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Thread 717857208

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Anonymous No.717857208 >>717857506 >>717857678 >>717857892 >>717858221 >>717858969 >>717859097 >>717859351 >>717859464 >>717859547 >>717859570 >>717859629 >>717859862 >>717861514 >>717862064 >>717862429 >>717862471 >>717863807 >>717865967 >>717868123 >>717869975 >>717870627 >>717872841 >>717873752 >>717873976 >>717875081 >>717876417 >>717876519 >>717877196 >>717877256 >>717877484 >>717878208 >>717878231 >>717878803 >>717879174 >>717879393 >>717879495 >>717880154 >>717880171 >>717880450 >>717880612 >>717882681 >>717883756 >>717884173 >>717885748
It is 2025 and VR is completely dead
Why did it fail?
The price?
Not enough room in people's living spaces?
The lack of actually good "game" games and not tech demos or ERP chatrooms?
Developers and investors being complete and utter retards focusing on metaverse shit instead of games?
Anonymous No.717857506 >>717860113
>>717857208 (OP)
shitty games, 95% are a shooting gallery or a mobile game. you can count the number of real games on 1 hand and theyre not even that good.
shitty graphics for a device that is supposed to be immersive
devs see motion controls and decide to make their game entirely about picking shit up in a room
Anonymous No.717857678
>>717857208 (OP)
A new genre: Police Pee Partnership (PPP)
Anonymous No.717857892
>>717857208 (OP)
>birmingham
>brown kid wearing a covid mask + covid gloves
fitting
Anonymous No.717857907
Because Valve wouldn't release a new headset.
Anonymous No.717858221 >>717858739
>>717857208 (OP)
VR is growing every year, both in market and tech advancements. It won't stop just because some manbabies cry about how it hasn't replaced normal gaming yet.
Anonymous No.717858303 >>717869557 >>717872815
Legitimately no one likes wearing the headset
Anonymous No.717858739 >>717865837
>>717858221
worlds biggest beat saber enjoyer
Anonymous No.717858969 >>717859332 >>717859464 >>717873812
>>717857208 (OP)
Anonymous No.717859087 >>717859418
Anonymous No.717859097
>>717857208 (OP)
Yes.
Anonymous No.717859187
>Dare you enter me magical realm?
Anonymous No.717859273 >>717859364 >>717864694 >>717865751 >>717872329
Isn't the only reason to get VR VRChat?
Anonymous No.717859332
>>717858969
Anonymous No.717859351 >>717859457 >>717865650 >>717875152 >>717880312 >>717882136
>>717857208 (OP)
VR headsets require special drivers and setup, you can't use them like you use your monitor
The programs required to run them are the typical spyware modern shit which gets in the way of playing porn
The good VR headset costs as much as a computer
The cheap VR headset is made by FUCKING FACEBOOK
There's like 3-4 games to play
VR in general requires higher effort and dedication to enjoy than regular games. Hell nowadays even using a mouse is considered too high effort for zoomer fags who prefer inferior controllers

It needed to come out at the prices of a normal monitor, needed to be absolutely simple plug-and-play with 0 spyware software and full compatibility between all headsets. And it needed an industry of people who love video games instead of greedy console/mobile game makers.
Anonymous No.717859364 >>717859570 >>717860014 >>717879768
>>717859273
no, get it for GZDOOM and Unreal engine VR mod
Anonymous No.717859418 >>717859528
>>717859087
no pubes? this is why vr fails
Anonymous No.717859457 >>717859534 >>717859878 >>717860263
>>717859351
>you can't use them like you use your monitor
>quest 2,3 litarally can display HDMI input over usb-c (1080p)
Anonymous No.717859464 >>717861273 >>717873812
>>717857208 (OP)
>>717858969
Anonymous No.717859495
>stick a screen in your eyes
>DUDE VIRTUAL REALITY LMAO
Anonymous No.717859528
>>717859418
>/trash/
Anonymous No.717859534 >>717859710
>>717859457
>quest
make sure to log into your meta account first
Anonymous No.717859547
>>717857208 (OP)
Short answer: no games
Slightly longer answer: no games due to faceberger's actions
Anonymous No.717859570 >>717860014
>>717857208 (OP)
Facebook and their wall garden killed it. Their exclusivity deals don't help. Developers would rather chase the "mobile VR" market than PCVR.

I'm excited for the Deckard, but there are no games worth playing. When people ask for newer suggestions the responses you get are this >>717859364. UEVR is not VR, it's Wii.
Anonymous No.717859629
>>717857208 (OP)
>Why did it fail?
because the best "vr games" are ports of old games
1. new games are too high resolution for vr (and you can't use taa, and you can't use framegen)
2. old games were better
Anonymous No.717859710
>>717859534
you don't need to do that to use it
Anonymous No.717859862 >>717861035 >>717862471 >>717862990 >>717863983 >>717883981
>>717857208 (OP)
Is it really?
Anonymous No.717859878
>>717859457
Quest 2,3 can't display shit without drivers retard
And there's no normal cross compatible driver standard for VR headsets
There's openvr but only valve uses it, facefaggot uses proprietary shit
Anonymous No.717860014
>>717859570
>When people ask for newer suggestions the responses you get are this >>717859364#. UEVR is not VR, it's Wii.
Haven't played anything UEVR yet but if it's proper VR as in you get head movement independent of your arms / weapon and you actually aim using your hands then it's real VR. You get this answer because nobody is actually trying to make proper games for VR. They figure out how to implement some VR control gimmick and then stop before making the actual game. Just throw in some lazy as all fuck arena or some """roguelite""" mechanics which randomly generate levels comprised of a grand total of 3 rectangular rooms and a couple of hallways and boom call it done. Even if you've got 1 cool VR mechanic or some shit, this does not result in a good game. At most it results in a gimmick that gets old after 2h of fucking about and then nobody is actually interested in playing it anymore because the actual game part is shit.
Anonymous No.717860113 >>717861993
>>717857506
I'm surprised Civ 7 VR didn't save the whole thing
Anonymous No.717860263
>>717859457
thank you zuck
Anonymous No.717860542 >>717860686 >>717861135 >>717861308 >>717861456 >>717862687 >>717863549 >>717874526
VR will never be ready until they figure out how can people move inside VR other than stick controls.

