The only RTS I ever enjoyed was Dawn Of War 1 and 2 and those were mostly because of the setting and more in spite of being RTS.
I've tried other RTS like AoE, AoM, C&C and they all bore me. Every match is the same. The campaign is mostly just glorified skirmishes.
After deliberating on this topic for a while, I realized that this is because building and babysiting buildings, and microing your units and combat do not match well together. I either want to do one or the other. I enjoy Paradox games where everything is about building essentially and your units are highly abstracted. I also enjoy Total War where the entire game is about the combat and the building and strategy part is barebones and just the vessel to deliver the combat.
RTS games, with their smaller scales compared to Total War and such, just feel so insignificant and uninteresting. Like, you're sending 20 units vs 20 enemy units in some small map, but the story presents it as being some kind of mega epic war. Warno actually makes it feel like a real combat scenario with proper scale.
Also, I realized I don't like stories, but I like grand campaigns to give me a sense of progression. Stories feel too handholdy, but just playing skirmishes gets repetitive after the third or so match.
Actually, I also enjoyed Homeworld 1 and 2, and it's probably because one, the story is much better than in any other RTS, and 2, there isn't really anything to babysit, it's your actual units who produce other units and the economy is extremely simplistic so I can focus on the cool gunfights
Am I the only one who thinks like this? Basically, I'd rather play city builders or strategy games, but not a mish-mash of both at the same time
I've tried other RTS like AoE, AoM, C&C and they all bore me. Every match is the same. The campaign is mostly just glorified skirmishes.
After deliberating on this topic for a while, I realized that this is because building and babysiting buildings, and microing your units and combat do not match well together. I either want to do one or the other. I enjoy Paradox games where everything is about building essentially and your units are highly abstracted. I also enjoy Total War where the entire game is about the combat and the building and strategy part is barebones and just the vessel to deliver the combat.
RTS games, with their smaller scales compared to Total War and such, just feel so insignificant and uninteresting. Like, you're sending 20 units vs 20 enemy units in some small map, but the story presents it as being some kind of mega epic war. Warno actually makes it feel like a real combat scenario with proper scale.
Also, I realized I don't like stories, but I like grand campaigns to give me a sense of progression. Stories feel too handholdy, but just playing skirmishes gets repetitive after the third or so match.
Actually, I also enjoyed Homeworld 1 and 2, and it's probably because one, the story is much better than in any other RTS, and 2, there isn't really anything to babysit, it's your actual units who produce other units and the economy is extremely simplistic so I can focus on the cool gunfights
Am I the only one who thinks like this? Basically, I'd rather play city builders or strategy games, but not a mish-mash of both at the same time