>>717904292
you can make anything work in singleplayer, crossbredding, as you mention, isn't really used for much outside of getting cheap siege chaff units (to break down forts faster) but if you want you can make an army exclusively out of mutated creatures and buff them up with battlefield wide spells cast by your mages and it will work great agaisnt the AI
>spamming boars with one of the nations
yeah the sacred trampling boards from one of the early age nations i forgot the name of, for these you only need a strong bless, summon enough of them and you win
>if you can figure out how the fuck to play
that's basically were the fun of the game is, the biggest advice i would give you when starting is that, if you don't make a strong enough bless with your pretender god for your sacred troops (or if your nations doesn't have particularly strong sacred troops) then you'll be rellying mostly on summons,mages and thugs/supercombatans (basically this is what the community calls geared up commander units that can stand on their own against most armies) generic troops are mostly useless mid to late game and only used to soak up damage, delay the enemy enough to let mages/elite troops do the killing, but with enough buff anything can be useful, doing stuff like killing inmobilte pretenders on AI capitals can be though, for these you'll need proper mage support and strong units, also regarding underwater provinces you should just ignore them, they are not really worth the effort of capturing early-mid game, nonetheless, you'll figure it out as you go, singleplayer is not really difficulty so you can take things at your own pace.