right now the only games that truly shine are games that simulate cockpits or games that you can play standing still, everything else is shi9t

theyve tried slippery shoes, full rooms that hold you in place, weird walking concave surfaces which again need harnesses to hold you in, everything they come up with sucks ass

at this point they really need some neural conection so you can play the shit with your mind, until then VR sucks ass.
Anonymous No.717860686 >>717860761
>>717860542
>how can people move inside VR other than stick controls.
don't use stick controls then
Anonymous No.717860761 >>717861124 >>717883929
>>717860686
if you're into ladyboys why not just go to thailand?
Anonymous No.717861035 >>717863717 >>717877578
>>717859862
chatrooms are my favorite video game
Anonymous No.717861124 >>717879358 >>717883929
>>717860761
>if you're into ladyboys why not just go to thailand?
Because the faggot doesn't have the guts to be honest with himself. Goes for most of the trannies.
Anonymous No.717861135
>>717860542
>theyve tried slippery shoes, full rooms that hold you in place, weird walking concave surfaces which again need harnesses to hold you in, everything they come up with sucks ass
my favorite was the game that had you move by grabbing onto door knobs. Very realistic and immersive
Anonymous No.717861273
>>717859464
Came here to post this.
Anonymous No.717861308
>>717860542
You could just play a guy in a wheelchair
Anonymous No.717861456 >>717861909
>>717860542
Stick movement in VR feels better than stick movement outside of VR. Your problem simply doesn't exist when you don't set unrealistic standards for VR.
Anonymous No.717861514
>>717857208 (OP)
Because it only appeals to normies but they'd rather just play simple accessible phone games 95% of the time.
Anonymous No.717861596 >>717862610 >>717873556
>no VR dungeon keeper clone where the room is your evil throne room and you primarily interact with the wider dungeon and your minions via the crystal ball in front of you
Writes itself.
Anonymous No.717861909 >>717862165
>>717861456
>expecting something to not be shit is unrealistic
Anonymous No.717861993
>>717860113
Even the flat version of Civ 7 isn't any good. Wild that Zuckerberg would drop the ball on San Andreas VR with all the hype for 6.
Anonymous No.717862064
>>717857208 (OP)
its simply unappealing to most people. wearing a goofy headset so you can erp with weird neets in a 3d chatroom is never going to be mainstream
Anonymous No.717862165 >>717862296
>>717861909
What is wrong with it when simply judged against other video games instead of your expectations?
Anonymous No.717862296 >>717862557
>>717862165
theyre not as good as other video games
Anonymous No.717862429
>>717857208 (OP)
>Why did it fail?
Because VR headsets dont cost $100 and therefore nobody has one
Anonymous No.717862471
>>717857208 (OP)
>>717859862
And that's only Steam users (Which frankly are the only users that matter, but still).
>I played it ages ago, don't any more, but keep up with how much it's grown once in a blue moon as a curiosity.
Anonymous No.717862557 >>717863351
>>717862296
Can you be more specific? It controls exactly the same as other games. The only difference is you get an improved sense of speed from having depth perception and the world is shown at a realistic scale. VR stick movement is an upgrade over standard stick movement.
Anonymous No.717862610 >>717863303
>>717861596
https://store.steampowered.com/app/2909910/Underworld_Overseer/
Anonymous No.717862687 >>717863420
>>717860542
Stick movement works perfectly fine. It works fine for thousands or tens of thousands of "normal" games so it will work perfectly well for VR too. Analog sticks only suck ass for aiming and guess what? In VR you don't have to aim with analog sticks even if you use 'em for movement. This whole "VR is not ready" shit continues to be and has always been retarded. VR was "ready" ever since motion-tracked controllers were introduced, so in other words pretty much since the beginning. The only problem is the lack of games and the fact that nobody is even trying to make decent games. This fact is self-evident when one looks at the many "normal" games converted to VR which work absolutely great as long as the modders implemented the controls properly, that's all it takes.
Anonymous No.717862990 >>717863527
>>717859862
>38.027 furfags roleplaying about getting fucked in the ass
This alone damaged VR more than any other metric
Anonymous No.717863303
>>717862610
>graphics are literally worse than DK2 26 years later
Ha.
Anonymous No.717863351 >>717863615
>>717862557
nah thats not true
Anonymous No.717863420 >>717864659
>>717862687
VR is not ready. I don't move with sticks in real life so why does it expect me to move with sticks in VR?
Anonymous No.717863527 >>717863903 >>717877672 >>717884080
>>717862990
This is the main thing keeping me away from it. I like actual video games. But /vrg/ is entirely people talking about their VRChat 'roleplay' and me asking about actual games was just ignored. I hate 'metaverse' bullshit so much, but that seems to be where the attention and effort is in VR.
Anonymous No.717863549
>>717860542
There is one other method not listed here, but it requires you to not be weak and susceptible to motion sickness, plus have at least a couple of metres square of playspace. Some variation of "The VR world turns in the opposite direction you're walking IRL, making you walk straight in VR."
It has a shit-ton of names, infinite walking, redirected walking, "RP" walking, etc. but the basic principle is consistent.
>I'd of grabbed a video demonstrating, but every single one is absolute ass.
Anonymous No.717863615 >>717864516 >>717868047
>>717863351
Why even bother posting if you won't even take the first step in defending your claim or engaging in discussion?
Anonymous No.717863717
>>717861035
vrchat nowadays is like gmod lite
it has a lot of usermade game modes
Anonymous No.717863807
>>717857208 (OP)
The only game that pulled VR off well is Elite Dangerous. And only because you sit on your fat ass
Anonymous No.717863903 >>717865650
>>717863527
Man, fucc the zucc for killing VR for his retarded metaverse.
Occulus and carmack were THIS close to making VR accessible and cool.
Seriously, that shit worked plug and play on everything and was 200 bucks in 2012, with every tool available to anyone that wanted to play with it not just devs.
We lost so much.
Anonymous No.717863983 >>717881440
>>717859862
You realize most VRChat players don't have a VR headset, yes? People mostly use it as a second Second Life
Anonymous No.717864516 >>717867952
>>717863615
i like to post. I defended my claim you just didnt like how i did it and are now desperately deflecting. better luck next time pal
Anonymous No.717864659 >>717865260 >>717865260
>>717863420
Because it's a video game that's played with a video game controller. Are you retarded?
Anonymous No.717864694
>>717859273
I'm not a tranny so that's a no.
Anonymous No.717865260 >>717866516
>>717864659
>>717864659
>Because it's a video game that's played with a video game controller.
i dont need vr for that
Anonymous No.717865650 >>717875152
>>717863903
>>717859351
So much this.
All we needed was some cheap 200$ thing. It could be 720p per eye and 60fps as long as it got that "flash player" diversity of games ti would have worked. A few japanese games where you look up chicks skirts, a few silly fuit ninja clones, some shoot-em ups and some immersive rpgs and it would have become a household standard...
Anonymous No.717865651 >>717865757 >>717869301
It's fucking inconvenient.
1. You play standing.
2. You need to organize your room around VR.
3. It's heavy and makes your head tired.
4. Either you have a cable, or batteries die fast.
5. You might accidentally punch something in your room.

