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Thread 717851953

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Anonymous No.717851953 >>717852067 >>717852201 >>717852336 >>717852401 >>717854280 >>717857512 >>717858594 >>717859518 >>717862909 >>717863663 >>717863742 >>717868868 >>717869574 >>717873305 >>717876023 >>717879076 >>717881219 >>717881706 >>717883203 >>717884406 >>717885773
It's a masterpiece disguised as slop
Anonymous No.717852067 >>717852189 >>717856339 >>717862667
>>717851953 (OP)
It's slop disguised as a masterpiece that looks like slop.
Anonymous No.717852189
>>717852067
true lol
Anonymous No.717852201 >>717852401 >>717852426
>>717851953 (OP)
Why should I think this?
Anonymous No.717852224 >>717875919
>buzzwords buzzwords buzzwords
Anonymous No.717852336 >>717852692 >>717857657 >>717869414 >>717885773
>>717851953 (OP)
The music is certainly a masterpiece
https://www.youtube.com/watch?v=u_FRDqHT5y0&ab_channel=SEGASOUNDTEAM-Topic
Anonymous No.717852401
>>717851953 (OP)
>>717852201
Because it's actually pretty fun when you see the main game as a hub world to unlock the short levels.

Pure raw unfiltered Kingdom Hearts level kino put into Sonic. Yes I'm autistic thank you for asking
Anonymous No.717852426 >>717862625
>>717852201
So at first when I was playing Frontiers: I was feeling like the open world was really superfluous and un-necessary, just filler between levels, but after playing it for a little while, the open world is actually just one big interconnected sonic map that you can basically go through as one continuous path and it will automatically lead you to all the challenges and levels. Whether or not it's slop is up for debate, but it is a very intuitively designed world/level design that integrates Sonic elements well.
Anonymous No.717852692 >>717854113 >>717854374 >>717873220 >>717885773
>>717852336
this too, the music is actually fucking catchy as shit, it's like club music and ethereal stuff rather than typical nerdy plucky video game music
https://www.youtube.com/watch?v=dHrzOmZGii4
Anonymous No.717853012 >>717853174
No chao garden no buy
Anonymous No.717853174 >>717854010 >>717854449 >>717857904 >>717866451
>>717853012
Should I buy Sonic Adventure 2 for my xbox for $10 because I don't wanna emulate it
Anonymous No.717854010
>>717853174
I would only buy it on the dreamcast or gamecube
Anonymous No.717854113 >>717854425
>>717852692
> typical nerdy plucky video game music
You fucking normie who never played Deus Ex in your entire life.
Anonymous No.717854280 >>717856427
>>717851953 (OP)
It's no masterpiece
Anonymous No.717854374
>>717852692
Cyberspace ost reminds me of Sonic Forces music.
https://www.youtube.com/watch?v=9xgaLKzUv7Q&ab_channel=DeoxysPrime
Anonymous No.717854425
>>717854113
I just mean like typical mario/sonic/kirby music
Anonymous No.717854449 >>717857398
>>717853174
Emulate it
Anonymous No.717856339 >>717885640 >>717885959
>>717852067
>slop
fuck you and this overused faggot buzzword. Game is awesome you faggot
Anonymous No.717856427
>>717854280
Yes it is, get fucked faggot
Anonymous No.717857398
>>717854449
I don't really want to use my shitty laptop and the ps2 emulator sucks
Anonymous No.717857512 >>717857745
>>717851953 (OP)
The combat is too simple and automated.
I AGREE with turning Sonic into a hack and Slash, and this was an amusing attempt, but this wasn't a masterpiece.
Anonymous No.717857657
>>717852336
I hate this fucking femboy / sissy singing voice.
Anonymous No.717857745 >>717858625
>>717857512
Automated combat is an aspect of a lot of Japanese games like this, and I do think the combat and shitty combos are pretty weak compared to other japslop, but combat is more or less just a puzzle element in Sonic, the "combat" only exists as an obstacle on the obstacle course, ya know, so automatic combat seems fine for Sonic specifically.
Anonymous No.717857904 >>717866451
>>717853174
Buy the steam version to mod it with whatever fixes you want + chao garden stuff
Anonymous No.717858594 >>717858759
>>717851953 (OP)
It was a boring shitty tech demo that lacked music.
Anonymous No.717858625
>>717857745
I would agree in other sonic games where each level is a timed obstacle course, but Frontiers is not that.
