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Thread 717988161

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Anonymous No.717988161 >>717988658 >>717989254 >>717989654 >>717990919 >>717991637 >>717992510 >>717993970 >>717994847 >>717995138 >>717995230 >>717995460 >>717996609 >>717997231 >>717998152 >>717998285 >>717998504 >>717998879 >>717999630 >>717999984 >>718000828 >>718000837 >>718003219 >>718003467 >>718003535 >>718004403 >>718005460 >>718006407 >>718007973 >>718009419 >>718010095 >>718010274 >>718012046 >>718012612 >>718013470 >>718015721 >>718017702
>both are dexterity checks
>one has filtered casuals and normalfags for over 3 decades
>the other is glorified, put on a pedestal, and has thousands of players grinding it out every day
really makes you think
Anonymous No.717988382 >>717988701 >>717990919 >>717994129 >>717999969 >>718000394 >>718001298 >>718001383 >>718001679 >>718003317 >>718011972
>losing in a fighting game means you have no one to blame but yourself and have to get better
>losing in an FPS means you have a minimum of 5 other players you can blame and piggyback lobbies until you win and feel good again
Guess which one appeals to troons.
Anonymous No.717988658 >>717995305
>>717988161 (OP)
>both are dexterity checks
lol
Anonymous No.717988701 >>717998983 >>718002924 >>718014441
>>717988382
Only non-whites and troons play fighting games though?
Anonymous No.717989254 >>718006573
>>717988161 (OP)
you're comparing apples and oranges. in an fps you aren't gated from basic execution of a move, the bullets come out, you have context and are engaging with the game, you can see how close you got and make adjustments to improve.
a comparable thing in fighting games would be throwing a mistimed fireball or someone beating you in footsies.
Anonymous No.717989654 >>717990919 >>717994726 >>717995230 >>717997790 >>718004601
>>717988161 (OP)
I've always looked down on anyone that practices their aim, FPS gaming will always be cringe.
Fighting games are based but I can't be fucked to learn any combos. Combos in fighting games are the gayest shit ever. Like amazing, you wasted 2 hours in training mode so you could juggle my ass. In those same two hours I've jacked off at least TWICE. I watched a movie as well.
Anonymous No.717990919 >>717993741
>>717988382
>fighting games are le stoic
if you are the type to onions rage at your team in CS or dota, you are going to be the type to point at a tier list or specific mechanic the minute you get fucked in a fighting game. people that complain want to complain.

>>717988161 (OP)
it comes down to the types of skills they are, aim is something that you are constantly improving on and even at the very start you can still hit something, just not very often. while with FG specials you don't have it until you do, the genre is less intuitive to people who haven't played it. even with this in mind the idea that a DP motion is too hard is beyond a joke, truth is anyone that has any semblance of skill won't see any issue with them, and that's before discussing the dumbing down of the input buffer in CPS3 games and after.
>>717989654
>i look down on anyone that has practiced their aim
>i look down on anyone who has practiced baby mode FG bnb's.
have you ever practiced anything in your life, sincerely. have you ever done something that you had to try more than once to succeed or do you just play walking simulators ?
Anonymous No.717991637 >>717992272
>>717988161 (OP)
>Grown up at the arcade
>The Z is somewhat difficult today
What. You people are really bad at videogames.
Anonymous No.717992272 >>717992531
>>717991637
SFIV dumbed it down so you can do 323 as well as 623 and zoomers still struggle with it.
Anonymous No.717992510 >>717992631 >>718002992
>>717988161 (OP)
FPS games don't require a degree in rocket science to play.
>Here's your gun, there's some enemies, FUCKING SHOOT THEM!
>Meanwhile fighting games
Okay so you're first gonna wanna spin both sticks 172 degrees and then press E, Q, L, 2, and F4 in less than the span of a second in order to punch
Anonymous No.717992531 >>718004674
>>717992272
desu 3s deserves that credit
https://youtu.be/2s-gOeLbANM?t=280
Anonymous No.717992631 >>717992812
>>717992510
this isn't even really true, you can play a solid ryu in most SF games by using crouch mk, fireball, crouching hp and throw. if you think fighting games are just about obtuse motions and combos, you never really played them. it's like saying how you NEED to be able to edge bug to play CS.
Anonymous No.717992812 >>717993335 >>717994270 >>717997907 >>718010486
>>717992631
You sure as hell need to do all this crazy bullshit if you wanna actually play against anyone that isn't a CPU. There is a reason why basically every fighting game is dead and it's because they're not designed to be welcoming to newfags.
Anonymous No.717993335 >>717993417 >>717993964
>>717992812
>You sure as hell need to do all this crazy bullshit if you wanna actually play against anyone that isn't a CPU
No you don't, especially not in Street Fighter where there's plenty of shitters running around that just face roll buttons until one comes out on top.
Anonymous No.717993417 >>717993814
>>717993335
>Bro just wildly mash buttons, this genre is amazing!
How about kill yourself?
Anonymous No.717993741 >>717994270
>>717990919
> Unbalanced, broken and weak characters don't exist in fighting games.
Weirdest cope out there. Is that why you only see normalfags play Ken to highest grade and then quit StreetFighter comp mode? Is that why MK 1 Omniman was the #1 on the leaderboards and completely busted? If all the characters are lab-able without DLC purchase then you might have a point. Otherwise locking out DLC characters from training against them is a fair complaint thoughbeit in a competitive setting. You should be able to practice against someone elses gimmicky bullshit before hopping onto ranked if it breaks the game that much.
Anonymous No.717993814 >>717994030
>>717993417
You were just whining about having to learn a bunch of bullshit, and now you're crying about not having to learn said bullshit at a low level. Pick a lane, faggot
Anonymous No.717993964 >>717994321
>>717993335
lmao, why type out horseshit not even you believe to be true?
Anonymous No.717993970 >>717994093 >>717994107
>>717988161 (OP)
Fighting games are dogshit. Both of you jiggle back and punch the air until one person lands a hit and then you get full comboed. ZERO SKILL
Anonymous No.717994030 >>717994190 >>718010676
>>717993814
I have better things to do than get a degree in theoretical physics in order to play a fucking video game. Enjoy your dumbass dead genre, retard. Maybe you'll find someone new to play with when the boomers currently make fighting games die out and get replaced by people who actually want to make them accessible to new players.
Anonymous No.717994093
>>717993970
Except it takes skill and mindgames to land that hit, and another set of skills to execute that full combo.
Fighting games take all the skill, and more just to compete against half decent players, let alone against the really good ones.
Anonymous No.717994107
>>717993970
> Doesn't know combos.
> Doesn't know how to dodge/counter/wiff punish.
> Gets full comboed daily.
LMAO, you are trash. I faced a lot of cheaters on Tekken 8 that were 100% script-toggling when losing and oddly getting lag and a surprise comeback win when they can't even read low strikes or defend against them with their potato reflexes before. Its a fucking joke these days.
Anonymous No.717994129 >>717994879 >>718003353 >>718007937
>>717988382
did you purposefully forget about 1v1 shooters to make a point
Anonymous No.717994190 >>717994292
>>717994030
Making fighting games accessible to new players has already been done though? Your fault for failing to understand how to play netural if you suck or can't even remember three sequences. That just says your IQ is in the sub 90 digits.
Anonymous No.717994270 >>717994656
>>717992812
fighting games have been more babified than any other competitive genre ever made. you don't even have to learn special inputs for most modern games
>>717993741
was not the point i was making. my point was if you are the type of guy to blame the team for every loss, you are going to find just as much to blame in a fighting game. just because it's 1v1 does not mean that shitters that want to cry cannot do so. i'm well aware that tiers exist. i play mainly 2x which is very much not a 5-5 utopia.
>You should be able to practice against someone elses gimmicky bullshit before hopping onto ranked if it breaks the game that much.
i agree. i don't play any games that have DLC characters but i fully agree with the principal. it's honestly why i prefered the version update style of DLC. at least then you only have to deal with the shit that you also have and it preserves legacy versions in the case of a shit update, which granted doesn't really affect SF as most SF updates are considered good. it's something that GG or tekken heads would REALLY appreciate.
Anonymous No.717994292 >>717994521
>>717994190
My friend bought me Melty Blood Type Lumina saying that it was on the easier side of fighting games. I went to the tutorial to see what's what and there were 93 of them. No easy game has 93 fucking tutorials, and if this game is on the easier side of things, then fighting games must be a miserable experience for anyone who hasn't been playing them since birth.
Anonymous No.717994321 >>717994374
>>717993964
I believe it because I only picked up fighting games within the last year and started from step 1.
Anonymous No.717994374 >>717994960
>>717994321
kek, then you admit you know basically nothing
Anonymous No.717994521 >>717994660
>>717994292
> 93 fucking tutorials.
> Its mostly just: This is how health works, this is how defense works, this is how such and such thing works type of shit.
Think of it more like a manual than a tutorial, you haven't even seen the worst of the shit lmao.
> Perform this weird ass combo before you can begin to play the game that requires combo-challenge tier skill to pass.
Whoa. Lumina on the other hand is EZ fighting game.
Anonymous No.717994590 >>717994734
pointing a gun is intuitive, doing weird zigzags to punch makes no sense
Anonymous No.717994649 >>717995305
I think it's time to realize that people don't enjoy fighting games because they're all locked 2D 1v1 games.
Be thankful you've got a niche community already playing them, unlike arena shooters that are dead and buried.
Anonymous No.717994656
>>717994270
> Guiltygear, Tekken.
Also affected Mortal Kombat mostly and other Crapcom titles. Hence they were banned from most tournaments from being used since not everyone had access to DLC characters.
Anonymous No.717994659
>try playing golf
>you need a bunch of bullshit to be able to play
>you have to learn how to hold a club and how to swing
>you cant just be the best at it without trying
>you have to put in effort to learn something and improve yourself
AWFUL, I HATE THIS SHIT, WHY CANT I JUST BEAT PRO PLAYERS WHILE PUTTING IN NO EFFORT
Anonymous No.717994660 >>717994838
>>717994521
The point still stands that no average person should be expected to remember nearly 100 fucking tutorial tooltips just to figure out how to play a game, and that's not even getting into having to learn combos for any and every character you want to play.
Anonymous No.717994726
>>717989654
Combos is by far not the hardest thing to learn in a game unless we're talking about truly fucked up meme combos. Like in Tekken you learn a combo in 5-10 minutes and then play the game, trying to make it more optional when you can. In a 2D fightan you just learn a sequence and learn to press buttons fast, it's not that hard either. It's more important to learn basic cancels into super.

