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Thread 717965080

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Anonymous No.717965080 [Report] >>717969006 >>717970439
The only RTS I ever enjoyed was Dawn Of War 1 and 2 and those were mostly because of the setting and more in spite of being RTS.
I've tried other RTS like AoE, AoM, C&C and they all bore me. Every match is the same. The campaign is mostly just glorified skirmishes.
After deliberating on this topic for a while, I realized that this is because building and babysiting buildings, and microing your units and combat do not match well together. I either want to do one or the other. I enjoy Paradox games where everything is about building essentially and your units are highly abstracted. I also enjoy Total War where the entire game is about the combat and the building and strategy part is barebones and just the vessel to deliver the combat.
RTS games, with their smaller scales compared to Total War and such, just feel so insignificant and uninteresting. Like, you're sending 20 units vs 20 enemy units in some small map, but the story presents it as being some kind of mega epic war. Warno actually makes it feel like a real combat scenario with proper scale.
Also, I realized I don't like stories, but I like grand campaigns to give me a sense of progression. Stories feel too handholdy, but just playing skirmishes gets repetitive after the third or so match.
Actually, I also enjoyed Homeworld 1 and 2, and it's probably because one, the story is much better than in any other RTS, and 2, there isn't really anything to babysit, it's your actual units who produce other units and the economy is extremely simplistic so I can focus on the cool gunfights
Am I the only one who thinks like this? Basically, I'd rather play city builders or strategy games, but not a mish-mash of both at the same time
Anonymous No.717965616 [Report]
Not reading all that but young me liked RTSs until i found out city builders existed and i mostly like the city building part of RTSs
Anonymous No.717966090 [Report]
Ok so i stopped being a little shit and read it all
>I realized that this is because building and babysiting buildings, and microing your units and combat do not match well together
I 100% agree, you might be onto something to renew the genre and maybe having a game focusing on microing units as your core gameplay is the solution
Anonymous No.717968646 [Report]
One last bump cuz i like your thread
Use an attention grabbing pic next time
Anonymous No.717968954 [Report]
I'm the opposite of you, I grew up mostly on C&C, hell I just finished replaying RA2 and am moving onto Yuri's revenge.
Past that I mained SC and WC3, and have played the occasional rise of nations/legends, age of emps, empire earth, kknd.
Either way in my mind good story leads to clever scenarios. RA2 and WC3 are perfect examples of this where you're faced with everything from tactical disadvantages to overwhelming numbers and advents in technology that perfectly fuck you in that scenario. RA3 is a perfect example of bad story game design, where every mission is a pointless joke, get one new counter unit to counter counter unit, here's a fight against your own people, here's a commando mission, repeat 3x for each faction. Either way I need that good story to drive the experience of being a general in an ever-adapting war, total war is almost shit to me because there's no narrative and I just win with peak tech units, overwhelming force of money and cheap tactics repeated ad infinitum.

Also I don't see you mentioning company of heroes, what gives, that shit is pretty much inbetween warno and dow1.
Anonymous No.717969006 [Report]
>>717965080 (OP)
Play BAR
Play Gates of Hell
Anonymous No.717970439 [Report]
>>717965080 (OP)
>you don't need APM but if you fuck up your villagers for .1 nano seconds you're FUCKED AHAHAHAHAHAHA
lol