Anonymous No.717858759 >>717858893
>>717858594
Fair enough, it did have lots of music though
Anonymous No.717858893
>>717858759
>it did have lots of music though
Yeah from the old games.
Anonymous No.717859518 >>717859638
>>717851953 (OP)
>find your friend
>open the vault
>find your friend
>open the vault
>find your friend
>open the vault
>find your friend
>open the vault
wtf were they thinking
Anonymous No.717859638
>>717859518
Yeah actually this objectively sucks I can't defend this. You can kinda justify it in that it makes you traverse the map but not really
Anonymous No.717860395
True. I thought they were just copying BotW, but then I realized how fun it is to run around an open map with Sonic's SPEED. It is satisfying.
Anonymous No.717860745
>Go fast
>hit a pebble
>get sent to Narnia
Anonymous No.717862625 >>717870651 >>717877864
>>717852426
>it is a very intuitively designed world/level design
Really? Most of the platforming sections have obscure entrances, can be easily cheesed, and are not well integrated into the open world because they are just normal linear Sonic levels with a start and an end.
Anonymous No.717862667
>>717852067
fpbp
Anonymous No.717862909
>>717851953 (OP)
Just the boss battles which awaken my autismo.
Anonymous No.717863619 >>717863678 >>717863776
This was the first Sonic game where I actually hated the soundtrack. It’s just a bunch of generic electronic stuff trying to sound badass, but it comes off as super cringe.
Anonymous No.717863663
>>717851953 (OP)
No Sonic game will ever be a masterpiece
Anonymous No.717863678 >>717863906
>>717863619
Butt rock isn't any better
Anonymous No.717863742 >>717864359
>>717851953 (OP)
It's the most fun I've had with an open world game because it manages to do the one thing that all other games in the genre can't manage to do - make traversing the open world actually fun. The combination of going ridiculously fast, being able to use terrain to propel yourself and a huge density of activities meant that you were 10 seconds max away from the next challenge. Chaining together challenges was possible and fun, and if you ever did need to get across the map then it was usually pretty quick and effortless to do.

Still not a masterpiece. Some of the challenges were absolute jank where you were fighting against the camera or odd collision detection. The later levels, particularly the volcano one, also had an odd habit of snapping you into a 2D challenge if you just happened to run across it in a certain way, and then you either had to take time to complete it or run back the other way. The story was also just alright, nothing particularly captivating even with Sage and Eggman's slight development.
Anonymous No.717863776
>>717863619
this is how people felt about "butt rock" and both of these opinions are dogshit.
Anonymous No.717863906
>>717863678
They should’ve gone for something like Sonic Generations or Unleashedβ€”the way modern Sonic games are supposed to sound. Not this electronic stuff that barely even has a melody.
Anonymous No.717864359 >>717865738
>>717863742
I thought Frontiers' movement isn't all that fun. You are just holding R2 and forward on the left stick. You don't have any skill-based options that would make traversal more interesting. The level design also doesn't fix that because it's just a flat plane with "content" placed on top of it.
Anonymous No.717865738 >>717866269
>>717864359
You are holding R2 and forward, but you're still identifying and aiming for slopes that you can use, hitting grind rails and dodging obstacles. It really meshed with me but I would never recommend it to someone for all of the issues that I've mentioned.
Anonymous No.717866072
History will show that Sonic Forces was average at worst.
Anonymous No.717866236 >>717889296
I congratulate this game on not having one but TWO awful final bosses for drastically different reasons
Anonymous No.717866269
>>717865738
That's fair. Personally I don't find utilizing rails and slopes for high jumps all that useful because the terrain doesn't have enough tall cliffs that would require such verticality so you will mostly use them for skipping through platforming sections and that's just cheesing the game.
Anonymous No.717866391 >>717883089
It's fun when you're running around aimlessly and doing platforming challenges at your own pace. It's not fun when you have to solve puzzles or engage in wannabe DMC combat. The game has a serious identity crisis.