Now frame data, punishment, hitbox tracking, and matchup knowledge is where the real science starts. Any combo you learn is just one combo, but try learning every duckable string for every character in Tekken for example. But of course you don't real need that unless you really want to get to the next level.
Anonymous No.717994734 >>718013823
>>717994590
Its intuitive if you think of the D-Inputs being basically your hip and the way you rotate your character, you lean back and forward to throw an uppercut.
Anonymous No.717994838 >>717994950
>>717994660
You don't even need to learn that much to understand how the game sort of works if you just know what the buttons do really. Lumina skips mostly on the combo learning difficulty scale and boils down shit to the core, you just need to know how to defend high, mid, low and projectiles to start having fun with it.
Anonymous No.717994847 >>717996787 >>718018187
>>717988161 (OP)
Anonymous No.717994879 >>718003623
>>717994129
1v1 shooters haven't been relevant in 20 years mate, Quake was killed by Counter Strike and the genre never recovered
Anonymous No.717994950 >>717995049 >>717995243 >>717995397 >>717995592
>>717994838
Really? Because the few times I tried playing online I got perfect'd 6 times in a row and then was left with a bunch of insulting comments on my steam profile. Sure sounds like I had a lot of fun. Meanwhile I can boot up L4D2 and shoot some zombies without having to read a textbook on how to fire my gun and have a blast.
Anonymous No.717994960 >>717998249
>>717994374
Funny coming from someone who doesn't even play fighting games at all and thinks you need optimized combos to play against rookie players.
Anonymous No.717995049 >>717995269 >>717995397
>>717994950
Play neutral first if you don't know how your opponent fights and try and defend his crap before being able to land a hit on them. Some BS takes some time to learn like how to deal with Zoners (mostly just becoming like a turtle) and Grapplers (dealing with knowledge checks about their BS) but that's about it.
Anonymous No.717995138
>>717988161 (OP)
>game where positioning matters
>yeah move forwards then diagonally backwards and then forwards again to mae an attack
Anonymous No.717995230 >>718001972 >>718002172
>>717988161 (OP)
One is an elegant import of a real life skill and the other is just an unintuitive and clunky input.
>>717989654
Gitting gud is fun scrub
Anonymous No.717995243 >>717995339
>>717994950
>Meanwhile I can boot up L4D2 and shoot some zombies without having to read a textbook on how to fire my gun and have a blast.
L4D2 isn't even a PvP game. I know you're not talking about versus because you will get kicked for looking in the wrong direction.
Anonymous No.717995269 >>717995520
>>717995049
>Dude just use your irl telepathy powers to perfectly read what your opponent is going to do lol
Really dude? If this and then "just mash bro" cope are all you guys have to defend this shit genre totally being made for newfags, then no wonder it's dead because I can't imagine anyone willingly subjecting themselves to this bullshit and deluding themselves into thinking they're having fun.
Anonymous No.717995305
>>717988658
He may be a fuckin' nerd, but he's right!
>>717994649
I'd have to agree that this is really what turns most people off. 1v1 is already enough of an ask, but the majority of people just don't care about 2D games very much, especially not people looking for multiplayer.
Anonymous No.717995339 >>717995402
>>717995243
I have 3500 hours in L4D2 and most of that time is spent in Versus because it's intuitive to learn unlike fighting games.
Anonymous No.717995397 >>717995513 >>717995558 >>718002673
>>717995049
Oh also to: >>717994950
Play versus the AI and embrace labbing first before rushing into PV. That's how most people do it to get good at a game. If there's a challenge run/endless or arcade run, do that and practice inputting the simplest combos you can memorize. I was already good enough at Tekken as a kid I could beat grown ups at it around Tekken 4 time never having played Tekken before. So yeah, I'm a legacy old head by current terms in fighting scene, fuck.
Anonymous No.717995402 >>717995558
>>717995339
I love u anon but this is the most autistic post I've read on this website in weeks
Anonymous No.717995460
>>717988161 (OP)
It's literally all because fighting games have non-traditional control schemes. The movement stick will not work like in other games, jumping is usually NOT a dedicated button, and the proliferation of combos in games requires skill and knowledge checks that other games don't require.

If my opponent shoots me, I can either dodge it or run behind cover. If I get hit or block, I'm usually stuck in a combo that will either end knocked back, resetting the neutral, knocked down resulting in pressure OR if I block, I have to watch for resets, mixups, tick throws AS WELL AS my own ability to fight back with bursts, reversals or simple prediction. Due to the reduced ability to avoid the opponents in fighting games limited spaces, it puts a stronger emphasis on player skill.
Anonymous No.717995513
>>717995397
Lol if that's all it really takes, I guess I'm also an "oldhead" for beating arcade employees in Soulcalibur II and Tekken 5...
Anonymous No.717995520
>>717995269
Its not telepathy, its more like RPS. Except its most likely going to be 1/2 times high fast attack before a mid or low which are 1/4 chance each. You don't need to mind read things, you can just assume they go for fast attacks that beat yours otherwise it would leave them open for a punish.
Anonymous No.717995558 >>717995635 >>717995664 >>717995954
>>717995402
>Play game because it's easy to learn and fun
>lol anon ur autistic
/v/ everyone.
>>717995397
>Buy multiplayer game
>Play against the AI instead of real people
>Have no fun because the AI is stupid enough to lose to mindless mashing
>Play against real people
>Have no fun because everyone has already mastered the game and can read exactly what you're gonna do despite you having no idea what you're doing.
Anonymous No.717995592
>>717994950
playing a dead game is never easy, because only the most try hards stayed.
sf6, tekken 8 and strive are all very easy to get into.
Anonymous No.717995635 >>717995798
>>717995558
> Single Player Options.
Its to train first so you can stomp on opponents later, basically you have to oil and prep your machine before you can drive it. That sort of mentality to get the nerves out of your system.
Anonymous No.717995664 >>717995798
>>717995558
>>Have no fun because everyone has already mastered the game and can read exactly what you're gonna do despite you having no idea what you're doing.
try not playing a dead game, you push DI in SF6 or Heat burst in Tekken 8 and even at random you can steal a bunch of rounds.
stop talking like we are in the 90s.
Anonymous No.717995798 >>717995953 >>717996003
>>717995635
>It gets good afters a few thousand hours of afking in the training mode, trust me bro
>>717995664
Every fighting game other than DBFZ and Smash is dead.
DBFZ thrives because of the single button autocombos that even retards can do, alongside DB being one of the biggest IPs of all time, and Smash thrives because of trannies and tendies keepng it afloat with stupid tournaments.
Anonymous No.717995953 >>717996147
>>717995798
>Every fighting game other than DBFZ and Smash is dead.
actually very curious at how anyone can come to that conclusion.
time traveling? other timelines do exist and can interact with each others? probably just bait like every single fg thread here.
Anonymous No.717995954 >>717996147
>>717995558
>/v/ everyone.
I wasn't implying that playing a video game makes you autistic. I was referring to your black and white thinking.
But let's be real: who the fuck else is playing thousands of hours of L4D2 versus
Anonymous No.717996003 >>717996147
>>717995798
> Thousands.
Nah, just max 12h of grinding a specific character would be good enough to start enjoying the character in an online match if you are any good in a typical fighter, 4h though for something like lumina is enough probably. Its just learning the other characters that's the difficult part and how to counter-play them unless you want to learn their frame data.
Anonymous No.717996147 >>717996212 >>717996342 >>717996564
>>717995954
>who the fuck else is playing thousands of hours of L4D2 versus
People who like to have fun, I mean that's why I do it. It's a fun mode in a fun game that's easy to pick up and hard to master, unlike fighting games that are hard to pick up and nearly impossible to master.
>>717995953
It's not hard to notice this if you actually get your head out of your ass.
>>717996003
>12 fucking hours in the training mode before you can actually start playing the game, and that's only if you wanna play one character, the time exponentially grows if you wanna play multiple characters
It's like you people don't even read what you're typing before you post it.
Anonymous No.717996212 >>717996301
>>717996147
I got 2k hours grinding CS:GO ranked, don't talk to me about 12h being too much man. NGMI.
Anonymous No.717996301 >>717996364 >>717996385
>>717996212
You do realize you're actually playing the game in CS:GO ranked right? Meanwhile you're basically telling me to go into the training mode and mash against a bot that just stands there and does nothing for 12 hours as if that's magically gonna make me not get perfect'd over and over.
Anonymous No.717996342 >>717996518
>>717996147
>It's not hard to notice this if you actually get your head out of your ass.
i dont know what to tell you, tekken and SF matches take 15-30 seconds to match, while dbfz for quite some time takes forever.
Anonymous No.717996364 >>717996518
>>717996301
>Meanwhile you're basically telling me to go into the training mode and mash against a bot that just stands there and does nothing for 12 hours as if that's magically gonna make me not get perfect'd over and over.
Nobody who "labs" actually uses training mode like this. You can record movements for the dummy and use it to practice different situations.
Anonymous No.717996385 >>717996518
>>717996301
I did lab the shit out of the maps, spray patterns and reaction trainers thoughbeit.
Anonymous No.717996518 >>717996724 >>717996850
>>717996342
I quite literally just booted up DBFZ for testing purposes and was able to find a ranked match in less than 10 seconds, so I don't know what you're bitching about.
Before you ask, no I didn't play the match out since I was just going to lose anyway, I Alt+F4'd and came back here to post.
>>717996364
>>717996385
Do you ever stop and think that fighting games might be dead because people don't want to treat their video games like a second job just to be able to play at even the most shitter levels? You even think that TF2 even with how shit of a state that it's in remains as one of the most popular FPS games ever made because it was designed to be extremely easy to pick up even with it having a massive skill ceiling?
Anonymous No.717996564 >>717996637
>>717996147
Taste is subjective, anon.

>>who the fuck else is playing thousands of hours of Fighting Game
>People who like to have fun, I mean that's why I do it. It's a fun mode in a fun game that's easy to pick up and hard to master, unlike asymmetrical horde shooters which are only fun with friends and only for so many runs.
Anonymous No.717996609
>>717988161 (OP)
One is a arbitrary input that must be completed to execute a fixed result.
The other is raw, nuanced input with no barriers except your own coordination to get the precise result you want.
It's not unlike the difference between playing Typing of the Dead, and actually aiming in House of the Dead.
Anonymous No.717996637
>>717996564
You're right but in this case it's not subjective, it's objective fact that fighting games fucking suck due to their inability to be welcoming for new players.
Anonymous No.717996724 >>717996970
>>717996518
>Do you ever stop and think that fighting games might be dead because people don't want to treat their video games like a second job just to be able to play at even the most shitter levels?
You don't have to treat it like a second job, but you do have to play a tutorial if you wanna hang with people who aren't just mashing buttons.
The genre is "dead" for that reason and many others, yes. It just isn't to your taste or most other video game consumer's tastes. Why are you mad now?
Anonymous No.717996787
>>717994847
Came for this kek
Anonymous No.717996850 >>717996970
>>717996518
> Put an hour in before sparring with your friend.
> Once you get good go against online players/local pro scene.
That's how it used to be. Zoomers got no work ethic, no grind, no game. I can only fear for the young one's being raised by Zoomers to have zero success in life if this is the bitch-made mentality.
Anonymous No.717996970 >>717997246 >>717997407 >>718000301
>>717996724
Yes you do have to treat it like a second job, especially when "easy" games have nearly 100 tutorials. I genuinely do not understand how this is too hard for you to understand, but I will pray for you that you one day stop being retarded.
>>717996850
I remember playing Strive with a friend of mine and after like 5 hours of just losing over and over and over again he suggested I just try to refund the game on Steam
My refund request was denied.
Anonymous No.717997231
>>717988161 (OP)
>Higher skill floor
>Execution is binary where you either complete the move or not vs gradually getting more accurate over time
>Hard to see progress
>Have to grind lab to improve rather than just play DM
>Non transferrable skill whereas everyone uses a mouse even if you are just browsing the net
>1v1 game mode so extra tilting

