>>717838178
>You clearly don't actually get it.
I get it. You're the one who is using retarded annotation.
>Pressing A makes Mario jump
Again, technically correct. The event where in the 0 turns to a 1 is what causes Mario to jump. But it's important to understand that while the button is in the on position, it's still set to 1. The key is still being pressed.
>what I need are the altered characteristics that follow with the A button being held from actuation in a prior level.
I understand this. Here is a problem with your notation. If you are holding that button down, that button is currently being pressed. It's at 1.
>but it communicates that you may have actuated within the level, when you didn't.
Hey dumbass. You know those "altered characteristics" you're getting? You know how you're getting them?
BECAUSE THE BUTTON IS IN THE ON POSITION
MEANING IT IS BEING PRESSED