 2 and the overwhelming amount of mega man games
Anonymous No.717821107 >>717822114
>>717808653
hahaha that fucking lion looks so fucking stupid its dumb ass face should be a meme by now
Anonymous No.717822062
>>717801980 (OP)
The 2000s. They decided to stick with consoles, despite them being increasingly left behind by affordable home computing.
You can also directly see them realizing this was a shit idea back in 2007-2009 due to all the games starting to shift increasingly towards multiplats, since the audience growth was smaller than expected.
By 2011 AAA completely stopped existing.
>>717802869
This was ultimately still just a response to Microsoft's dickwaving, since Microsoft was already trying to normalize paid updates and tiny asset packs for 15-30$.
>>717802980
Physical media is a meme. If the DRM is weak or non-existent, then it's much better than physical media with strong and invasive DRM.
Anonymous No.717822114
>>717821107
For a game with a budget lower than my weekly grocery budget, they did a pretty good job with fursuits.
Anonymous No.717823087
>>717801980 (OP)
Horse armor in '06 Oblivion was the first horseman of the gaming apocalypse. Overall, a changing corporate ecosystem, and a large enough critical mass of consumers that were hard to lose. A lot of the franchises that rake in huge profits are generally legacies from the 00's. Call of Duty, League of Legends, etc... There are exceptions of course like Fortnite, that's a contemporary money making juggernaut, and FFXIV. Microtransactions, lootboxes, premium shops, battlepasses, color sets, FOMO "premium" cosmetics, etc... The list goes on, are all archdemons of avarice. It's even easier nowadays with post-launch support to release an unfinished game, where as before a game would die if it was a buggy piece of shit on launch.
Anonymous No.717824065
>>717803179
AAAs shoehorn paid cosmetics into singleplayer games now, even first person ones where you barely see them
used to be if there were any skins, they were unlockable bonuses