Anonymous No.717866451
>>717853174
this
>>717857904
Anonymous No.717868868
>>717851953 (OP)
gacha slop
Anonymous No.717869184 >>717870073
>real final boss has an obtuse as shit way of beating him
>100%'ing the game just flatout tells you how to beat him
Unironically hilarious
Anonymous No.717869414 >>717869462
>>717852336
>Urrrgh
Fuck. You posted the emo-cringe and not the actual good music of the game
https://www.youtube.com/watch?v=d-uXFH2zbD4
Anonymous No.717869462
>>717869414
skibidi music
Anonymous No.717869574 >>717869674
>>717851953 (OP)
wish they made a mod that replaced assets, voice and everything possible to make it look like SA2B
Anonymous No.717869674
>>717869574
just play SA2 instead at this point
Anonymous No.717870073 >>717872801
>>717869184
>Pressing the right bumper to change target
>Obtuse as shit
Anonymous No.717870651 >>717872326 >>717872737
>>717862625
>it was difficult to create a Sonic-like environment in the open zone, where you can move freely in 360 degrees, which is something that has never been done before. It is precisely because there was a route with a start and a goal that Sonic's unique actions, suck as loops and jumps, were born.
>This time, there is an open environment with no such route, so I was worried about how to implement Sonic's level design.
It really is interesting to see Japanese devs continue to struggle with the the basic parallels that exist between Sonic's early ability to interact with the slopes and ramps in the classic games and and the entire sport of skateboarding/skating. Especially after SA2, which already took some inspiration from extreme sports trends at the time (e.g., rail grinding and its accompanying balance mechanic).
The whole concept of "what would an open-ended Sonic stage look like?" was already figured out with the Pro Skater games back in 1999. I guess it shows how alien/non-attractive skateboarding has always been to Japan, considering Sonic Team's immediate concepts for Frontiers involved dumping Sonic in an environment made up of empty fields instead, and then later scattering a bunch of 20-30 second long obstacle courses all over said fields with the first approach was, unsurprisingly, considered very boring.
Anonymous No.717872326
>>717870651
> I guess it shows how alien/non-attractive skateboarding has always been to Japan
There's a pretty popular fujo skateboarding anime. It consists entirely of downhill racing.
Anonymous No.717872737 >>717875769 >>717883873
>>717870651
I don't think copying skateparks would have done the trick. I think it would be better if the open world was just made out of steep hills and valleys with a bunch cliffs, ramps, quarter pipes, and loops placed on top of it. Then you could also add Sonic obstacle courses and integrate them with the rest of the environment. Kinda like pic related.
Anonymous No.717872801 >>717872927
>>717870073
Please mention any other case in the game where that is used.
Sincerely.
Anonymous No.717872927
>>717872801
Knight but you don't need to do that in order to beat him
Anonymous No.717873220
>>717852692
Dammit, now I need to buy the game. Good OSTs always get me.
Anonymous No.717873305
>>717851953 (OP)
It's a fucking mess. It's embarassing to watch people handle Sonic Team with kid gloves, it's like watching adults praise a child's doodles. Except in this case the "child" has been around for three decades. This game only has sparks of fun when you learn to wield the jank and stiffly catapult yourself off of ledges at bizarre angles.
Anonymous No.717874475
Sonic was never good
Anonymous No.717875769
>>717872737
This
Anonymous No.717875919
>>717852224
Last time there was a crop this bad, a million Irishmen died.
Anonymous No.717876023
>>717851953 (OP)
it's fun but nowhere near a masterpiece
Anonymous No.717876159 >>717876251
games can't be fun anymore. they gotta be anti-openworld too so that indiefags can say "waoh even a narcybaby like me could make this!" otherwise they can't provide any real feedback.
Anonymous No.717876251 >>717876824
>>717876159
>it's indiefags that makes unopitimized open world games, bad
Anonymous No.717876824 >>717877131
>>717876251
correct. indiefags make it impossible to judge good or bad openworlds. they just flowchart from openworld game, to bad game.
Anonymous No.717877131 >>717877464
>>717876824
>they just flowchart from bad game, to bad game.
?
Anonymous No.717877464 >>717877713
>>717877131
in terms of any type of discussion. it always boils down to "uhh it's empty" and then they just turn off, without thinking about the depth behind traveling in a big environment and encountering different things along the way. skyrim is the best example. that shit lets you just do w/e whenever, and it never feels forced to go into a particular cave or hold. it just happens due to boredom, and curiousity. this shit never flies with people criticizing the game, and it's always the same format to judge it as "empty" or "nonlinear" like that's enough of a jab to dismiss any positive.

it just kills any discussion. i'm tired of that shit since it's so inorganic to whine that way too.
Anonymous No.717877713
>>717877464
Frontiers is empty and feels like shit to navigate through, is that better? You can't just throw in a false-strawman like 'indiefags' like your White Whale that we're supposed to get, even though in reality that seems like a retarded stretch and the point of 'nothing to do' in your open world game, is a honest opinion to have.