A lot of these issues can also be applied to RTS games. It isn't hard to see why it filters many.
Anonymous No.717997246 >>717997353
>>717996970
> Playing faggot games with faggot friends.
Did he ever try to give you pointers? Did you ever try to you know, ask for tips on how to improve?
Anonymous No.717997353 >>717997463 >>717997950
>>717997246
I tried to ask, he would tell me shit like quarter circle e2 7 and shit but fuck if I know what that means. Could've told me y'know real button inputs but I've long since accepted that this genre turns people into retards.
Anonymous No.717997407 >>717997494
>>717996970
>Yes you do have to treat it like a second job, especially when "easy" games have nearly 100 tutorials.
Nuh uh. I play the tutorial for like half an hour tops, maybe play arcade mode once or twice and then hop online and punch guys and shoot fireballs at them.
None of this feels like a job to me because I am playing a video game I enjoy and not working at a job. It might feel like a job to you because you do not like these kinds of games and seem to take great personal offense at the notion that you may lose to someone who has played more of the game than you have.
Anonymous No.717997450 >>717997981 >>717998183 >>718000645
you are all so fucking bad at video games
Anonymous No.717997463 >>717997494
>>717997353
Have you considered that you and your friend might just both be faggots
Anonymous No.717997494 >>717997548 >>717997724
>>717997407
>Claims to master the game in 30 minutes tops
Uh huh, and unicorns are real.
>>717997463
My friend and the people defending fighting games in this thread, sure. Me, no.
Anonymous No.717997548 >>717997619
>>717997494
>Claims to master the game in 30 minutes tops
I don't. I'm a scrub! I play with other scrubs.
None of us treat the game like a second job.
Anonymous No.717997619
>>717997548
I'd appreciate it if you didn't bullshit me.
Anonymous No.717997724 >>717997821
>>717997494
That post said literally nothing about mastery. You are arguing with the voices in your head.
Anonymous No.717997790 >>717998225
>>717989654
>jacking off twice in 15-30 minutes
I don't think you should be bragging
Anonymous No.717997821
>>717997724
No I'm arguing with stupid people who think fighting games are an easy genre to pick up when they're very clearly not unless you're been playing them since the day you popped out of the womb.
Anonymous No.717997907
>>717992812
nigga how is losing real just play e-honda
Anonymous No.717997950 >>717998023 >>717998409
>>717997353
> Quarter circle, its literally just down and roll to forward with your dpad forward.
Nah, its really simple here are some common fighting game motion inputs and charge stuff.
Anonymous No.717997981
>>717997450
whyyyyyyyy are we still reading veeeeeee
I mean, I know why but still, whyyyyy
Anonymous No.717998023 >>717998160
>>717997950
Meanwhile FPS games
>Press M1 to shoot
Anonymous No.717998152
>>717988161 (OP)
The worst part is that mouse aiming is infinitely harder than fighting game controls.
Anonymous No.717998160 >>717998241
>>717998023
> Bhopping.
> Strafing.
> One tapping.
> Wallbanging.
> Grenade spots.
> Specific callouts.
heh...
Anonymous No.717998183 >>717998265 >>717998332 >>717998789 >>717998889
>>717997450
>bro check out this combo dudeeee
3s players really are just arcsyssy's in denial.
Anonymous No.717998225
>>717997790
Jokes on him, I jacked off before juggling his ass.
Anonymous No.717998241
>>717998160
All easier than fighting games btw
Anonymous No.717998249
>>717994960
You assume a whole lot of things there, jeet.
Anonymous No.717998265 >>717998889
>>717998183
A lot of us don't deny it lol
Anonymous No.717998268
>the other is glorified, put on a pedestal, and has thousands of players grinding it out every day
the kind of aiming normies and casuals are "grinding" is so loaded down with aim assist for thumbsticks it barely counts as gameplay
Anonymous No.717998285
>>717988161 (OP)
One has a sane side
The esports fags of both sides should be mocked equally
Anonymous No.717998332 >>717998770
>>717998183
https://www.youtube.com/watch?v=yY1MY3-1Nfk
> Someone mentioned arcsys and didn't post the video.
That is the game's easiest Zoner character btw.
Anonymous No.717998367
FPS is a joke these days. Probably somewhere around 60+% of players are playing on gamepad due to the ridiculous amounts of aim-assist devs seem intent on cramming in their games, as well as rocking some literal third-party cheating peripherals for said gamepads that eliminate entire game mechanics such as recoil and aim sway.
Anonymous No.717998409 >>717998756 >>717999339
>>717997950
Charges are annoying, but nothing is as insane as a pretzel.
Anonymous No.717998504 >>718000004
>>717988161 (OP)
>miss a shot or can't react in time
>understand where the point of failure was
>miss a motion input
>hard to know where the failure in the chain was, was the input sloppy, was the attack button rushed or too slow
>shooting is the start and end of an interaction, no need to think about anything but the shooting
>motion input is often only one part of a longer, complex string where dropping will often result in severe punishment
It's not a valid comparison.
Anonymous No.717998756
>>717998409
They are fine with a keyboard/lever-less or a stick, regular dpad charge is just aids.
Anonymous No.717998770 >>717999139
>>717998332
>That is the game's easiest Zoner character btw.
Are you saying that's an example of a hard combo?
Anonymous No.717998789 >>717998889
>>717998183
>Broooooooooo check out these footsies yo
Sleep Fighters players really can't deal with that creeping sense of inadequacy gnawing at them.
Anonymous No.717998879
>>717988161 (OP)
Anonymous No.717998889 >>717999312
>>717998183
>>717998265
>>717998789
cope and seethe
you have never hit confirmed in your life
Anonymous No.717998983 >>717999515
>>717988701
>>>/pol/
Anonymous No.717999139
>>717998770
A low-mid difficulty combo.
Anonymous No.717999312
>>717998889
why would i hit confirm when the super can be the hit confirm, play a not dogshit character like yun
Anonymous No.717999339
>>717998409
hcbx2, df works
Anonymous No.717999515
>>717998983
Grabs are pretty bullshit, I beat some fag on SF4 just by spamming regular jab and fast kicks to get him break open and spammed throws whenever, it was funny. He was supposedly someone who had posted his shit on youtube even to brag about his gaming skills. Ahahaha.
Anonymous No.717999630 >>717999872
>>717988161 (OP)
fighting games are not dexterity checks
combos are mostly easy to do
but they are not intuitive and require a little bit of study, this is too much for the average person
aiming well is 100x harder than fighting game combos, but it's very intuitive and easy to do badly
a badly executed fighting game combo doesn't work
bad aim still works, it's just bad
in both games you will get murdered regardless of good execution if you're lacking in other areas
it just feels more demoralizing to normalfags in fighting games
Anonymous No.717999872
>>717999630
Fighting is not intuitive, technique is not intuitive, violence in general is not very intuitive other than throwing haymakers and tussling trying to get someone on the ground fast. You have to learn in order to get good at fighting, period. Technique goes against human nature.
Anonymous No.717999969
>>717988382
fpbp
Anonymous No.717999984 >>718000076
>>717988161 (OP)
the thing is that the one on the right is much easier to understand even though it is much harder to do.
Too bad most people that "good" at it mostly cheats. The amount of niggas that I have seen trying to shoot people trough walls in counter strike 2 is legit baffling.
Anonymous No.718000004
>>717998504
>miss a motion input
>hard to know where the failure in the chain was, was the input sloppy, was the attack button rushed or too slow
replays record your inputs and display them, training mode also displays your inputs. you can see exactly which input came at the wrong time or was missed entirely
it's not any more complicated than watching back an FPS clip to see if you over or under aimed
but the initially barrier of entry will always be higher in a fighting game
Anonymous No.718000076 >>718000462
>>717999984
That's funny because I've been accused of cheating in CS:GO a bunch of times for just shooting through a regular spot on the Dust 2 map before the revamp with a scout and accidentally getting people's heads there, lmao.
Anonymous No.718000301 >>718000402 >>718000421 >>718000464 >>718000828 >>718001046 >>718001190
>>717996970
Fighting game players just seem to fucking blow at selling their genre to new players.
>closest thing to a fightan game I've played is Smash
>friend says hey try this dragon ball game with me
>shows me the block button, that's about it
>spends the next 30 minutes quietly making a combo clip farm out of me
Big surprise we never played again.
Anonymous No.718000394 >>718003353
>>717988382
>all fps games are team based
Impressive.
Anonymous No.718000402
>>718000301
Damn you got buttfucked.
Anonymous No.718000421 >>718000569
>>718000301
Completely agree. It's no fucking wonder why nearly every fighting game is dead.
Anonymous No.718000462
>>718000076
that happens but that is just you aiming at places people are mostly will show up. What i am talking about is. In casual I spectate anyone I am
>players literally shotting at walls for no reason
>players getting a single kill and just running to somewhere else even though they can't possibly know if there are more people where he was guarding or not.
>people turning 180 out of fucking nowhere
small shit that you notice whenever someone is winning too many gambles in a row.
Anonymous No.718000464 >>718000768 >>718006886
>>718000301
lmao
it's not easy to get a friend into a fighting game when you are already decent
i've tried and failed everytime
if we play against each other it won't be fun for either of us
so i think maybe i coach you through ranked fighting other new people until you reach a high enough level to start fighting me, but they give up before getting anywhere
learning how to block really is the most important thing for a new player aswell but things take time
Anonymous No.718000569 >>718000631 >>718001191
>>718000421
People just don't want to put in just simple amount of work into learning their character, I literally offered this one chick to learn how to play Mordhau back when but nah she defaults to playing casual shooters.
> Even a TF2 with swords is too much for casuals.
LMAO. I think the IQ ceiling really has gone down to sub 100 already for normalcy in society.
Anonymous No.718000570
Anonymous No.718000631 >>718000682
>>718000569
People don't want to get a degree in engineering just to play a video game, that seems reasonable to me. If I were here I'd default to casual shooters too since at least I'd be having fun.
Anonymous No.718000645
>>717997450
NIGGAS IN THE CLUB DOING AEGIS REFLECTOR
Anonymous No.718000682 >>718000773
>>718000631
>If I were here
Where are you?
Anonymous No.718000720
The thought of someone being dumber and less capable of problem solving and basic skate 3 tricks than the version of me that really got into fighting games 6 years ago, when I was a 17 year old whelp, with Tekken 7 is funny.
Anonymous No.718000768 >>718001005
>>718000464
Learning to block and how to throw at least an anti-air, a mid guard break and a special move combo is what the friend needs to learn. That's literally just the fundies. With Tekken all I really needed to know to beat adults at it was, okay, just tell me what the buttons do, oh I see, who's the kicking expert?
> Hwoarang.
Alright.
> Start to juggle adults without knowing Hwoarang's move-set completely.
it was funny.
Anonymous No.718000773
>>718000682
I put an extra e by accident, I meant
>if I were hre
Anonymous No.718000813 >>718001114 >>718001381
Eternal reminder that FIFA games(yes FIFA games) have tight animation cancels,motion inputs and charge inputs and are 1v1.
Anonymous No.718000828 >>718000962
>>717988161 (OP)
DPing in modern games is piss easy but the lack of sensible input buffers in anything older than SF4 made them genuinely difficult back in the day

also combos used to be shorter. inb4 some retarded anime game sidewinder loop, not every game was GGML

>>718000301
also very true, the #1 impediment to noobs getting into fighting games is the fgc
Anonymous No.718000837 >>718001027 >>718004785
>>717988161 (OP)
FPS controls are perfectly intuitive and logical. Anyone who understands how mouse works, instantly understands them.
Fighting game controls are a completely arbitrary ergonomic obscenity which has no right to even exist. You are going to seethe if you are black or autistic enough to invest a lot of time into them, but this doesn't change this statement being objectively right.
Anonymous No.718000962 >>718001191
>>718000828
SF3 and 3rd Strike had piss easy inputs though what are you on about? (Other than stuff like Hugo.)
Anonymous No.718000992 >>718001143
unironically if you can't do a DP get off this board
Anonymous No.718001005
>>718000768
Tekken is definitely easier to get into but harder to master
i started with Tekken by myself and then went into 2D games afterwards
that transition was a bit rought initially too but i think having Tekken fundies helped a lot
Tekken is (was) much less oppressive and easier to understand how to play at a basic level
it needs less new concepts in order to be played i guess
Anonymous No.718001027 >>718001136 >>718001191
>>718000837
>so I shoot a rocket at my feet to go up?
>makes sense
Anonymous No.718001046 >>718001198
>>718000301
Lol your friend is a bastard.
The best luck I've had getting people who aren't into fighting games to play them with me is to put an old 3D game in front of them. VF and Soulcalibur always seem to go over pretty well.
Anonymous No.718001114
>>718000813
Yeah! This kinda blew my mind when I learned this.
Anonymous No.718001136
>>718001027
Do you not have a basic education in physics or something? An explosion happening near you is going to hit you with the force from the explosion which will propel you away from it.
Anonymous No.718001143 >>718001252 >>718001349 >>718007530
>>718000992
Anonymous No.718001190 >>718001891
>>718000301
>dragon ball game
>block button
You and your friend must be very retarded since if it had a block button and was a db game it most certainly wasn't a fighting game.
Anonymous No.718001191 >>718001423 >>718004785
>>718000569
>TF2 with swords
games that are just "fps but we removed the guns" always suck because it's hard to get good depth perception and 99% of the time the hitreg sucks ass because every "melee weapon" is just an ultra short range gun in terms of code

>>718000962
i've found that 3s on emulators feels as hard as any other game of the day but the various ports to modern consoles are easier. i think they added input buffers in rereleases. and even then sf3 is not the only fighting game ever

