>>717931820>fightan players overestimate potential audience for the genre.Eh, a fighting game that touches the correct normie buttons can sell absolutely retarded numbers. MK11 did 15m copies in 3 years.
Super Smash Bros Ultimate did 36m copies in 7 years.
Tekken 7 did 12m in 5 years.
DragonBall FighterZ did 10m in 5 years.
Even Starcraft 2 in its prime looks enviously at these sorts of numbers and there are simply no RTS games that have kept pace with the market. AoE4 sold the same 4m as 1997's AoE1. The best selling Total War games are also in the 3-4m range, Rome 2 did 4m, Three Kingdoms did 3m, Warhammer games did around 2.3m a piece.
But these are the giants, the superb outliers of fighting games. You need a perfect normie magnet name and gameplay loop to get that sort of numbers churning.
Whereas the reality is that LoL is already on its slow way out as the peak of ASSFAGGOT popularity has passed. And more importantly, this game doesn't look at all to be enticing even for hardcore fightan people, let alone John McNormie. There's just nothing there for them as far as we can tell.