Especially after 2+ decades of games that have allowed 3D free-roam since Ocarina of Time.
Anonymous No.717877864 >>717882551
>>717862625
Yeah basically Sonic Frontiers was a good first draft, I hope they try an open world thing again but improve it a lot, make it a vast and complex series of Sonic platformer type levels and puzzles
Anonymous No.717878080 >>717883214
Frontiers is a shit game, but I think the concept is an easy million dollar idea. Like if they had better physics and a non unreal-engine tier world, it would be amazing. Sonic Jam had a hub you can roam around in and do missions. Just add a few islands. Essentially Bowser's Fury but Sonic.
Anonymous No.717878953
the towers before the patch were kino as fuck. the spindash is good but annoying to unlock for sonic. I just need a good shadow mod but theyre all shit
Anonymous No.717879076 >>717881473
>>717851953 (OP)
Still sad they didn't make this globally available
Anonymous No.717881219
>>717851953 (OP)
i agree
Anonymous No.717881473 >>717881786
>>717879076
Good riddance
Anonymous No.717881706
>>717851953 (OP)
Frontiers is soulless and sonicfags all love goyslop
Remember the movie shill threads?
Anonymous No.717881786
>>717881473
Considering how well it sold and how it ended up funding a whole concert for korone, not really.
Anonymous No.717882551
>>717877864
I think the quick platforming sections in Frontiers were intentional. Thanks to their short length you are always making decisions about what you should do next. Longer platforming sequences would make that less often.
Anonymous No.717882724
still havent gotten around to playing the dlc
Anonymous No.717883089
>>717866391
The combat is incredible thoughever. I'm not talking about the mini boss battles scattered around the map. Those fights are hard as fuck and I ended up just avoiding them all to save my sanity. I'm talking about the general enemy encounters and Sonic's melee abilities. I've never played a Sonic game that made me feel as powerful as Sonic is in the comic books. They always felt like different entities until now. Taking out mobs of baddies felt fucking great in this game
Anonymous No.717883203
>>717851953 (OP)
Cyberspace literally has the worst controls in the series.
Anonymous No.717883214 >>717883982
>>717878080
Bowser's Fury was not fun. It was a glorified game demo
Anonymous No.717883873
>>717872737
Nah, too complicated, have rails in sky
Anonymous No.717883982 >>717884054
>>717883214
Bowser's Fury was the perfect length and size for an open-world game. The reason most open-worlds fail is because they are too big, resorting in copy pasta and making 80% of the game "optional"
Anonymous No.717884054
>>717883982
i liked it a lot but for sonic it would have to be much bigger
Anonymous No.717884137 >>717884220
The entire game was basically saved by the rail launching oversight.
Anonymous No.717884220 >>717884302
>>717884137
Rail launching is not that useful
Anonymous No.717884302 >>717884556
>>717884220
Its was the only fun there was in the game when it launched. You didn't get shit like uncapping the speed or removing the air friction that gimped boost jumping until much later.
Anonymous No.717884406 >>717885584
>>717851953 (OP)
Listen, I like running around the open world as Sonic, and the Spin Dash is super fun and the free story updates were neat
But it's not a masterpiece. It's a 7/10 at best
Anonymous No.717884556
>>717884302
Oh yeah I forgot I played Frontiers with mods that add slope jumping on normal terrain and good rolling physics
Anonymous No.717885584
>>717884406
That's fair
Anonymous No.717885640
>>717856339
explain why it's so awesome
you can't
awesome is a buzzword
Anonymous No.717885773 >>717888873
>>717851953 (OP)
bad game some with good moments.
>>717852336
>>717852692
I describe cyberspace music as splatoon-core
Anonymous No.717885959
>>717856339
>REEEEEEEEEeeeeeeeee! *SNORT* REEEEEEEEEEEeeeee
Piggies eat slop. Oink oink, piggy!
Anonymous No.717887616
this is just a webm thread that took almost 100 replies to get started.
Anonymous No.717888873
>>717885773
I wish strafing in the air was as free as it was in the Adventure's, even if it wasn't the most realistic thing. Because Frontiers really shines when you get the upgraded drop dash and are at top speed. But the physics doesn't really give the player the tools or lack of gravity to really ramp off slopes purposefully, unless the sliders are tweaked well enough.
Anonymous No.717889296
>>717866236
Just another aspect of how Shadow Generations sweeps Frontiers.
https://www.youtube.com/watch?v=xgOgFwwDh1U