>>718001027
>getting hit by rockets throws you around
>"what if i just do this to myself on purpose"
it's more intuitive than seismo jump cancel chaining by doing 62369P 62369P instead of 623 P 28 623 P
Anonymous No.718001198 >>718001546
>>718001046
Try that with Tekken 5, its legendary as well and a great starting point for new people to experience fighting games, play a weak character you don't know much about to play on equal level with them lol.
Anonymous No.718001252 >>718001336 >>718001456
>>718001143
It is only just now dawning on me that a lot of people think that every 2D fighting game is like UNI
Anonymous No.718001298 >>718001632
>>717988382
Fighting games?
Anonymous No.718001336
>>718001252
i wish
but yes, they probably tried something like SF4 once, couldn't do a link and gave up forever
Anonymous No.718001349 >>718001426 >>718002052 >>718002902
>>718001143
>Fighting games are easy to learn
>Also fighting games
Anonymous No.718001381
>>718000813
Don't they also have gachas where you roll for Ngubus instead of juicy anime sluts and which reset every year?
They may be the ultimate pinnacle of advanced game design, but that part turns them into a complete joke that only normalcattle can take seriously.
Anonymous No.718001383 >>718001508
>>717988382
>>losing in a fighting game means you have no one to blame but yourself and have to get better
i have not heard more people cry about lag/input delay/tv refresh rate/noob tactics/etc more than in the FGC

in other genres it's usually either "X is broken" or "X isn't fun", among fighting game players it's always "BAWWWW THIS ISNT A 120HZ MONITOR THE ROLLBACK ATE MY INPUTS IM BEING GENOCIDED BY WIFI PLAYERS BAWWWW"
Anonymous No.718001423 >>718001773
>>718001191
I'm used to playing on emulators so it might be just an old fart thing to struggle with that and not adapt, the guns though aren't rapid fire in Chivalry or Mordhau games, they are in fact very slow and the game has mechanics to make them slower (Drag) and (Accel) for the opposite. They have feinting which is animation cancel as well as kicks and dashes. I'm using the "Teamfortress" example because that's how their objective gameplay usually plays like.
Anonymous No.718001426 >>718001506 >>718001507
>>718001349
i promise there are easier chars, pls play our genre
Anonymous No.718001456
>>718001252
yodd because if you ask 10 people on the street if they've ever heard of UNI they'd say no, but then if you ask them to describe a fighting game they'd describe UNI
Anonymous No.718001506
>>718001426
Oh, I do.
Anonymous No.718001507 >>718003414
>>718001426
No.
Anonymous No.718001508
>>718001383
>in other genres it's usually either "X is broken" or "X isn't fun
It literally is like that in fighting games too you shit spewing secondary retard
Anonymous No.718001546
>>718001198
Oh yeah, for sure. 5 is still one of the best games in the series, if not the best.
Tekken Tag also goes over extremely well with complete noobs in my experience.

Really, it seems like putting anything older than SF4 in front of them is a sure bet.
Anonymous No.718001632 >>718002224
>>718001298
Strive is not FGC
Anonymous No.718001679
>>717988382
>no one to blame
>entire culture built around scrubquotes
Anonymous No.718001773 >>718001875 >>718001882
>>718001423
ill be honest ive never played mordhau because im just not interested in fantasy combat but the few games in that "genre" i have played have all been sourcemods that do exactly what i described. you don't actually swing an axe or whatever with a smooth hit/hurtbox, it just does a couple of hitscan traces like a gun would and it always feels really really bad to have a fight with
Anonymous No.718001875
>>718001773
>i-im just not interested in fantasy combat im not coping im not coping
Screenshotted, posted on scrubquotes, called Mr Wiz to ban you from EVO
Anonymous No.718001882
>>718001773
With Mordhau you did indeed have a physical box for the weapon hit attack, you could deflect incoming strikes and you could chamber the enemy weapons which is basically copying their directional attack and clashing, this is the swashbuckling locking swords type of scene.
Anonymous No.718001891 >>718002397 >>718006459
>>718001190
It's a game I played for 30 minutes like 5 years ago, but I distinctly remember blocking being a thing.
Anonymous No.718001972 >>718002076
>>717995230
>Gitting gud is fun scrub
No, it's not respecting my time. If a game is too hard it's making me redo the same unfun shit over and over, I'll just play something else.
Anonymous No.718002052 >>718002271
>>718001349
Blazblue is nowhere near this bad. Most of your combos are regular buttons rather than super moves. Good lord.
Anonymous No.718002076 >>718002148 >>718002848
>>718001972
> Has to have a button that says I win or they are not having fun.
Oh boy, life on easy mode does this to a motherfucker, sounds like you need suffering to grow.
Anonymous No.718002148 >>718002247
>>718002076
>Admits that fighting games cause suffering
lol?
Anonymous No.718002172
>>717995230
>Gitting gud is fun scrub
not inherently. gitting gud at an activity you already like makes that activity more fun. you can git gud at punching yourself in the dick, that wont be fun to optimize your cock but not ball torture though (unless you're into that in which case power to you but many people will not relate)

many people just don't enjoy fighters and while i know it's hard for the autistics of the fgc to empathize you should at least admit that "you dont like it because you're just bad" is not an argument
Anonymous No.718002224 >>718002376
>>718001632
>various SF players like punk and latif played it (before zato got nerfed lol)
>SF player like idom played and still plays it because of how much he likes the game and likes playing strive testament
>dbfz players like nitrony who won Evo play it
>Previous GG players like daru, fab and omito, ty play it
It is ,regardless of the increased amount of trannies playing, apart of the fgc
Anonymous No.718002247
>>718002148
> Doesn't enjoy rage.
> Doesn't enjoy suffering.
> Somehow is on 4chan.
I enjoy suffering if its moderate.
Anonymous No.718002259
I'm thoroughly convinced that the fgc actually thinks they're hard mfs like they're playing college football competing for nfl contracts or something

it's a fucking video game, chill out retards
Anonymous No.718002271
>>718002052
Uh huh, sure bud.
Anonymous No.718002376
>>718002224
i know, i just wish there were less cringy degens in it
the contrast to other games is so big at tourneys
Anonymous No.718002397 >>718002958 >>718006459
>>718001891
Then you are still retarded because there is a difference between having a block button and having blocking and the only db fighting game in the past decade had no block button.
Anonymous No.718002470 >>718002564 >>718002708
>person says a game isn't fun
>SCRUB RETARD NIGGER FAGGOT HAHAHA GIT GUD POSTED ON SCRUBQUOTES LOL STAY FREE
>wait where are you going why are fighters so unpopular :<

What did the fgc think was going to happen?
Anonymous No.718002564 >>718002715 >>718002743
>>718002470
>/v/troons: le gatekeeping is le heckin le based and le heckin le redpilled
>also /v/troons: noooooooo you can't le be le ehckin le mean to le me!!!!!!!!!!!
Anonymous No.718002673 >>718002827
>>717995397
this would be fair in almost any other genre but fighting game AI is usually dogshit so this is not only not fun but also teaches a lot of bad habits that dont work against actual humans e.g. mixups almost never work on bots but they'll randomly stop blocking in giant chains of mids, they have sub-frame reaction times but throw out random moves fullscreen, shit like that
Anonymous No.718002708 >>718003270
>>718002470
You don't need to cry in order to accept a loss every single time you get absolutely blasted in an online game. That's part of building your character.
Anonymous No.718002715 >>718002743
>>718002564
>fgc: bullies and dunks on new players who aren't having fun being perfect'd every match
>newfags: abandon the genre for something more fun and welcoming
>fgc: wtf who could've done this?
Anonymous No.718002743
>>718002715
See
>>718002564
Anonymous No.718002747
sajam threatened to personally shoot me in the head after I complained about throw loops once
Anonymous No.718002803
>less capable of learning even the simplest of fighting games than sub 17 year old teenagers
Grim state of this board
Anonymous No.718002827 >>718003270
>>718002673
Its not whether the AI is dogshit or not, its just learning some basic key points from the AI fights and then applying what you have learned to player vs player fights. Its about building up that pattern recognition for the moves the very least so you know what you can punish with what combination.
Anonymous No.718002848 >>718003151
>>718002076
It's just nice when things work and I don't have to be frustrated to work through it
Anonymous No.718002902
>>718001349
isn't it common knowledge that these combo challenges in basically every fighting game are just that, challenges, shit you will likely never use in an actual setting
Anonymous No.718002924
>>717988701
>whitoid makes excuses for why he can't be held responsible
way to prove the other poster right
Anonymous No.718002958 >>718003038 >>718005384 >>718006459
>>718002397
>there is a difference between having a block button and having blocking
This level of autism is why people don't like playing with you guys.
Anonymous No.718002992 >>718003057 >>718003125 >>718003134 >>718008036
>>717992510
>FPS games don't require a degree in rocket science to play.
As someone who has played way more fighting games than FPS games, it is infinitely easier to learn a fighting game than it is to be good at CS. CS is an insanely hard game.
Anonymous No.718003038
>>718002958
>retard is dumb and stupid
>cries when pointed out as such
>posts tranny comic
Anonymous No.718003057 >>718003210 >>718003270 >>718003414
>>718002992
is it because the game is harder to play or because you as an individual have less impact on the outcome of a match
Anonymous No.718003125 >>718009967
>>718002992
You don't play shit mahirotranny
Anonymous No.718003134
>>718002992
>having the most minor amount of trigger discipline and situational awareness is too hard for a fgcfag
Like clockwork.
Anonymous No.718003151
>>718002848
> Being this mentally ill has to have a cope button.
Ahhh the irony.
Anonymous No.718003210 >>718003360
>>718003057
Somebody has never carried a game of CS 1v5.
Anonymous No.718003219 >>718003275 >>718003556
>>717988161 (OP)
It's pretty pathetic that the only way fighting game threads have a chance at reaching bump limit is to pick fights with other genres or some other bait that's already been done hundreds of times. And if you try to make a thread for only one fighting game specifically? Archived within 20 posts. Do you guys even play your own genre or just like to larp and argue for the sake of it
Anonymous No.718003270 >>718003354 >>718003501
>>718002708
"game isn't fun" does not mean "i'm mad about losing", it means "game isn't fun"

if you play Microsoft Flight and tell someone "actually I don't give a FUCK about jets, FUCK this genre i'm going back to Monster Girl Quest" current players of that will just go "ok king btw they ported Paraphore to HTML5" not shit on you for not knowing optimal ILS usage or reading about radio procedure

they do the latter if you insist on keeping playing and play badly but if you're just like "flying isn't fun for me" they'll just go "ok bye"

>>718002827
>its just learning some basic key points from the AI fights
yea they'll be the wrong points because AI in fighters usually sucks ass. you'd learn more in training mode using the more advanced settings

>>718003057
nta but CS specifically is a dumb game and the risk/reward for everything is incredibly skewed because no respawn. i once asked a net cafe clerk for my money back because I went in to play CS, died once, and the match took TWENTY MINUTES to finish up
Anonymous No.718003275 >>718003525
>>718003219
Have you considered posting in the threads you cry about dying instead of being a whiny hypocrite faggot?
Anonymous No.718003317
>>717988382
Both of them, as it turns out
Anonymous No.718003353
>>718000394
>>717994129
Oh, now how did you get into this thread. Come on, let's get you back to the home. Matlock is on, doesn't that sound nice?
Anonymous No.718003354
>>718003270
>tranimefag too dumb to fly planes
lmao filtered and coping hard
Anonymous No.718003360 >>718003438
>>718003210
not him but you basically cannot carry a cs match 1v5 if the enemy team is actually competent, like yeah you might get some rounds on T side but if they know what they are doing 1v5 CT side is literal hell
Anonymous No.718003414 >>718003556 >>718008036 >>718016665
>>718003057
CS is genuinely harder to play, like mechanically, it takes a lot longer to get really good at, ill probably never hit that point. The methodology for getting better is similar, give it a try if you ever played fighting games, like for real, and not mashing with your little brother. Being competitive is a transferable skill between genres, people are bad because they want don't want to be good enough. I think an interesting difference between CS and fighting games is instead of just learning characters and match ups, maps are a big factor and you can be good at one map but suck at another. There's more to learn and it makes the skill ceiling feel infinite.
>>718001507
Is this nitroplus
Anonymous No.718003438
>>718003360
You can.
Anonymous No.718003467
>>717988161 (OP)
But dp isn’t hard?
Anonymous No.718003501 >>718003674
>>718003270
Because those genres are two different things.
> Flight sim: Immersion and vibes and pretending to be a pilot.
> Fighting games: Competitive 1v1 sports-like environment and mindset. (ditto for FPS games but team based.)
A lot of older generation fighting game players were also involved in real martial arts believe it or not.
Anonymous No.718003525 >>718003584
>>718003275
I don't play fighting games so I don't give a shit about your dead threads
Anonymous No.718003535 >>718003659 >>718003670
>>717988161 (OP)
>taking time out of your life to practice a skill, probably hoping to master it one day
>it's a video game

kids are fucking retarded lol
Anonymous No.718003556 >>718003656 >>718003687 >>718003760 >>718005219
>>718003219
most of the FGC is just stream monsters who, assuming they even play the game, are hardstuck in the lowest ranks