All of this hassle for... what exactly? It's just that when you're tired after work you'd rather watch YouTube or gather your energy to play something light on devices you're using anyway, rather than play with a device that's a chore to use.
Anonymous No.717865668
Great for exercise. I put on a weighted vest and play:

Synth riders
Les Mills Body Combat
FitXR
Some boxing game Thrill of the Fight I think

There's more but that is what I found. All free, thanks SideQuest!
Anonymous No.717865751
>>717859273

It’s why I got a PS VR 2 so yes.
Anonymous No.717865757
>>717865651
none of these are any issue if you arent fat
lose some weight
Anonymous No.717865837
>>717858739
Oi! You got a loicence for that Beat Saber, laddie?
Anonymous No.717865967
>>717857208 (OP)
I don't use VR myself but I only know two people that have used it. One spent months trying to get a good headset, used it for like two months and then never again. The other enjoyed it but he was also a massive normalfag that hadn't played video games since the PS1 and all he had to say was that it was super lifelike and treated it more like a novelty thing.
Anonymous No.717866516 >>717866671
>>717865260
Again, are you retarded? Nobody said you need VR in order to play video games. You need VR in order to play VR games.
Anonymous No.717866671
>>717866516
but vr has no games
Anonymous No.717867952 >>717868047
>>717864516
Where did you defend your claim? I'm curious to know what I am actually supposed to be deflecting against.
Anonymous No.717868047 >>717868274
>>717863615
>>717867952
hope this helps
Anonymous No.717868123 >>717869365
>>717857208 (OP)
>The lack of actually good "game" games and not tech demos or ERP chatrooms?
This. No real games. Wagglan 2.0
Anonymous No.717868274 >>717869085
>>717868047
What am I suppose to take from that?
Anonymous No.717869085 >>717874875
>>717868274
Not my problem
Anonymous No.717869301 >>717878782
>>717865651
>uggh I need to move my chair to experience the next generation of gaming?? no thank you
I hate luddite faggots so fucking much
Anonymous No.717869365
>>717868123
Skyward Sword and Super Mario Galaxy are real games
Anonymous No.717869557 >>717869696
>>717858303
>Legitimately no one likes wearing the headset
This is probably the biggest aspect and I'm not even sure making that headset as small as a set of sunglasses will change it, because I think people also hate having to focus on something so close to their eyes in which case it will likely never take off
Anonymous No.717869696
>>717869557
I think the main problem is immersion. People just don't want to be 100% immersed, it's a hassle. I can't play a VR game while sipping some tea.
And since immersion is the whole point of VR, it will never be "fixed"
Anonymous No.717869764
>a world of pee
I think Bam Margera had something to do with this
Moose !!Tm8/4MnbTW4 No.717869975 >>717870303
>>717857208 (OP)
>Why did it fail?
You have to wear a headset that gets damp from sweat and exhausting if you plan on playing anything more than half an hour.
You have to functionally disable all your senses to immerse yourself into a game which makes many people very uncomfortable. My mom can't even wear an eye mask or earbuds to sleep because it makes her feel uneasy about going to sleep, how do you think random people are going to feel wearing something that blocks their view and headphones or earbuds that block their hearing?
Space required to use it at all is impossible for some people, infeasible for others, or outright detrimental to their actual living spaces.
Cost is way too expensive. The good VR implementations (PSVR, PSVR2, and PC VR) all require something you're tethering the headset to to cover the performance of the thing that likely costs two to three times as much as the headset which itself costs almost as much as a brand new console.
Gameplay never gets past the "Tech demo" phase. Even with Sony actively trying to do so and some devs actually pushing for it like with Moss or Arkham Shadow for example it still feels like a tech demo despite not trying to be. It feels like it's a more immersive Wii a lot of times and while the freedom these games offer with grabbing objects and utilizing them in ways that feels natural ultimately feels limiting as well.

