>>717968412
Sometimes context of games near the same era helps to understand why some people praise a game. In Nintendo's Mario games and Capcom's Mega Man or Sega's Sonic games at the time, the protagonist passed a checkpoint after beating a boss to get to the next level.
In Silent Hill 2 there are psychologically stressful moments never seen before. Imagine Mario or Link being asked to jump into a grave in a cemetery with a tombstone engraved with the name of Mario or Sonic on it.
There are many moments in the game where an executive with an accounting degree is expected to put resources into something brighter but for some reason SH2 was approved. Even now there is nothing like it.