>>718003414
>hitscan weapons only game takes more skill than anything else
lmao even tf2 is harder
it's literally just that dying is very punishing in cs and go specifically had knowledge check "recoil patterns". that's it. thats its only claim to being "harder" than any other fps
Anonymous No.718003584
>>718003525
Sounds like somebody is assblasted for being called out.
Awwww what's the matter faggot can't make your safe cope post about how nobody respodns to sincere threads?
How about you try doing it yourself instead of making the same whiny fucking faggot posts.
Anonymous No.718003623 >>718003742
>>717994879
>1v1 shooters haven't been relevant in 20 years mate
fighters haven't been relevant ever.
Anonymous No.718003656 >>718003760
>>718003556
I always thought GO's recoil was stupid.
Anonymous No.718003659
>>718003535
>posts on 4tran
Anonymous No.718003670
>>718003535
Real life sucks if you haven't looked outside your window recently.
Anonymous No.718003674 >>718003880
>>718003501
>Immersion and vibes
maybe I should have used DCS as an example then, or possibly milsim games

milsims have the biggest autists but if you insist you just wanna rocketjump around they will just tell you to fuck off and go play quake then, not that you lack the COURAGE AND LE GUMPTION TO LE PLAY TO LE WIN required for ArmA

>A lot of older generation fighting game players were also involved in real martial arts believe it or not.
holy delusional cope
Anonymous No.718003687 >>718003770 >>718003807
>>718003556
>hitscan weapons only game takes more skill than anything else
Are you implying shooting rockets at the floor make an fps harder? I don't understand.
Anonymous No.718003742 >>718003838
>>718003623
Yet /v/ cries about fighting games being too hard every day.
Seems weird to do for something that isn't relevant.
Anonymous No.718003760
>>718003656
>>718003556
> Knowledge is lé bad because...
> I SUCK AT VIDEO GAMES AND HAVE DIFFICULTIES LEARNING.
please...
Anonymous No.718003770 >>718003809 >>718003845
>>718003687
>movement tech that requires specific timing makes the game harder
Yeah?
Anonymous No.718003807 >>718005219
>>718003687
no hes implying that having to account for projectile travel time and shit is harder than just "aim at guy and click"
Anonymous No.718003809 >>718003879
>>718003770
>movement tech
>shooting the ground
Anonymous No.718003838
>>718003742
>Yet /v/ cries about fighting games being too hard every day.
Anonymous No.718003845
>>718003770
Eh... I don't know if learning a rollout in tf2 is even 1% as hard as learn the proper angles in a CS map. This seems like an asinine hill to die on.
Anonymous No.718003879 >>718003925
>>718003809
Correct, generally while you're at the apex of your jump. And you can creatively combine it with blasting off of other surfaces that are near you in a lot of games too. It usually increases the speed and requires finer camera control. There's a whole bunch of things.
Anonymous No.718003880
>>718003674
> Delusional cope.
Maybe in your brown country. If you had been in a martial arts club in 00s or 10s in a white country, hell, the black belts would've probably had played Tekken 3 or some Street Fighter the very least. Literally my experience with it.
Anonymous No.718003898 >>718004118 >>718004293
Aim labs is a meme and cheating is endemic to online gaming.
>HELLO YES, I WANT TO PLAY VERY REAL FPS GAME WHERE THERE IS RANDOMLY PLAYER CHARACTERS THAT 2 FEET TALLER EXISTING IN THE SAME XY COORDINATE AS OTHER ENEMY GAMERS.
>THIS IS A REAL COMMON OCCURANCE IN COUNTERSTRIKE AND KNOCK OFFS OF COUNTER STRIKE
Anonymous No.718003925 >>718003978 >>718004030
>>718003879
This might surprise you but shooting other people is harder than shooting the ground.
Anonymous No.718003978 >>718004037
>>718003925
And shooting at people while flying through the air from your rocket jumps is even harder.
Anonymous No.718004030
what always gets me is how delusional the fgc is about thinking teir genre is in any way unique

>le PowerLine(tm)
been a thing forever and they're dogshit no sysadmin will ever let you use in a real office
>le rollback/predictive netcode
been a thing in every other genre since forever
>le fightstick
every genre has widget devices and Arcade Enjoyers of all sorts have had arcade sticks since arcades existed
>le animation cansels
almost every game has these somewhere

what am i missing. mixups? oh wow the enemy expected one thing and you did another. wow. so unique. normies could never handle

>>718003925
now imagine it if your munitions had travel time!!
Anonymous No.718004037
>>718003978
Nah you see that's not shooting the ground like you're trying to jerk off about.
Can't believe quakfages still try to pretend missing is actually heckin deep gameplay.
Anonymous No.718004107 >>718004151
>fgc cope has gotten so delusional that they have forgotten that in shooting games, you have to shoot at other players
Anonymous No.718004118
>>718003898
>FPS GAME WHERE THERE IS RANDOMLY PLAYER CHARACTERS THAT 2 FEET TALLER EXISTING IN THE SAME XY COORDINATE AS OTHER ENEMY GAMERS.
what?
Anonymous No.718004137 >>718004203 >>718004219 >>718004293 >>718004401 >>718005495
>fighting games
>rollslop
>counter strike
What is it about these games that causes its adherents to throw fits when someone doesn't care for it? I've never had a sports or RTS fan flip the fuck out whenever I said I didn't find the genre fun.
Anonymous No.718004151
>>718004107
Worse, it's a quakefag trying to act superior
Anonymous No.718004203 >>718004364
>>718004137
Elitism just happens. Back in the day RTS players absolutely looked down on MOBA players for playing a derivative simplified version of their genre. RTSfags just aren't on top any more so we have to be nicer these days.
Anonymous No.718004219 >>718004452
>>718004137
If you didn't care you wouldn't be posting.
Anonymous No.718004293 >>718006098
>>718003898
i wouldnt call it cheating and in fact it probably doesnt help much except maybe if you play a shooter with non-hitscan and need to get used to travel times/leading shots

same energy as that old millia blocker flash game; while you are trying to react to the mixup, actual players just fuzzy block.

>>718004137
they have nothing in their lives except for being "good" (silver league) at a video game most people find abhorrently unfun
and because most people find the games unfun and thus not impressive to be good at, the rollslop SNK hitscanner becomes even more RATTLED and doubles down on their unwarranted self importance
Anonymous No.718004364 >>718004474
>>718004203
To be fair, "back in the day" when RTS games were still relevant but MOBAs existed, the MOBAs available were not nearly as complex as they are now and were in fact just RTS with only one unit per player.
Anonymous No.718004401
>>718004137
> Rollslop: Low-IQ friendslop.
> Fighting Games: Take actual skill to learn all of the mechanics to be effective at the game and has a passionate scene behind it that will mutilate you on the screen 1:36 before you get a go causing salt to the fags who can't play them and can't deal with losing.
> Counter-Strike is the baby's first competitive FPS game in most of western world and builds a toxic as fuck low IQ player base that are gambling addicts, drugtards and losers.
RTS genre is dead and the fans know its the MOBA season and they understand its a shit genre you have to grind for hours "to get good at" with no great incentive behind it unless you go pro or play with friends in the ranked matches.
RTS is just RTS, its a casual genre on its own nobody takes too seriously where your APM is the glorified carrot on the stick.
Anonymous No.718004403 >>718004524
>>717988161 (OP)
aiming is just really universal and has been in 3D games since day one with camera movement and stuff like OoTs Bow, meanwhile a DP motion is just a strange thing on the face of it, it's not actually hard to do but only fighting games actually uses them so if you're not playing fighting games you never get exposed to them and because of they're so alien and the fact people think fighting game players are all pros thanks to those being the clips being shared they write it off as something super hard and even outdated because fuck spending some time learning a control method that isn't the standard cookie cutter unreal engine preset I guess.
Anonymous No.718004452
>>718004219
esl-kun, to say you "don't care for" is to say you have active disdain for it, not that you are totally uninterested
Anonymous No.718004474 >>718004624
>>718004364
To be more precise we're talking about 2010-2011 where Twitch and Starcraft 2 E-Sports started blowing up, with LoL taking over the scene shortly afterwards and Valve also pumping fuckloads of money into DotA2 tournaments to get eyes.
Anonymous No.718004524 >>718005383
>>718004403
>because fuck spending some time learning a control method that isn't the standard cookie cutter unreal engine preset I guess.
this but unironically. if you handed me an FPS that uses the numpad to aim, I ain't playing that shit, we have fucking mice these days
Anonymous No.718004601
>>717989654
Who says I'm not jacking off and learning combos at the same time
Anonymous No.718004624 >>718004763 >>718004765
>>718004474
>Starcraft 2 E-Sports
this was the most astroturfed shit in gaming until DEI slop, maybe ever
Anonymous No.718004674
>>717992531
I don't feel that much difference doing motion inputs in ST compared to 3s honestly, they feel about the same
Anonymous No.718004763
>>718004624
A lot of people played Starcraft and Starcraft 2 that I've talked to, I don't know what you are on about. The marketplace wasn't as rigged with all of the bullshit DEIslop currently and the China marketing schemes you have now. Things pre 2010 were more organic than now, sure there might have been advertisements and bots but it wasn't as aggressive as today, if people fell for marketing it was just natural and not pushed propaganda.
Anonymous No.718004765 >>718005049
>>718004624
I'd say it was pretty popular as far as gaming spheres went, most people knew about it and it drew crowds. It was novel for the time.
Anonymous No.718004785 >>718005239 >>718005314
>>718000837
>arbitrary
they aren't arbitrary. the motion input system is tied to what's fast at during different actions. The DP motion in OP's picture is really powerful for reacting while advancing since you're always buffering the first input by default, so you literally have more time to effectively react to someone jumping to you.
>>718001191
>seismo jump cancel chaining by doing 62369P 62369P
>he doesn't know about gatlings or L -> M - > H
combos in fighting games all have rhythms and a flow from lighter to heavier attacks. you can end with a light attack because it's easy to do another combo of lights without committing too hard. you an end with a heavy attack because it does more damage, knocks them down, and puts you in a position to force the opponent to respond to difficult stuff.
fighting games have a "different" language for sure, but if you start listing out shooter mechanics like
>+1 in chambers
>spread
>first shot / burst accuracy
>dash canceling
>weapon swap tech
>crosshair placement and sightlines where you can see them but they have a hard time seeing you
>slicing the pie
and so on, you realize that *actually* playing a shooter is very technical, or that fighting games are as simple as
>punch the other guy without getting punched lol
if you just insist that FPSs are about "shoot the other guy without getting shot lol"
Anonymous No.718005049
>>718004765
I didn't even watch it and I wasn't that into the whole pro scene but I had heard of Zerg-Rush due to the meme being referenced elsewhere.
Anonymous No.718005219 >>718005965 >>718007073
>>718003556
>>718003807
I really don't understand where the meme came from that projectile weapons are inherently harder than hitscan or that hitscan doesn't require skill. Even Quake players appreciate good rail shots and focus a lot on LG accuracy. I can even quote Rapha saying he thinks CS requires better aim.

https://www.youtube.com/watch?v=LM3sS4WSSKQ
Anonymous No.718005239
>>718004785
>>he doesn't know about gatlings or L -> M - > H
in SF4? for playing viper? did you even play the game?

also
>+1 in chambers
>spread
>first shot / burst accuracy
these are all intuitive if you know how guns work irl
>dash canceling
>weapon swap tech
intuitive the first time you try to switch weapons whilst doing something else or sprint and realize "hey certion actions take priority over other animations, neat"
>crosshair placement and sightlines where you can see them but they have a hard time seeing you
>slicing the pie
literally just having basic spatial awareness
>[fighters are about] punch the other guy without getting punched lol
>FPSs are about "shoot the other guy without getting shot lol"
both of these are true
Anonymous No.718005246 >>718007776 >>718021443
Why bother learning fighting games when there's a 25 year gap in knowledge checks?
Is it dependent on the game?