The biggest issue is that motion sickness is a major problem that they functionally cannot avoid. It took me around a month of forcing myself to play a game that made me motion sick 10-20 minutes every session where I had cold sweats, my hands were shaking, I had a massive headache, and I felt like I was going to pass out just for my body to get used to it. Sitting did nothing to fix the issue nor did standing, a fan blowing on me did nothing but make me feel like I had the chills from a fever rather than center my body like it's supposed to, and drinking drinks did nothing either.
Anonymous No.717870303 >>717870834
>>717869975
>You have to wear a headset that gets damp from sweat and exhausting if you plan on playing anything more than half an hour.
vr failed because fat americans cant be on their feet for more than 30 minutes
thats what he is trying to say
Anonymous No.717870627 >>717875309
>>717857208 (OP)
Having been gifted a Quest 3 last Christmas and playing it on and off(mostly off now), it's just a lot of fucking commitment to play the same games I can play normally way faster. I have to wear my slightly heavy headset, I have to get my link cable to attach it to my PC so the framerate isn't a complete nightmare, if there's a lot of movement I still need to take a low dose of benadryl because after 30 minutes or so I will end up slightly dizzy and sweaty, I don't have an ethernet cable for my desktop computer so sometimes the wifi isn't impeccable of course, and that means your VR quality diminishes quite a bit. There's so much shit to set up and have right or you will have a degraded gaming experience. I've played No Man's Sky, Minecraft, Half Life Alyx, Rez, Beat Saber, basically all the advised VR games. And to be fair when it all comes together and works right it is an experience you cannot get playing it normally. Maybe in a decade the technology will be more modular and refined, then it will truly be able to spread its wings. But at the moment it's a big ass ritual for mixed ROI.
Anonymous No.717870834 >>717870882
>>717870303
how come skinny nonamericans like shitty waggle games so much
Anonymous No.717870882 >>717874039
>>717870834
>shitty waggle games
you havent played vr and it shows
Anonymous No.717872329
>>717859273
Komari, light of my life, fire of my loins
My sin, my soul, Ko-ma-ri: the tip of the tongue taking a trip of three steps down the palate to tap, at three, on the teeth.
Ko. Ma. Ri.
Anonymous No.717872586 >>717872635 >>717872687 >>717872769 >>717873187 >>717873665 >>717876551
VRbros does it cause motion sickness?
Anonymous No.717872635
>>717872586
yes
Anonymous No.717872687
>>717872586
at first yea but it doesnt take long to get over it
Anonymous No.717872769
>>717872586
It's a case by case sort of thing, and it's something you can get acclimated to with continued exposure. But I'd say the majority of people get pretty badly sick at first for certain games. Anything where you're in a cockpit usually isn't too bad, but the moment you play a game where your character is moving and your body isn't in real life, that dissonance is physically painful and what causes the sickness.
Anonymous No.717872815
>>717858303
Honestly this.
t. still on quest 2
fucking thing is just too much of a hassle for the 10 or so decent games. That said, the good ones are pretty good. Blade and Sorcery especially.
Anonymous No.717872841
>>717857208 (OP)
No way to sim non visual senses without putting you in a coma
Anonymous No.717873187
>>717872586
No
Anonymous No.717873556
>>717861596
https://www.youtube.com/watch?v=GOMcH1atkX4
Anonymous No.717873665 >>717875946
>>717872586
It depends on the person. My understanding is that most people will adjust to it, but may have to work up to full motion. I personally never had any issues. My personal theory is that you just have have to be able to anticipate the motion and how it should make you feel. If everything happens as you expect, then there is no disconnect to cause motion sickness. That is why I'll go the opposite route as the anon above me and say on foot games are the easiest. You mostly have mostly nice simple constant velocity movement where you actually wouldn't feel the movement as long as you can go along with the idea being a ghost floating over the ground. Acceleration from standstill to full speed is usually so quick you don't have time to feel any discomfort. It is long accelerations that are likely to be the hardest to get use to since it initially feels really unnatural. The thing that makes cockpit vehicles work reasonably well despite heavy accelerations is having the static point of reference of the vehicle around you and usually a lower view angle.
Anonymous No.717873737
Yeah, I can understand wanting to help kids not look at Birmingham.
Anonymous No.717873752
>>717857208 (OP)
>already live in the shithole known as Birmingham
>now you have to enter a magical realm funded by the state
What the fuck is wrong with this country?
Anonymous No.717873760
CHILDREN PEE?!
Anonymous No.717873812
>>717858969
>>717859464
Wew lad
Anonymous No.717873842
Because it was never anything to begin with. All it ever amounted to was taping a screen to your face and slapping a gyro on it.
Anonymous No.717873976
>>717857208 (OP)
>completely dead
unlike... before?
Anonymous No.717874039 >>717876796 >>717877054
>>717870882
what vr game does not involve waggling
Anonymous No.717874382
I’ve jerked off so many times in PSVR it’s unreal
Anonymous No.717874526
>>717860542
>VR will never be ready until they figure out how can people move inside VR other than stick controls.
Quite literally only through neural connection.
Anonymous No.717874875 >>717875918
>>717869085
You must have had some point you intended to make if you bothered to post at all. It actually is your problem to be able to get the point across unless you just want me to continue to assume you are pretending to be retarded for entertainment.
Anonymous No.717875081
>>717857208 (OP)
strapping a screen to your face and wearing noise canceling headphones while being expected to walk around your room is stupid and asking to break your expensive machine. It's very concept is flawed from a consumer perspective
Anonymous No.717875152
>>717859351
>The programs required to run them are the typical spyware modern shit which gets in the way of playing porn
huh? i watch porn on my quest just fine. nothing has ever gotten in my way

