Anonymous
8/13/2025, 1:35:00 PM
No.717984314
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KRAFTON claps back at Unknown Worlds, says they were about to do permanent damage to the IP
krafton.png
md5: f6a74e95... 🔍

Literally who the fuck is in the wrong here?
>"Having sold the company, Cleveland and McGuire, who pocketed almost $200 million apiece from the sale, and Gill, who received $60 million, quickly lost interest in development Subnautica 2." Krafton representative states. "Cleveland and McGuire abandoned their roles as studio-wide game director and technical director to focus on their personal projects and quit making games for Unknown Worlds entirely. And Gill, who remained, focused on leveraging his operational control to maximum the earnout payment, rather than develop a successful game.
>"For his part, McGuire started 'working on initiatives that fall outside of [the company's] main development activities,' stating that his priority was to 'try something that feels personally meaningful to me.' Gill remained as Unknown Worlds' president and CEO. But without the original creators, Subnautica 2 suffered serial developmental delays under his watch."
>"As Unknown Worlds' sole stockholder, Krafton had invested $500 million in the success of not only Subnautica 2, but also Subnautica 3, Subnautica 4, and any other future Subnautica franchise product," the filing states. "To prevent the key employees from permanently damaging Unknown Worlds' most valuable IP, the company itself, and its goodwill with its fans, and following conduct by the key employees that plainly gave rise to termination for cause, Krafton terminated the key employees, consistent with the terms of both their employment agreements and the EPA." In another words Krafton felt that Subnautica 2 isn't ready for the light of day, and the former Unknown Worlds bosses were willing to put it out anyway just to collect a cheque.
>"Having sold the company, Cleveland and McGuire, who pocketed almost $200 million apiece from the sale, and Gill, who received $60 million, quickly lost interest in development Subnautica 2." Krafton representative states. "Cleveland and McGuire abandoned their roles as studio-wide game director and technical director to focus on their personal projects and quit making games for Unknown Worlds entirely. And Gill, who remained, focused on leveraging his operational control to maximum the earnout payment, rather than develop a successful game.
>"For his part, McGuire started 'working on initiatives that fall outside of [the company's] main development activities,' stating that his priority was to 'try something that feels personally meaningful to me.' Gill remained as Unknown Worlds' president and CEO. But without the original creators, Subnautica 2 suffered serial developmental delays under his watch."
>"As Unknown Worlds' sole stockholder, Krafton had invested $500 million in the success of not only Subnautica 2, but also Subnautica 3, Subnautica 4, and any other future Subnautica franchise product," the filing states. "To prevent the key employees from permanently damaging Unknown Worlds' most valuable IP, the company itself, and its goodwill with its fans, and following conduct by the key employees that plainly gave rise to termination for cause, Krafton terminated the key employees, consistent with the terms of both their employment agreements and the EPA." In another words Krafton felt that Subnautica 2 isn't ready for the light of day, and the former Unknown Worlds bosses were willing to put it out anyway just to collect a cheque.