>>717869205>and making it suitable for the Switch with short gaming sessions.That's just how the golden era of gaming worked in general.
I'm going on a retro vidya trip and I'm fucking surprised at how much vidya was to be designed not exactly around short sessions, but having very few time between exit points, which is making visiting PS1 and PS2 era vidya again feel weird when said PS1 games feel perfect on the vita for short gaming sessions.
>Racing vidya has races take 10 minutes tops.>Platforman like crash has stages take 5-15 mins depending on how shit you're at the game.>Collectathons like spyro have constant save points.>The adventure pacman games have stages that takes 20 minutes tops.>Musouslop has stages that can take 20-30 minutes but has a feature to fast resume and fast save.>Fightan games have sets take 5 minutes tops.>Metroidvanias like SOTN have constant save points barely 3 minutes apart on average.>JRPGs have relatively sparse save points at 15-30 mins per save point but some also have the fast save and resume feature.I think the only exception is the original RE trilogy but even then that's because crapcom explicitly designed the game around sparse saving with the tape shit, and also because it's a "mature" game so you were probably expected to play it on long night sessions on the weekends while your piss kids were asleep.
Also the megaman games which have 30-40 minute stages if you are shit at the games, but if you're halfway decent it's still only 15-20 min sessions if not less.