>>717865650
quest 2 is that price and higher resolution than that. what the fuck are you complaining about? go buy one
Anonymous No.717875309 >>717875740
>>717870627
you are rich enough for a vr headset and gaming computer but cant buy an ethernet cable? what the fuck? why is every anti-vr person a drooling retard?
Anonymous No.717875740 >>717875971 >>717882116
>>717875309
It's just inconvenient because I don't want around 10 meters of cable on my immaculate floor. I play all of those games just fine without the annoying cable, it's just when I have a screen in front of my face streaming from my PC those little blips of bad connection causes the screen to degrade for a few moments and it makes me want to vomit. That is the biggest issue with VR, I have to do all these special things for a good experience. I'll just stick with my desktop and put in about 70% less effort for perhaps 15% less fun at most.
Anonymous No.717875918 >>717876696
>>717874875
>It actually is your problem
doubt it. i aint the one crying about it 5 hrs later
Moose !!Tm8/4MnbTW4 No.717875946
>>717873665
Cockpits work but only if they're not moving around different planes. In my case I played Scavenger's Odyssey on Playstation VR Worlds which had zero-G jumping and I nearly vomited the first two times I played it while having an enormous headache whenever I had to jump.
Anonymous No.717875971
I bought a valve index and it's been sitting under my PC for 3 years
I only played on it for 30 mins in VR chat before I quit from nausea and also because vrchat was FULL of childre
>>717875740
This is perhaps the MOST BRAINDEAD poster on v this week. There is a 10fold difference in network quality between Ethernet and wifi, you troglodyte.
Anonymous No.717876417 >>717879197
>>717857208 (OP)
Shit like Half Life: Alyx, Into The Radius and Skyrim VR would be the norm if you retards would just invest in a VR headset. Instead we get nothing but regurgitated Unreal slop
Anonymous No.717876519
>>717857208 (OP)
Too much effort. Even playing a multiplayer shooter drains me and clicking away on a more passive 2d game is more chill. The more graphics improve the more this will be true and we will have bing bing wahoo type games and hyperrealistic AI-powered VR games. With AI maybe we could actually have computers strong enough to get decent graphics with high frames—something VR never had before

Mark my words the next huge game like pokemon go will be in VR powered by AI
Anonymous No.717876551 >>717879402
>>717872586
For the first couple of days, yeah. But once you get use to VR it goes away. I never get VR sickness anymore, no matter the game, and I can't ride in a car for more than 20 minutes without vomitting. Even Resident Evil 8s cutscenes which are notorious for causing motion sickness don't affect me.
Anonymous No.717876696 >>717876982
>>717875918
Says the guy who is still around and replying 5 hours later.
Anonymous No.717876796 >>717877038 >>717877335
>>717874039
any simulator
proper shooters like contractors
even games like gorilla tag arent waggle
not all vr games are 0 weight melee combat
Anonymous No.717876982
>>717876696
I like to post, what of it. Just like u like to cry.
Anonymous No.717877038 >>717877223
>>717876796
all of those have waggle controls retard
Anonymous No.717877054 >>717877313 >>717879342
>>717874039
This retard really thinks pressing R on a fucking keyboard to reload is superior to physically reloading a bolt action rifle in Into The Radius
Anonymous No.717877196 >>717877335
>>717857208 (OP)
No one wanted it.
Anonymous No.717877223 >>717877241
>>717877038
just admit that youre too poor for vr and move no
Anonymous No.717877241 >>717877305
>>717877223
whats that have to do with you playing waggle games
Anonymous No.717877256
>>717857208 (OP)
Gimmick like motion controls and 3D monitors.
Anonymous No.717877305 >>717877371
>>717877241
you clearly havent played any vr game before
Anonymous No.717877313 >>717877453
>>717877054
this retard really things wagglin his deeldo is the same as [autistic gunfag reloading bs]

like no way... you have to... pull the thing??? like literally every vr game that is so crazy
Anonymous No.717877335 >>717877380 >>717877450 >>717879557
>>717876796
>waggle
nigga thinks PCVR games are just Wii games in 3D
>>717877196
Why would you choose Half Life 2 flatscreen over Half Life 2VR? Why would you choose a flatscreen Half Life 3 over Half Life 3 VR? Fucking why. It literally makes no sense. Why would you play any first person game in flatscreen if you could play it in VR?
Anonymous No.717877371 >>717877453
>>717877305
ive played them all. everyone of them a waggler. sounds like you havent played them which is weird since you're so defensive about it.
Anonymous No.717877380 >>717877453
>>717877335
>It literally makes no sense
AND YET
Anonymous No.717877420
Occulus went from the big hype driver to a dead albatross when Fecesbook took over.
Anonymous No.717877450 >>717877630 >>717877738
>>717877335
>Why would you play any first person game in flatscreen if you could play it in VR?
So i can have good gameplay where mechanics dont have to be something the player is capable of doing irl. try double jumping in VR retard
Anonymous No.717877453 >>717877629
>>717877313
>>717877371
3/10
>>717877380
Explain to me why you'd rather play a game on a monitor instead of VR?
Anonymous No.717877484
>>717857208 (OP)
At the end of the day, video games never have to be anything more than looking at a screen and pressing buttons. Everything beyond that is superficial fluff.
Anonymous No.717877578
>>717861035
>Unity game that allows almost any style of game like gmod or roblox.
Just join adult centered non furry groups and play games. /vrg/ holds full game nights nearly everyday.
Got a few soulsslop worlds, got shooty shooty bang bang worlds, gun Sims, a full port of "rounds" into vr. Swordfighting games that rely on technique and movement, "idle esque" games. Party games. Then shit like ttt murder prop hunt ect. (A giantess game where you try not to get smashed by a player controlling the world. "Horror" maps. Hell, just nice cool worlds where you explore are cool. Ones that mess with shaders. Some "interactive" movies that actually are damn good. Racing games, hell usually masume has a great world port for tournaments where you have players be the horses (or just an animation using your model) that you actually have to train and set uo for global leader boards and such
And new ones every day

