>>717987469
BF2 was way more erratic than COD before COD ever came close to what it is today.
BF2 had sprinting, rapid jumping and diving via going prone in mid-air. The originator of "dolphin diving."
COD2 in the same year still lacked sprinting, you could only go prone while your feet were on the ground (used to be the case for BF1942/Nam), and they had already clamped down any rapid jumping with COD1.
COD only allowed/allows crouch-jump, the first implementations of diving and sliding were canned actions while sprinting, made to mitigate the issue of the instantaneous dropshot, not as a mobility enhancement in themselves. There has always been more inertia in COD movement, movement generally a lot smoother despite whatever omnishit they have now.
>>717988294
Bullshit. Time and time again for more than twenty years, BattleFags use COD as their scapegoat, even though BF was more spastic first and has generally kept the spastic pace if not beat out COD most of the time since 2005.
The only thing in BF2 and 2142 that made infantry mobility not utter nonsense was the limited stamina (plus abysmal cones of fire which made diving prone to get any reasonable accuracy the first thing everyone did, exacerbating the dolphin diving). You could turn on a fucking dime and instantly accelerate to full sprint speed in BF2. The webms in this thread look no different than how BF2/BC2/BF3/4 played in regards to relative pace.