Streetfighter feels more forgiving in that aspect compared to Tekken from my limited experience (not bait, pls no aggro)
Anonymous No.718005314
>>718004785
You forget however that it all boils down to:
> Point and Click Games including FPS games are very easy in concept.
> Action games are difficult to learn because of their mechanical complexity usually attached to them.
> You could argue platformers are prime examples, they might be simple in idea of you need to run and jump over obstacles and clear the path but you need to time it perfectly.
> SHMUPs are simple as just moving the other direction from the bullet and shooting down the boss and bombing when the screen gets too hectic to dodge and rest of it is about memorization.
Its all about memorization for the action games, for Point and Click its more about twitch reflex which is easier.
Anonymous No.718005360 >>718005496 >>718005572 >>718005736 >>718006425
>a board that supposedly hates casuals complaining about stuff literal dogs can do
Anonymous No.718005383
>>718004524
this guy would boot up katamari and smash the console because he'd have to use both sticks at once to move
Anonymous No.718005384 >>718005485 >>718005907 >>718006067 >>718006274 >>718006459
>>718002958
>Talk about fighting game players being bad at teaching/selling genre and say story that is likely bullshit about a friend getting you a to play a db fighting game and teaching nothing but a block button
>get called out about no recent db fighting game having a block button so entire story seems unrelated to fighting games
>UHM AUTISM MUCH?!
kill yourself. Everyone post mains(I quit Tekken 8 and started playing 2d fighters only after April 1st.)
Anonymous No.718005460
>>717988161 (OP)
you have the requisite skill that you can guess now :) have fun :)
Anonymous No.718005485 >>718006401
>>718005384
Block button is back and down back.
Anonymous No.718005495 >>718005965
>>718004137
>fighting games
People get filtered because they require developing a specific skill set, and the process of developing it entails a lot of frustration. You can only blame yourself for your failures, and you WILL fail because fighting games will ideally always have a 50% or so win rate.
>Souls games
People have convinced themselves that they're bad because FromSoft achieved mainstream popularity with Dark Souls 3 and Elden Ring. The games also do not hold your hand at all, even Elden Ring, and trust that the player will figure out how to play them through trial and error and experimentation, which leads to a lot of people getting filtered when they're unable to do so even though the games are ultimately pretty simple. Mostly boils down to "Stop liking this thing I don't like".
>CS
CS requires a different skill set than many other FPS games, rewarding map knowledge, situational awareness, and strategic thinking more so than many other FPS games. People get filtered because CS's popularity and competitive focus make it a demanding game to learn and difficult to play casually. CS2 also has a serious cheating problem that justifies any hatred of the game.

Oh, sorry, you were talking about people who bitch about people not liking them, not people who bitch about liking them. Well, too late.
I don't like CS at all, personally.
Anonymous No.718005496
>>718005360
>moves ears on hit
CUTE
Anonymous No.718005572
>>718005360
>supposedly hates casuals
I don't know when exactly this changed, but it changed. People now pride themselves on being casuals, not remembering how casualization was ruining games for years.
Anonymous No.718005736 >>718005783 >>718009207
>>718005360
/v/ doesn't hate casuals. This board is absolutely full of them and they don't even try to hide it anymore. Anons openly yearn for games to be dumbed down and complain about any game requiring an ounce of effort or thought from them. The average normalfag probably cares about and puts more effort into video games now than /v/.
Anonymous No.718005783
>>718005736
I get called a sweat for winning in FPS games thoughbeit funny enough.
Anonymous No.718005907
>>718005384
I mainly main Asuka in Tekken because she's fun and grounded.
Anonymous No.718005965 >>718006401 >>718009631
>>718005219
>lower movement speed and hitscan weapon is harder than high movement speed and needing to lead shots
i will give him that headshots don't really matter in quake so you have a bigger target to hit but CS is not a twitch aiming game and OW just has dogshit netcode and aim does not matter. never played fortnite but i'd assume it requires pretty good aim just because of the openness of the map and need to acquire and fire quickly

>>718005495
>You can only blame yourself for your failures, and you WILL fail because fighting games will ideally always have a 50% or so win rate.
AIEEEE FUCKING WIFI PLAYERS AUGHHH THE MONITOR REFRESH RATE OMG I GOT ROLLBACK MOMENT'D AUGHHHH ARRRRR MATEYS
shaddap retard fighting game players pass the buck when they lose just as much as everyone else. for every person going "what a nigger team" in CoD4 there's some faggot playing SF6 bitching about wifi indicators and "NRS characters". daily reminder that fucking DSP went to EVO for SF2

and noobs dislike CS because at low levels games take forever and dying puts you out of the game for like 10 minutes (less of an issue in high level play but the literal frustration of most of your gaming time being spent in spec would lea people to believe their time is being wasted and grow resentful towards the game and move on to something where they spend more time actually playing instead of gitting gud)

souls is its own thing and just has janky movement people end up bouncing off of when they fall off a cliff during the tutorial or take twenty seconds to get on a ladder only to get hit off it by a skeleton or something. less of a problem as the series went on but From is not known for making good snappy movement
Anonymous No.718006067
>>718005384
Ramlethal Valentine
Anonymous No.718006098 >>718006172
>>718004293
You're missing the point dumbass.
Aimlabs is a joke.
There is no magical threshold where playing a shooting gallery hard enough is going to magically make you start looking through walls like Best Streamer Of Game
Anonymous No.718006172
>>718006098
>Aimlabs is a joke.
yes. i agree.
>same energy as that old millia blocker flash game; while you are trying to react to the mixup, actual players just fuzzy block.
Anonymous No.718006274 >>718006387 >>718006459
>>718005384
>UHM AUTISM MUCH!?
You're not beating the allegation so far by "calling out" that I forgot how you actually block in a game I played for 30 minutes.
Anonymous No.718006387
>>718006274
the only argument the fgc ever has is "you're bad therefore you're wrong", idk why you're surprised by this outcome
Anonymous No.718006401
>>718005485
You are an idiot and if you are the one who posted the story you are considerably dumber than your friend.
>>718005965
>SF6 bitching about wifi indicators and "NRS characters
You genuinely have zero idea what you are fucking talking about and even if you didn't post that that bit to show it the goddamn sf2 Evo shit from two fucking decades ago did.
Anonymous No.718006407
>>717988161 (OP)
if fighting games were 3rd person like For Honored for example id play em, maybe even 1st person if someone can make it interesting
but the genre is so fucking stale and boring
FPS is way more dynamic than fighting games
Anonymous No.718006425 >>718006459
>>718005360
Enter a thread about difficulty settings or save states and you'll quickly realize that is not the case. Also notice the amount of gacha threads in the catalog
Anonymous No.718006459 >>718006652 >>718006690
>>718006274
>>718005384
>>718002958
>>718002397
>>718001891
didn't the budokai series all use button to block

https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Defense

>>718006425
what's wrong with save states? sometimes i dont wanna play anymore and want to just drop a quicksave and come back later.
Anonymous No.718006573 >>718006654
>>717989254
you absolute fucking midwit. there are maneuvers in shooters that require dexterity of the same kind that are just impossible to perform without it. if you think of these maneuvers you can perform as "techniques" or "options" then its not different at all. the same way you can fail to execute coin-flip parries in ultra kill whilst doing movement you can fail to do a dragon punch anti-air. A better comparison would be tech in melee. if you dont have the right precision you wont be able to do a Shine out of shield or a shield drop from a platform. and you are gated from some of the best defensive options in the game. is the difference really in how many inputs are used? because shine out of shield requires a couple button presses and stome stick motions.
Anonymous No.718006652 >>718006716
>>718006459
It was Fighter Z. You block in that game by backing up. Technically not a "button" if you're autistic.
Anonymous No.718006654 >>718007625
>>718006573
being gated from some options is not the same as being gated from literally the basic mechanics of the game
Anonymous No.718006690 >>718006961
>>718006459
I don't really mind people using it like that as I do those who savestate after every attack a boss throws
Anonymous No.718006716
>>718006652
what if you play on cheatbox?
Anonymous No.718006886
>>718000464
Yeah, it's really fucking tough to get a new player in if you're experienced. A much bigger factor for why team games are more popular than the retarded cope about being able to blame your team is just the fact that I can play a shooter with a friend whose never played one and both of us can have a good time.
Anonymous No.718006961
>>718006690
well that is just silly and imo gets harder than just playing normally. though ill admit i savestate before hard parts, or before obvious decision points so i can go back down another branch (or just take the L and watch a funny nonstandard gameover without navigating through 900 menus to get back into the game)
Anonymous No.718006990 >>718007075 >>718007371 >>718007536
I can't believe
Anonymous No.718007070 >>718007429
that fighting games
Anonymous No.718007073
>>718005219
>I really don't understand where the meme came from that projectile weapons are inherently harder than hitscan or that hitscan doesn't require skill.
Seconding this, mainly since most projectile weapons don't have a point-sized hitbox but rather something larger. Plasma gun in Quake was always super powerful.
Anonymous No.718007075
>>718006990
Fucking impossible. I need to take a got dayumn community college course to be able to read this
Anonymous No.718007080
>normies cant play fighters because you cant blame your team
OH FUCK OH NO OH FUCK FUCK FUCK AIEEEEEEEEEEEEE
Anonymous No.718007238 >>718007429 >>718009364
would lock and gatekeep people out of basic moves like this
Anonymous No.718007371
>>718006990
>charge characters are slowly getting deleted from fighting games
>soon I will have to play fucking FIFA to fill the void
Anonymous No.718007429
honestly the biggest filter about special motions in fighters is that 99% of fighters have dogshit input interpreters for the analog stick.

normies n' noobs want to use the analog stick, but it's fucking bait. your shit will never come out properly, you get random jumps all the time, it's just ass. the dpad on a 360 styled controller is just in a bad spot to use for movement (esp. if you're already used to the analog being for movement) and PS dpads are notoriously mushy and awful and their physical design makes diagonals difficult.

>JUST LE MOD IT/GET A FIGHTSTICK/GET A HITBOX
it's a pretty shit game if it's not playable on console with the standard console controller and when the game is 70$ before having to buy a "season pass" every year or individual DLC just to use all the characters and then you need a 100-200$ peripheral just to do basic movement properly, that's a big ask.