And yes you can fuck your homies if you want, just gotta do that in private groups if you dont want banned
Anonymous No.717877629
>>717877453
No.
You have it backwards anyways. It was the developer's job to find a market. They very clearly thought they had a much larger appeal than they did. If they can't figure out the problem, that is their fault.
Anonymous No.717877630 >>717877919
>>717877450
I genuinely can't tell if you're trolling or not. If not, you don't have to physically jump irl to jump in VR lol
Anonymous No.717877672
>>717863527
Actual vrg thread has been spammed and doxxed by schizos for so long that you damn near need to get ingame first. Thats where you'll actually talk to people about this shit.
And its gonna sound like a meme. There is a "lewd" thread on /trash/ but you'll actually get real discussion over vrc there amidst anime titties.
Anonymous No.717877738 >>717877919
>>717877450
Anon... are you retarded
Anonymous No.717877919 >>717877976 >>717878508
>>717877630
>If not, you don't have to physically jump irl to jump in VR lol
Then whats the point?
>>717877738
Lets see your double jump. Follow it up with a true attack combo too.
Anonymous No.717877976 >>717878742
>>717877919
Oh you are just retarded
Anonymous No.717878208
>>717857208 (OP)
It's the #1 game I hear.
Anonymous No.717878231
>>717857208 (OP)
Uncomfortable, awkward controls, impractical to set up, disorienting even for a lot of experienced gamers, too expensive, limited game selection, 99% of the time motion controls add nothing meaningful to gameplay and VR is just a fancy screen without them. No number of Half-Life: Alyx webms will change this reality, even if that game did show some of the tech's potential. VR is predominantly used as an immersive chatroom or for piloting sims because so far that's the best it has to offer.
Anonymous No.717878508 >>717878742
>>717877919
> Then whats the point?
The point of games is just to be fun. Playing in VR makes games look and feel better because of how you see the world, which adds to the fun. You are greatly overthinking this.
Anonymous No.717878742 >>717879337
>>717877976
all deflections no double jump???
>>717878508
>fun mean game have good graphic
uhuh.... you vtards arent making a good case for your product
Anonymous No.717878782
>>717869301
The overwhelming majority of technical advancement has been in pursuit of greater convenience and you're telling people they should spend more money to get more obstacles between them and a hobby they enjoy for relaxation, in exchange for what? "The next generation of gaming"? That's not a title something gets without earning it. VR just offers more complex visuals paired with motion controls that haven't delivered a meaningful advancement in gameplay since Duck Hunt. You are the luddite if you don't understand that new inventions have to be a complete upgrade on what they intend to replace, not a fancy new decoration that makes everything take twice as long. Get out of denial about that or keep losing.
Anonymous No.717878803
>>717857208 (OP)
>"everything's piss"
Anonymous No.717878992 >>717879682
>entire thread of people who have played vr saying its good vs people who've never played vr saying its bad
Gotta love it same old same old
Anonymous No.717879129
Still no "killer app." Thousands of lonely young men are waiting for their girlfriend simulator
Anonymous No.717879174
>>717857208 (OP)

VR enthusiasts here ever since PSVR1

I'm honestly confused where VR is going. One one hand, the negatives in this thread are absolutely valid. Where's the must play games?!

On the other hand, Quest outsold the PS5 and Xbox last Xmas COMBINED. So clearly it isn't dying.

Playing HL2 and Firewatch in VR was AMAZING. I had so much fun with it. Getting ready to set up Black Mesa game for it so I can say I've been inside the entire HL franchise. Really hoping more older games are modded for VR in the future. Hell, even Atari 2600 Adventure would be fun as hell.

I know /g/ doesn't care about using VR to world explore, but you're really missing out. And now, a new camera has just been released, the BlackMagic Design 16k URSA Cine Immersive. Runs at 16k 90fps. What is a 16k 3D 180 video going to even look like?! Yeah, Quest 3 can only handle downscale 8k, but I've seen early footage and it's crazy clear.
I've been all over the world using the tech and seen such amazing sights.

But for those of you saying the tech is dead, just Google what companies are releasing new VR headsets. The tech does have a ways to go, but they'll get there. Put it this way, if this was like 3D TVs, VR would've been dead and buried LONG ago (speaking of, you can watch 3D movies on a large TV screen in VR and it looks better than in the movies)
Anonymous No.717879197
>>717876417
>just spend money on the bad product and it'll become a good product
How has that line of reasoning worked out for the rest of the industry?
Anonymous No.717879326
my computer is not in a room that offers enough space to comfortably play VR.

I live in a 100 year old house. The only room it would work in is the living room and we don't have any technology there
Anonymous No.717879337 >>717879862
>>717878742
Yes, graphics and how you see the game are important for videogames and they also directly contribute to gameplay. Having depth perception will make your double jumps more precise in addition to just looking better. Plus, there is a good chace you already own products to make games look better. You wouldn’t claim that there is no point in playing games faster than a cinematic 24 fps, would you?
Anonymous No.717879342
>>717877054
And this retard thinks that fancy reloading dictates the quality of a shooter. I've played a VR FPS, it did not feel any better than a normal one.
Anonymous No.717879358 >>717880591
>>717861124
Bold talk for a guy using that reaction image.
Anonymous No.717879393
>>717857208 (OP)
Non-VR videogames exist as a good enough alternative for most people, with decades of figuring out what works. The VR games available are not significant enough to be worth it.
Anonymous No.717879402
>>717876551
How strange. I can't adjust to it at all but don't struggle with any irl motion sickness.
Anonymous No.717879470 >>717879916
Anonymous No.717879495 >>717880054 >>717880202 >>717880241
>>717857208 (OP)
Vr failed not because of the lack of games (see ps3-5) nor because of the expensive equipment (see switch2) it failed because nobody can afford a house. How the fuck are you supposed to dedicate an entire room to your VR setup when you still live with your parents. The houseing market has locked most people under 40 from getting a flat or house and the younger you get the less likey you will ever afford one. Older generations arent as interested in VR because they dont have the mobility they used to. VR`s target market is young adults, that have expendable income for gaming, time to setup up and play, and their own living space. VR`s target market dosent exist outside of youtubers and nepo babies.
Anonymous No.717879557
>>717877335
Because VR costs hundreds of dollars, requires half a room to be dedicated to it, can potentially induce motion sickness, slows down gameplay, and doesn't make me enjoy the game more. You answer this: what does VR offer that's so good I shouldn't be satisfied with the normal game?
Anonymous No.717879607
I'm going to buy the deckard
Anonymous No.717879637 >>717885875
How much should I pay for an used Quest 3S?
Anonymous No.717879682 >>717880929
>>717878992
Still think you can shame and FOMO people into buying something they don't want?
Anonymous No.717879768
>>717859364
>for GZDOOM
wut
Anonymous No.717879862 >>717881438
>>717879337
FPS impacts reaction time and responsiveness. VR might improve field of view, but its standard control scheme slows down your ability to do anything else. Unless you think you can move your entire arm faster than you can move just your thumb, come up with a better comparison.
Anonymous No.717879916
>>717879470
This is what payment processors want to do to you if we let them
Anonymous No.717879982 >>717884402
>Want to play VR game
>Its locked behind oculus/another VR headset

