>>717987172
>enemies were easy to spot
NO THEY WERENT WHEN THE AIR IS FILLED DUST AND AESTHETIC DEBRIS FROM EVERY EXPLOSION WITHIN 50 METERS
It's not fucking hard to see some stupid all-black faggot crawling around on a tan or brown background. You fucking cretin actually trying to turn a "visual clarity" argument into a some sort of personal jab. Absolute fucking nigger behavior.
>maps
They are too cluttered and the average engagement range is almost literally point-blank by design with few exceptions. For example Cairo haas that giant wall halfway down the main street along with random obstacles planted at some chokepoints to turn them into strongpoints for the enemy. Even Peak is shockingly small and absolutely covered in random bullshit on the objectives. And that's not even addressing how giganerfed explosives are so that you can't even take tactical advantage of their claustrophobic level design.
There's also the fact that destruction in this game is comically bad and almost entirely just aesthetic. It's heavily curated to be as shitty as possible.
And you didn't even try to address the class restriction thing I see because you know I'm right. Not every class should be using every gun. Assault should not be the do-everything class. What the retards are complaining about there, if any actually are, is that nobody in their shitty all-assault squad is playing Recon so there isn't a beacon for them to rush back into combat within 4 seconds of spawning. So instead of being forced to play multiple classes in a class-based fps game to do a job they want done, they want their baby class to be even more handheld. They'd rather nerf Recon instead of playing Recon and making use of the Motion Sensor+beacon. And with the "everyone can use everygun" shitty balancing the only excuse they have is that they desperately want 2 primaries for their ADHD rushing gameplay.