>>717852718
The issues people seem to express are related to not being able to destroy more than the outside of the buildings, there are walls inside the buildings that seem to be industructible, but this is a problem that can never go away, because if you could blow up all the walls in a building then the building should be able to fall down, and if we allow every 4 story building on an urban map to be able to fall down then... map design goes to complete shit.
If every building in every map could fall off in any direction and be turned to rubble then what could they do about the flags that are designed around having to defend a building? The webm you posted is an example of that.
And what about urban maps with vehcles that needs the roads to be traversable for tanks and jeeps? If a couple buildings fall in a way that covers the whole road then all of a sudden using those vehicles becomes much more of a pain, and besides, gunplay for infantry when fighting over a bunch of rubbles is way less interesting than having to fight in streets with some semblance of consistent layout.
I like destruction and levolution in battlefield but there are multiple things limiting what they can get away with, not just technologically, but in a game design sense.