>>718007070
>>718007238
case in point -- people tolerate this because they're actual analog inputs and the interpreter/buffer in skate isn't complete dogshit
Anonymous No.718007530 >>718007617 >>718007730 >>718014917
>>718001143
Anonymous No.718007536
>>718006990
someone post the sf4 webm of someone doing literally down, neutral, down forward, neutral, forward, then punching three times
Anonymous No.718007617 >>718007797
>>718007530
>filename
gimme the footage
Anonymous No.718007625 >>718007737 >>718021346
>>718006654
is dragon punch really a basic mechanic? its a special move. if youre really bad at aiming in ultrakill youll never hit the coin toss and youre locked out of using an entire gun in your arsenal one that at the time you get is like one of your 3 guns total. its not like DP is your only anti air tool or even the best one for every situation.
Anonymous No.718007730 >>718007797 >>718011118
>>718007530
>filename
gonna need a link to the game
Anonymous No.718007737 >>718008263 >>718011717
>>718007625
>is dragon punch really a basic mechanic? its a special move.
yes, for some characters

ultrakill is a bad counterexample since it's also explicitly designed to be LE HIGH SPEED NOOB FILTER BOOMER SHOOTER and that specific level exists to punish you for not using the super speshul coin tech
Anonymous No.718007776 >>718009139
>>718005246
>Why bother learning fighting games when there's a 25 year gap in knowledge checks?
Only true for old niche games with single digit player counts.
In games like sf or tekken pretty much everyone you verse is also a noob until you climb the ranked ladder.
Just make sure you play ranked. The low ranks are there to protect noobs from getting matched up against veterans.
Anonymous No.718007797 >>718007943 >>718007952 >>718014917
>>718007617
>>718007730
Demon Sword: Incubus
Anonymous No.718007937 >>718017481
>>717994129
1v1 shooters like what, outdated dead shit like Quake?
Name a single 1v1 shooter that has come out in the last 5 years and was actually successful.
Anonymous No.718007943
>>718007797
>50% off
might have to buy before mastercard nukes it
Anonymous No.718007952 >>718008152 >>718011118
>>718007797
>no mention of dogs in the top search results
>game looks pretty bad on its own merits
why can't someone make an eroge that is also actually a good game
Anonymous No.718007973 >>718009061
>>717988161 (OP)
>try to shoot opponent in FPS and miss
>”Oh looks like my aim was off. I’ll get it next time.”
>try to do whatever input in a fighting game and it doesn’t come out or a completely different move comes out
>”Ok. Was I too fast? Too slow? Was my angle off? What does doing it correctly feel like? What am I doing wrong?”
There’s a clear difference.
Anonymous No.718008036
>>718002992
>>718003414
>point and click too hard
tbfamma cs players always were ultra retarded, even way back then.
Anonymous No.718008097 >>718008237 >>718008316 >>718009604
why does aimlabs have more players than every non sf6 fighting game combined..
Anonymous No.718008152 >>718008231 >>718011118
>>718007952
gotta get the patch
and to be honest there's only one really good dante/vergil esque fight, a couple ok bosses, and the rest is just liquid shit. Combos are still fun though.
Anonymous No.718008231 >>718011118
>>718008152
i will just go to my usual zoophilia sources and play real video games
Anonymous No.718008237
>>718008097
the absolute state
Anonymous No.718008263
>>718007737
at least your logic is consistent. if both dexterity checks are equivalent then thats fine with me.
Anonymous No.718008316
>>718008097
because every non sf6 fighting game keeps changing the fundamental nature of the game every patch
Anonymous No.718009061
>>718007973
Just get good retard. There isn't any improvement without SUFFERING and BLOOD and SWEAT and TEARS and if you were SERIOUS about WINNING you would figure it out!!!!!!!!!!
Anonymous No.718009139
>>718007776
>smurfs dont exist
Anonymous No.718009207
>>718005736
for /v/, gaming is an aesthetic choice and not a pass-time
Anonymous No.718009364
>>718007238
Does it actually matter which of these you pull off though?
A casual can just flail on the stick and get SOMEthing cool.
Anonymous No.718009419 >>718009593
>>717988161 (OP)
I play both fighting games and shooters, aiming your gun is just more intuitive than learning special inputs, so casuals are more receptive to it. plus shooters don't have this weird reputation of NEEDING to do aimlabs before playing against others, where for some reason everyone thinks you need to spend one bazillion hours in training mode in a fighting game before you're allowed to play even one set.
Anonymous No.718009593 >>718009774
>>718009419
>where for some reason everyone thinks you need to spend one bazillion hours in training mode in a fighting game before you're allowed to play even one set.
the fgc does this

go try to get a game of GG off someone, if you're new they'll tell you to go read the entirety of dustloop before even booting the game and if you can't nail at least 97% of SB inputs don't even go online
Anonymous No.718009604
>>718008097
shooters aren't a niche genre of game?
Anonymous No.718009631 >>718009936
>>718005965
>lower movement speed and hitscan weapon is harder than high movement speed and needing to lead shots
Yeah, that's what the pro Quake player thinks.
>i will give him that headshots don't really matter in quake so you have a bigger target to hit
Projectile weapons also generally have much more lenient hitboxes in general even before you factor in potential splash damage. I remember people hated Hanzo far more than Widowmaker on OW's launch despite being a weak character because he'd OSK people without even actually hitting them, just like the Lucksman in TF2 but OW actually had a killcam to really rub it in people's noses kek.

I don't really understand why people think leading shots, especially with how generous projectiles usually are, is something that's super hard and elevates it above hitscan. You pick it up pretty quickly just by using the weapon. You can also usually force yourselves into ranges where it doesn't even really matter. Lots of good projectile use is also just using the travel time to cover angles without even really caring if somebody's there. I dunno, like I said, even Quake players care about LG% and will focus on it.
Anonymous No.718009736 >>718010089
Guys, I've got the itch to get back into fightans. I used to play a lot of MvC 1, 2, and 3. Why does comboing in Street Fighter 6 feel so awkward and foreign to me? Some of the inputs combo intuitively, but some require some awkward buffer timing? How do I master corner molesting someone? How do I git gud at this game?
Anonymous No.718009774 >>718010012
>>718009593
the fgc does not do that, you can learn ONE bnb and go online into ranked to fight it out with other scrubs. maybe if you tried to go into private matches against people who do actually play that could happen, but that's like getting mad you walked onto a basketball court with the Lakers and they tell you learn how to play before stepping into their court after getting your ankles broken 20 times in a row
Anonymous No.718009936
>>718009631
no one says it's "super hard", just more hard than hitscan. It also relies a bit on your precious fgc MENTAL STACK with slower-travelling projectiles or longer ranges.
Anonymous No.718009967
>>718003125
I actually truly do have over 2000 hours in fightcade. I don't play them any more because its a big timesink and I was starting to have wrist problems, and also I was generally just depressed about the future of the genre and not enjoying new games.

The games I played are

>ST
Ryu
>Alpha 2
Rose
>KoF98
Beni, Iori, Athena
>VSP
Random select
>Vsav
Demitri
>Jojoban
Chaka
>Karnovs
Mizoguchi
>MvC1
Wolverine/Red Venom
>MvC2
Scrub, Spidey/Thanos/Ken
>SFIV
Ibuki
>SFV
Ibuki
>Strive
Leo

This is the only fightan webm i have saved on my new SSD because I thought it was too funny to part with.
Anonymous No.718010012
>>718009774
Bro you are not even Grand Master stop posting on my thread.
Anonymous No.718010089
>>718009736
>How do I master corner molesting someone
pick a character with a throw loop and learn how to punish throw tech attempts. as for combos SF uses links alot which can be weird if you're used to hyper fighters because normals and special moves flow into each other much easier.

https://glossary.infil.net/?t=Link
Anonymous No.718010095
>>717988161 (OP)
the entire strategy in competitive fps is to convert situations from dexterity checks to knowledge checks. Knowing angles, timings, items, damage values, etc.
Anonymous No.718010274 >>718010357 >>718010545 >>718010832 >>718010926
>>717988161 (OP)
Fighting games are lame because they're all just copies of each other. It has drastically less variance than most genres because fighting game players are autistic faggots that are obsessed with sacred cows that every game needs to include. There's a handful of fighting games that do stuff appreciably different than other fighting games and they tend to be pretty popular (i.e. Smash, which doesn't count as a fighting game because it does things different).

In shooters there's arena shooters, milsim, hero shooters, CoD-likes, TPS, RPG shooters, etc.
In fighting games you just have 2D vs 3D and occasionally different shit like platform fighters or "Our gimmick is you only have one HP but it's basically just a normal fighting game."
On top of that, shooters often have a bunch of different competitive game modes. CTF, KOTH, MVP, payload, TDM, DM, kill confirm, gun game, conquest, etc. that add spice to an already more varied genre. Other than Smash I can't really think of any fighting games that have meaningful alternative game modes for competitive play (because usually the alt modes are all single-player shit like a tacked-on campaign or challenges). It's always just "kill this nigger before he kills you."

Smash is the most popular fighting game and it's also the one that's willing to have different game modes, willing to do something different than other fighting games, and isn't obsessed with the same sacred cows. That's probably a big part of why it's so popular, on top of the brand recognition and shit.

Fighting games are too obsessed with giving you some faggot Karate Guy that throws Hadokens out because every other fighting game also has it. They're obsessed with frame data and the same inputs that have been in games for 30 years. They need to all play the same so autistic FGC players can immediately stomp newcomers. Because that's what fighting games are. It's an incestuous, uninnovative mess populated by autists.

t. Soulcalibur player
Anonymous No.718010357
>>718010274
>man who doesn't know the first thing about fighting games acts like he knows everything about fighting games
nice 200 word essay retard
Anonymous No.718010486
>>717992812
This is a cope from someone that has never played a fighting game but thinks it’s impossible because you see motion inputs as a new language. You can absolutely have bare minimum combos and mostly neutral that can carry you high into online ranks. I’ve literally seen it myself. I’ve run into a gief player on multiple occasions that just refuses to use DR for fucking anything and somehow stays in the high 1500MR’s. Hell Justin Wongs Menat was well known for playing like a faggot because all he did was stay full screen and zoning. No combos not crazy optimal punishes just raw neutral. Allot you guys need to be men with some hair on your chest and just admit you’re too fucking lazy to learn the genre. I wouldn’t even blame you because fighting games are fucking hard to be good in. But at least that’s more respectable than pretending you’re losing to meta characters and meta strats in fucking bronze.
Anonymous No.718010545
>>718010274
very true. just look at the current crop of fighters. they literally all rushed to patch in Slime Rush in some form
Anonymous No.718010676
>>717994030
You realize that you’re unironically asking for DEI right? In a genre that quite literally has done some of the most DEI shit to bring in faggots like you.
Anonymous No.718010832
>>718010274
>Smash is the most popular fighting game
Ah ah ah, a PARTY game, according to fighting game players.
Anonymous No.718010926
>>718010274
>t. Soulcalibur player
So a retard?
Anonymous No.718011118 >>718011505
>>718007730
>>718007952
>>718008152
>>718008231
I am never going to be able to quit reading this stupid website so long as I can continue to eavesdrop on conversations like this
Anonymous No.718011505
>>718011118
ok glowie but you can't stop me from banging animals/watching videos of other people banging animals
Anonymous No.718011717 >>718011830
>>718007737
>LE HIGH SPEED NOOB FILTER BOOMER SHOOTER
People who play games like Ultrashit or Doom Shiternal realize how bad they really are when they try to play multiplayer games.
ultrashit coin has a huge hitbox
doom eternal enemies have huge hitboxes as well
these games are very forgiving
Anonymous No.718011830
>>718011717
>people who play single player shooters can't hang in multiplayer shooters that require entirely different skillsets
holy shit no way? here I thought the imp from doom eternal behaved exactly like a bunny hopping player in quake
Anonymous No.718011972 >>718012562 >>718012634
>>717988382
I like fighting games, but I never got the logic behind the first claim. People blame external factors like connection or characters being unfair all the time in fighting games. Team games definitely give you an easier out, but a game being 1v1 doesn't mean everyone who plays it will stolidly accept every defeat as their own error and an opportunity to learn.
Anonymous No.718012046 >>718012146
>>717988161 (OP)
I have no horse in this race as i dont play either genre competitively, but the one thing i remember is that there was a study to see which kind of game genre helped a person's brain develop and shooters were among the ones that actually harmed brain development while fighting games were closer to the middle, not helping nor hindering it.
Anonymous No.718012136
>obsessed with frame data
This retard has zero idea what he's talking about but it's what I'd expect from "soul calibur player" whining about shit being not innovative and from a fan of a series that will likely never get another game again.
Anonymous No.718012146 >>718012368 >>718012470
>>718012046
You better link a source because there have been multiple studies showing the opposite.
https://sheffield.ac.uk/news/counter-strike-players-faster-decision-making-study-shows
Anonymous No.718012368 >>718012470
>>718012146
>reaction time is a replacement for IQ
unironic brainlet take
Anonymous No.718012470 >>718012539
>>718012146
It has been years at this point, and like i said i dont really care enough to have it saved it, it was just something that stuck with me.