I play on Valve Index, its fun but you deffintly need to be in the mood to play VR
Anonymous No.717880054
>>717879495
Techbros won't listen to any criticism that involves practicality, they'll just call everyone who notices the issue fat poor luddites and wonder why "the future" is gathering dust on the shelves.
Anonymous No.717880154
>>717857208 (OP)
the gimmick is pointless
Anonymous No.717880171
>>717857208 (OP)
As long aa vr doesn't have standardized vr gloves, it's dead to me.
Anonymous No.717880202 >>717881605
>>717879495
Imagine admitting you're poor on the internet.
Anonymous No.717880236
>=8K res, >=240 hz, <=.01ms response time, >=16 hour battery life(wireless), sensor suite detects and correlates data with local router/any wifi+bluetooth emitters for accurate and relatively instant fullbody motion detection without specialized equipment, <=1000$ USD, so lightweight the user truly forgets they're wearing them + leaves no long lasting facial skin impressions/damage, all contained within a >=180 degree field of vision encompassing formfactor with an autofocusing element to adjust to any of y'alls demented ass mongrel facial proportions.

That is why. Anything less is insufficient to compete with the stimulus average human vision requires exposure to throughout a 16 hour period in order to not deteriorate. So in years 2030-2040 you'll have it, unless earth industries sputter out pathetically as they so often do
Anonymous No.717880241 >>717881092
>>717879495
This is why Gabe Newell has the right idea. He's investing a ton of money in non-intrusive (no surgery) brain scanning headsets that bridge the gap for VR. You don't need to move, you just think and shit happens. Of course, it's in super early infancy, it won't be ready for probably another two decades at this rate.
Anonymous No.717880312
>>717859351
The fb headset is getting better and better with every generation, though.
Anonymous No.717880450 >>717881974
>>717857208 (OP)
It’s funny how we haven’t seen a revolution in consumer tech since…the iPhone, yet everyone thinks Silicon Valley’s AI is going to do gangbusters.
Anonymous No.717880591 >>717880717
>>717879358
sex is based
Anonymous No.717880612
>>717857208 (OP)
Is it a world of loli pee at least?
Anonymous No.717880717 >>717881305
>>717880591
>self hating tranime troon
Anonymous No.717880929
>>717879682
I just calls em as I sees em
Anonymous No.717881092
>>717880241
Fuhgeddaboutit. Not gonna happen in our lifetimes.
Anonymous No.717881305 >>717881476
>>717880717
>qq
Anonymous No.717881438 >>717882492
>>717879862
The point is simply that visuals are important and contribute to enjoyment of a gamr, which you seem to acknowledge but are unwilling to give up any ground. Depth perception helps with anything where you need to judge distance and speed, which happens fairly often. In addition to the double jumps that were already mentiond, you also have turns in racing games or dodging projectiles. Positioning right for a wakeup tcs in modded Monster Hunter Rise also becomes trivial in vr.

> Unless you think you can move your entire arm faster than you can move just your thumb.
This is a different topic and really misses the point of both vr and videogames in genreral. Games are not all about efficiency or we would skip the thumb movement as well and just have GTA style auto aim in everything. It is good to give the player more control as long as it is intuitive and skillful. VR adds depth to shooting games where the player gains control that the game would otherwise have to handle for you. I’ll also add that extra intuition from vr controls will make it faster than consoles, so you don’t have to worry about games being slowed down even though a vr player is doing more. This is proving by modded games working well in vr when they were not designed for it.
Anonymous No.717881440
>>717863983
No, that's not accurate. You see lots of desktoppers in public worlds because people in VR hate desktoppers. They're like the homeless, or IRL streamers. Nine times out of ten they want something out of you and there's nothing you can get out of them. They haven't invested in the game, so it's very easy and accurate to assume they don't really care about socializing, and they don't. They're often incredibly boring people to be around because they aren't there to share anything themselves because they aren't invested, they just leech. So the VR players make closed communities and leave public worlds filled with desktopping tourists clipfarming furries who are too proud to use a block button on furniture.
Anonymous No.717881476 >>717882298 >>717882306
>>717881305
>qq
Man why did saying this ever fall out of favour
Anonymous No.717881605
>>717880202
So are you a Youtuber or a nepo baby?
Anonymous No.717881974
>>717880450
>Silicon Valley’s AI is going to do gangbusters.
it needs to or they will have nothing else
Anonymous No.717882116
>>717875740
10 meter cable??
WHY ISNT YOUR MODEM+ROUTER NEXT TO YOUR GAMING PC
HOLY SHIT YOU ARE A RETARDED NIGGER
Anonymous No.717882136 >>717883123
>>717859351
>The cheap VR headset is made by FUCKING FACEBOOK
Why? Why of all things did Zuckercuck decide to stick his dirty dick into VR?

He has spent $30+ billion (with a b) on Metaverse to create shit no one likes.
When normies and tech illiterates see "VR" they're sent straight to meta and it's pure ass. That's why public opinion on VR is ice cold.

Why the fuck didn't Valve step in take over completely? We should be on Half Life Alyx 3 by now, not pining for another game that shows as much effort as HLA did.

It's so bizarre that this is reality. If VR took off in the 90s (way too expensive and huge back then to actually happen) there would be 500 games for it by now, we'd be going to VR arcades (VR-cades?) to play in a simulated arena with other people. I hate everything about the video game industry in 2025, literally everything.
Anonymous No.717882298
>>717881476
things come and go I guess
less in game chat
zoomer get offended by "gg" being laughed at for being a crying bitch would shatter their self image.
Anonymous No.717882306
>>717881476
Alphas (whatever you call them) don't need to form emoticons with Ascii text, they just click a little picture.

