>>717895942
That's fucking great. Considering the game's dev cost is between $30-50 million to make (since it uses UE4, was marketed mostly by word of mouth and just South Korea having lower labor costs than the US/West), selling 3 million copies at ~$60 so assuming everyone bought only the base game, that's $180 million in revenue and ~120-150 million in net profit.
Now, I'm not accounting for different costs in different regions and all that nonsense, but even if you account for that there's no way you get below $100 million in net profit.
The game was wildly successful enough to have a sequel greenlit already.