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Thread 717849170

20 posts 8 images /v/
Anonymous No.717849170 >>717849283 >>717849286 >>717853218 >>717855012 >>717856209 >>717864305
>this is just Souls according to /v/
https://youtu.be/ges-fy2M_ww?t=23
Anonymous No.717849283 >>717849383 >>717851176
>>717849170 (OP)
There's a reason why it's called parryslop
Anonymous No.717849286 >>717849341
>>717849170 (OP)
I actually beat this game and already forgot it came out
Anonymous No.717849341
>>717849286
I feel ya bro. I'm also alcoholic so forget everything
Anonymous No.717849383 >>717856250
>>717849283
There actually isn't a reason*
Anonymous No.717849680 >>717855947
https://www.youtube.com/watch?v=RK47RToJV7M
Anonymous No.717851176
>>717849283
why
Anonymous No.717853218 >>717854149
>>717849170 (OP)
>dude just make your own difficulty
>dude just make your own gameplay
What a grim period for Zenimax's id skinsuit.
Anonymous No.717854149 >>717855182
>>717853218
>>>dude just make your own gameplay
Its just a basic way to let people customize before the level editor comes out
DOOM Eternals mod tools are the most advanced/open mod tools that border on Source-code openness in regards to features, you can do everything in it you could do in GZDoom
Anonymous No.717855012
>>717849170 (OP)
>ripatorium
Such a fucking faggoty-ass tryhard name.
Anonymous No.717855182
>>717854149
That'd be nice if the game had more than 2 or 3 combat encounters worth playing in the first place.
Looking at the Suckacockium options, it comes across like the endless options like in many emulators and like you say, gzdoom. Those multitudes of options are an obstacle to the fun. It shouldn't be the player's job to balance and playtest an action game. Can't imagine the stop-and-restart cycle someone gets into if they're actually trying to engage with it.
Anonymous No.717855947
>>717849680
LE DOOM SLAYA PARRY AND SMASH
PARRY AND SMASH
PARRY AND SMASH
AN EXPLOSION OF RAINBOW CANDY
THAT SWEET BADASS METAL SOUNDTRACK AMARITE
ITS LE BASED
Anonymous No.717856209
>>717849170 (OP)
I don't think /v/ or many people care about this game at all Anon. What a dull flop.
Anonymous No.717856250
>>717849383
the reason is that Fatso Martin's favorite game is not Doom but Bloodborne.
Anonymous No.717856441
The new encounters are fun.
Anonymous No.717856539
le neon demon
Anonymous No.717859448 >>717860856
insane how boring TDA is
https://www.youtube.com/watch?v=TASWILAqTlw
Anonymous No.717860856
>>717859448
imagine slapping a Doom title on this and telling yourself this is good game design
Anonymous No.717862824
Maybe we should talk about Eternal to give this thread some life.
Anonymous No.717864305
>>717849170 (OP)
It's pretty good but my problems are
>The new gimick of upgrading weapons/runes and just pick what builds you want to make around them doesn't quite work because you still unlock weapons and runes linearly so you sorta feel railroaded to invest on the early gunes/runes you have had for a while and already upgraded instead of the new stuff thus being counter-intuitive to the "play your way" style meant to doffer from Eternal
>Removing Glory Kills to speed up gameplay, just to make all parries and melee hits be slow-mo, was stupidily counter intuitive to a point the schizo in me theorizes that the lack of Glory Kills wasn't a gameplay/mechanical decision but rather ID ran out of time and budget to animate Glory Kills and just said it was intentional to save face. Yes, I know they updated to remove it but it's dumb that it was there from the start
>Weapon Switch Speed was obnoxiously slow at launch and now it's... just still a bit too slow but not painfully so
>Dragon was wasted potential. The actual flying around and exploration is fun but the actual combat is just boring Simon Says bullshit that isn't fun. I don't want to dismiss the idea entirely, I can see this being fun, but only if they cut it with the dodge bullshit and be more of a traditional flying combat mechanics
>Mech levels have zero good qualitites and nothing short of removing them entierly can salvage them
In the end I still prefer Eternal and not just cause I vibed with Eternal's gameplay better but Eternal was just more well thought out in what it wanted to achieve. The Dark Ages wanted to be a lateral progression of quality from Eternal. Thast makes sense since Eternal, as much as I love it, was bloated and sorta hit a ceiling by the time TAG Part 1 was released.

But even so, the game still just sorta fucked up some aspects of its core design that is either not fully thought out or shit that are just fundamentally bad ideas.