QQ used to represent two eyes with tears in them. Now they just have the crying emoji png.
Anonymous No.717882492 >>717883095
>>717881438
Just for the record, I'm a different anon than the one you were talking to before the post you just replied to.

Auto-aim would not be the same as manual aim regardless of control scheme because the likelihood of missing a shot would be practically nonexistent, which affects basic game design substantially. It's not the same thing. VR adds feeling to a game, not depth. I have yet to hear a gameplay addition from motion controls that isn't "you do the same thing but by moving your hands instead of pushing buttons", and the cost in convenience and money isn't worth such a minor reward. I've tried out shooting in VR for myself and found that all it did was make the process more awkward and disorienting. Mechanically speaking aiming with motion controls isn't even that different from using a mouse, except that you push a tiny bit further in responsiveness in exchange for giving up a fuckton of convenience. Manual reloading does add an element of complexity, but it's a minor one that doesn't do anything for the rest of the game as a whole. Also- and VR fans love to try and ignore or shame this issue out of existence- no one comes home from an 8 hour work day eager to stand up, spin in place, and wave their arms around for a couple hours at a time. Most people play vidya to relax and you can't condescend or insult your way out of that. You can market it as a positive for exercise games, but those are a niche and always will be.

The one time I've found motion controls to be a substantial improvement was in Breath of the Wild/Tears of the Kingdom where you could fine-tune your aim by moving the controller to make up for the limitations of the analog stick. I'll admit I would like more games to do that, enabling close to the precision of mouse aim while keeping the smoothness of analog stick movement. Get people on board with real upgrades like that, or keep failing by calling them lazy, poor, and stupid.
Anonymous No.717882681
>>717857208 (OP)
investors to blame
the hardware is finally decent now, but there's no money for devs to make anything good on it

and now the economy is broken so people dont spend much on luxury stuff
Anonymous No.717882715
I use it for vrcosplay porn and thats it
Anonymous No.717883095 >>717883601
>>717882492
>Manual reloading does add an element of complexity, but it's a minor one that doesn't do anything for the rest of the game as a whole
I gotta say reaching into my backpack to pull out shotgun shells, flipping open my top-loader shotgun, putting the shells in, closing it and cocking the bolt for the first time in Half Life Alyx is pretty fucking satisfying. Less so when there's three headcrab zombies in front of me, but those little details make VR an extra cool experience.

Also, in the same vein, I still love taking my healing syringe out of my wrist pouch, stabbing myself in the chest with it and pushing the plunger with my thumb to heal, that literally never gets old.
Anonymous No.717883123 >>717884068
>>717882136
>Why? Why of all things did Zuckercuck decide to stick his dirty dick into VR?
he wanted vr headsets to be as ubiquitous to white collar work as laptops and smartphones. he genuinely thought every office drone would buy a vr headset for conference calls. longer term, once everyone had one for work, people would want to shop/watch movies/play games/have social media in vr. nobody bought one for work so everything theyve done has stagnated lol
meta has unironically made massive strides in vr tech, but everyone assumes their peak was mii looking retards in the metaverse. if you dig through all their marketing garbage and manage to find their tech youtube channel, they show some mindblowing stuff like making 3d avatars from a 10 second phone scan and being able to swap the clothes youre wearing virtually

>VR arcades (VR-cades?) to play in a simulated arena with other people.
these exist. i went to a vr haunted house last halloween. they had a big warehouse with padded walls and obstacles, but when you put the vr headset on it looked like a spooky mansion. you could still lean on walls and tables and pick up weapons to kill virtual zombies with. it was pretty sick
Anonymous No.717883212
that new google model that makes pictures you can navigate will be cool with VR
hopefully there's some distill/instruct or addon model that gives it stereoscopy
Anonymous No.717883601
>>717883095
There's nothing wrong with cool factor and I can't deny Alyx is the peak of what I've seen VR do in a video game so far. But that's as much an insult as a compliment. It's very cool... and also not a replacement of any kind for a proper Half-Life sequel, or mechanically ahead of anything else Valve has done already. Every time these threads happen there are several anons who insist VR should replace conventional gaming and can't or won't realize that it will never do that. It's entertainment, it can add small improvements to a few game genres, and eventually it might get refined into some functions that could be really valuable when integrated with other technology, but VR gaming as it currently exists isn't the future. It hasn't even finished catching up to the past yet. If VR technology wants mainstream popularity, it still has a lot of changing to do.
Anonymous No.717883756
>>717857208 (OP)
I got turned off Oculus because they tried to pull an Apple - you were supposed to use Oculus marketplace and do things the Oculus way or no way.

Screw that, I just want to buy VR like I buy a monitor. No strings attached.
Anonymous No.717883929
>>717861124
>>717860761
I would never fuck a ladyboy irl, let alone a sex worker one. Cute VR ladyboys are enough for me
Anonymous No.717883981
>>717859862
>barely beating Onirism
>not a failure
Anonymous No.717884068
>>717883123
>pick up weapons to kill virtual zombies with. it was pretty sick
That is sick. Was it at Sandbox? I'm actually not that far from the one in Topanga Canyon.
Anonymous No.717884080 >>717884141
>>717863527
meanwhile, when people were trying to get hyped for vr, this drops
Anonymous No.717884141
>>717884080
>bro I just bought land in the metaverse
hows that working out for you bro
Anonymous No.717884173
>>717857208 (OP)
I don't want a fucking screen on my face, and I don't want a hundred shooting range tech demos.
Ditch the headset; make games that only use the motion wands.
Anonymous No.717884402
>>717879982
I always thought comfy VR platformer games would become a big thing, where you sit still and are basically a camera on the wall while watching the level in front of you. Or you build a little city on your living room table.
Instead FPS became the main thing, prone to motion sickness and making the headset extra sweaty. It really does make it so that you need to be in a mood to start a VR game.
Anonymous No.717885748
>>717857208 (OP)
Just played three hours Pavlov Shack. Feeling good. Maybe a two hundred people in lobbies.
Anonymous No.717885875
>>717879637
Tree fiddy