>>717812829
It's not, both are bad but in the opposite way.
Forces is shit because the levels are linear with barely any alternate routes and the levels are so insanely short they feel insulting.
Crash 4 is the exact opposite where the levels are excessively long which is bad when you remember there's a metric fuck ton of collectables related to not dying or time trials both of which are poorly executed. An additional problem is the lack of screen readability due to overpopulation, in layman's terms there's too much shit on the screen and none of it is consistent.
An area that looks off limits and is part of the setting IS off limits and part of the setting in one section but then THE EXACT SAME LOOKING SECTION NOW has that off limits, part of the setting area is now actually level geometry for a secret. On the other hand you'll have scenery that looks like geometry AND IS WITHIN REACH OF YOUR NORMAL MOVEMENT SKILLS(i.e. a double jump would make it) so without a guide you'll be throwing yourself into pits because you can't tell if something is setting or level geometry, something the original trilogy never suffered with. Then there's the utter retardation behind restarting a level.
In the original trilogy "Restart Trial" just dumped you at the start of the level. In Crash 4 "Restart Level" requires a FULL LOADING that includes LOADING THE FUCKING CUTSCENE when they could simply dump you at the start of the level with zero deaths.
The best way to describe Crash 4 is schizophrenic and bipolar.