>>717893492>That's why the designs changed so much from gen 3 to 4.Anon, almost nothing changed from gen 3 to 4 beyond the touch screen elements. In fact other than the scale of the plot and lore it was almost a complete rehash of gen 3.
>There's nothing on par with the physical/special split, abilities, held items, or anything like that.As much as people put the split on a pedestal it didn't change how you thought about the game in the same way abilities and held items did. In that sense it wasn't a particularly groundshaking change. I would argue team preview was more of a change than it was. Then there's things like megas and triple battles, megas adding a layer of thought to battles given a solid chunk of pokemon were still solid without their mega or in the case of charizard, had two and Triples actually had positioning as a mechanic in the sense that the far right one couldn't attack the far left.
They had more of an impact than the split in regards to interacting with the game but the problem is that Ohmori removed battle modes that had 3 mon because he wanted the trainers to be on screen with the pokemon and the 3ds couldn't handle it and while the switch could they never readded it and megas were just removed for no real reason.
But I'm getting off track, the point is that gen 4 wasn't this magnum opus pokemon game like you're claiming, it was a fairly mediocre one that didn't hold up when compared to the previous generation.