>>717943046
>Fuck delta time.
This. It's better to just lock the game to a specific frame or tick rate and do the math differently per selected frame rate instead of constantly doing shitty float math for how far anything should move based on how long the previous frame took to render. Delta time makes everything feel so much wonkier because the way you have to do is kinda glitchy and hacky, you can't do the lag frame compensation on the frame you need it but only on the next frame.