>>718012368
Decision making is not the same thing as reaction time, different skill despite sounding the same.
Anonymous No.718012539 >>718012861
>>718012470
>faster

CS players are just stupid faster, wow
Anonymous No.718012562
>>718011972
it's just cope. There are a several other 1v1 genres and they do fine. Some like the sports games even lead the industry. The truth is most people don't think fighting games are fun compared to the other stuff they could be playing. That's why even stuff that sells well off of hype and legacy still struggle to retain players. Fighting games should just accept being niche instead of constantly putting out garbage that chases flaky casuals
Anonymous No.718012612 >>718012706
>>717988161 (OP)
It's really a mental thing and getting people to do it consciously. People do fighting game inputs all the time while playing other games. Take Mario for instance. Say you start running, duck to slide under a block, and then press forward to running again. Congrats, you just did a DP motion as accepted by most games. But tell that same person to do it with no mario and they'll fumble. It's like asking someone to explain how to tie a shoe. A lot will stumble for a bit because they don't remember how to tie a shoe, but their body learned how to tie a shoe.
Anonymous No.718012631 >>718012865 >>718013016 >>718013126 >>718013915 >>718014054
Play fighting game with friends IRL:
>ANON ONLY WON BECAUSE THAT MOVE IS CHEAP
>Wahhh my controller is broken you have the good one
(Swaps controllers)
>I just got too used to using a broken one switch me back
(swaps back)
>This game is stupid let's play goldeneye

Playing fighting games online:
>Winning the match
>OPPONENT DISCONNECTED
>Wining the match and he doesn't disconnect
>"BRO YOU ONLY WON BECAUSE MY PING WAS RED"
>Fight a guy on his own host with 0 ping while I have 250 ping and he barely beats me
>HAHA YOU SUCK DUDE CAN ONLY WIN WHEN I'M LAGGING

I stopped playing fighting games for over 10 years because I got tired of excuses and rage quits every time I beat somebody, but when I'd lose they'd play me until they lost and THEN make excuses.

Fuck man, I started playing fighting games again recently, first guy I fought online kicked my ass like I'd never even played the game before, I played him a few times and eventually started trying to mimic him. Took me a while to get his playstyle down, and tweak it to add in my own things.

>Fought him again a week ago
>Mother fucker RAGED OUT when I knocked him out in round 2 and blamed everything he could except himself
>Until that point, I actually kinda liked the guy and thought he was good at the game

TL;DR Fighting game fanbase is full of babies who can't accept a loss and go next. Shooting game lobbies are all no lifers or absolutely trash players and there's never a middle ground because of "skill based matchmaking" ruining everything forever.
Anonymous No.718012634 >>718021058
>>718011972
the FGC literally has started using cardboard boxes around their controllers because they blame their losses on "button sounds"
Anonymous No.718012706 >>718012946 >>718013131
>>718012612
>Congrats, you just did a DP motion as accepted by most games.
not really because sliding under that block takes more than 1 frame
Anonymous No.718012861
>>718012539
Hey, it might not be IQ related but its a good skill to have, specially in a moment of crisis.
Anonymous No.718012865 >>718013006
>>718012631
>skill based matchmaking
you've been posting this retarded schizo shit for years man
Anonymous No.718012946
>>718012706
What game have you been playing where a DP doesn't have more than 1 frame of input leniency? Games made in the last 17 or so years have massive frame gap where they allow to input moves.
Anonymous No.718013006 >>718013149
>>718012865
I have never posted in a counterstrike or fighting game thread on /v/ except maybe third strike threads.

Removing server browsers killed online FPS games for me. I was one of the ones that had several favorite servers I'd play on all the time, as opposed to playing with completely random people every single time I play.
Anonymous No.718013016 >>718013134
>>718012631
None of this ever happened and you are a schizo, true Fighting Game Players would never blame anything but themselves when they lose and are always humble when they win
Anonymous No.718013126
>>718012631
posting this on scrubquotes lmao
Anonymous No.718013131
>>718012706
Modern FGs give you just as much if not more time than it takes to slide if you were already running.
Anonymous No.718013134
>>718013016
Oh you.
Anonymous No.718013149 >>718013348 >>718013420
>>718013006
Bro I can punch that into the archive on /vg/ and get thousands of abhorrent schizo posts
Anonymous No.718013348 >>718013706
>>718013149
No cap bro? fr? bet senpai
Toddlers please go, school is starting again you should be getting ready.
Anonymous No.718013420 >>718013706 >>718013805
>>718013149
I can punch "skill based matchmaking" into google and get literally millions of results, are they all the same one guy
Anonymous No.718013470 >>718013669 >>718014647
>>717988161 (OP)
>>both are dexterity checks
Except in fighting games you have to remember movesets, remember what which enemy can do, know the first frames of every animation of every move of every character and know what to do in each of those cases. It's complex in its own weird primitive way but it's not a dexterity thing.
Anonymous No.718013669 >>718013851 >>718014987
>>718013470
and in tf2 i have to remember like 50 different weapons the enemy can have. why is tf2 a baby game then but fighters are for REAL AND PURE GAMERS WITH GUMPTION AND DRIVE etc
Anonymous No.718013706
>>718013348
>>718013420
Take your meds dude
Anonymous No.718013805
>>718013420
Yes.
Anonymous No.718013823
>>717994734
That's not intuitive
Anonymous No.718013851
>>718013669
Oh no the fact that only niggers play fighting games tells volumes, I'm arguing neither for not against fighting games, just that it's not a dexterity-based game genre
Anonymous No.718013852 >>718013976 >>718014024 >>718014280
Fighting game inputs aren't that hard, anyone who says they are a huge barrier for just starting out to play the game just doesn't want to bother trying to understand how simple they really are.

All the newer fighting games are also a lot more beginner friendly, some even have 1 button specials.

Personally, I feel 1000 times more frustrated with a shooter, because I can't go into training mode or replay after I lose, look at what killed me and find out "this is how I can beat it", because the answer 80% of the time is just that the other guy simply has better aim or a better screen with a higher refresh rate, so is not like I'm doing shit wrong, I just don't have 30 years of shooting games muscle memory.

Fighting games are more about knowledge, someone who knows simple concepts as blocking low / high, throwing to beat blocking, jumping to beat throws and anti-airing to beat jumping can beat any player that knows how to do special moves but has no fundamentals, without doing any special or combo themselves.
Anonymous No.718013915
>>718012631
what game
Anonymous No.718013976 >>718014046
>>718013852
>Fighting games are more about knowledge
Not really disagreeing but that's why I prefer games like Battlefield where you can have a morbillion angles to approach from or get approached from with hundreds of weapon combinations and vehicles, so it's not just "the enemy clicked you faster"
Anonymous No.718014024 >>718015279 >>718015505
>>718013852
Most FPS are about positioning and setup and map knowledge, not about twitch reflexes.
Anonymous No.718014046 >>718014131
>>718013976
Battlefield isn't a real video game, it's a casual timekiller.
Anonymous No.718014054 >>718014878
>>718012631
>TL;DR Fighting game fanbase is full of babies who can't accept a loss and go next
The players are also about 70% black, now I am racist as fuck but I'm not even making an assessment with that, that's just a fact
Anonymous No.718014131 >>718014351
>>718014046
Yeah but your CS:GO sure is a super cool and good shooter right, a game that literally has to reinvent recoil mechanics from any other game to give you the illusion of competitive difference
Anonymous No.718014239
>point and click games are hard now
Anonymous No.718014280 >>718015279
>>718013852
>Personally, I feel 1000 times more frustrated with a shooter, because I can't go into training mode or replay after I lose,
they literally have killcams now and you can just play by yourself with bots to try shit out
Anonymous No.718014351 >>718014640
>>718014131
Yeah and if you actually got good at it you'd know why CS is closer to fighting games than it is to Battlefield. There are too many casual retards who literally do not play video games on /v/. You don't wanna learn, you don't wanna overcome obstacles, you just want your digital heroin. Games are meant to be won, not experienced, and Battlefield is an amoeba brained pubstomping game for burnt out trailer trash.
Anonymous No.718014356
the hottest takes from the fgc really do prove that they're not only dogshit at other genres (assuming they even play them) but are also really bad at fighters themselves too

the cope is overwhelming
Anonymous No.718014441 >>718014510
>>717988701
The only whites degenerate enough to grind out fighting games is troons. Fighting games get less fun the better you get at them, frankly. Chess or RTS are the superior e-sport.
Anonymous No.718014510 >>718016942
>>718014441
Chess is boring compared to Go and Shogi. I really wish I learned one of those instead in high school.
Anonymous No.718014557 >>718014840 >>718015415
who's more insufferable: fighting game retards or CS retards?
Anonymous No.718014640 >>718014707
>>718014351
>Games are meant to be won,
>Battlefield is a pubstomping game
so BF is the better game then, thanks
Anonymous No.718014647
>>718013470
>remember
This is the biggest misconception have the about the genre. It's what teachers always talked about in school. They want you to learn the material, not remember it. Most top players can't tell you the specific startup frames of a most moves in the game. But they did learn what they can punish with. And those cases can have multiple options that you can pick from instead of just one correct option. It's in line with what you said. But remembering is something only beginners who barely play do and approach it like a question and answer test. Once you learn you have the luxury to make actual decisions and compare the risk and reward of what you do.

Dexterity is absolutely a thing. Just a different kind Matches can get stressful, especially if you're playing in a tournament setting. When teaching people how to play, one of the biggest mistakes they make is inputting things too quickly. They get stressed and start making errors. Their hands start to fumble. First it's pressing too quickly, then it's accidentally pressing the wrong buttons completely. Smooth and accurate inputs over speed. But there are a lot of characters who don't require that much out of you like Shotos. But there are also some characters you literally can't play begin to play if you don't have the fingers for it.
Anonymous No.718014707
>>718014640
There is no genuine mastery in Battlefield. There are no good Battlefield players. It cannot truly be won.
Anonymous No.718014840
>>718014557
CSbabs
Anonymous No.718014878
>>718014054
>The players are also about 70% black
I had to explain this to my girlfriend recently, she kept calling the games "violent and aggressive" and "only school shooters play them". Told her that most fighting game players are black or asian, suddenly they weren't "too violent" anymore because saying that would sound racist.
Anonymous No.718014917
>>718007530
>>718007797
Finally, a real fucking game.
Anonymous No.718014987 >>718015052 >>718015070
>>718013669
>why is tf2 a baby game then but fighters are for REAL AND PURE GAMERS WITH GUMPTION AND DRIVE
All the people who don't play them are the ones saying that. People who play fighters are constantly telling others that it's not as difficult as it sounds. But others just whine and complain without even understanding the genre. Anyone one who sticks with any competitive game and tries to learn it seriously despite failure has gumption and drive.
Anonymous No.718015052
>>718014987
>People who play fighters are constantly telling others that it's not as difficult as it sounds.
no one is disagreeing, people are saying fighting games are just unfun dogshit and the fgc is full of retards no one wants to associate with
Anonymous No.718015070
>>718014987
TF2 really is a baby game though and it's playerbase has active disdain for anyone who gets good at it
Anonymous No.718015218
>"competitive" video gaming
get a job
Anonymous No.718015279 >>718015523 >>718015635 >>718015718 >>718018558
>>718014024
I didn't say anything about twitch reflexes, sometimes I can see a guy out in the open way before they see me, try to calmly aim and shoot him, yet still miss 60% of my bullets, while the guy turns around after I shot, shoots twice or thrice and kills me.
I understand positioning as to not put myself out in a place where every angle is dangerous, and taking cover around my team and terrain, but that doesn't help any when the actual shooting happens.
>>718014280
The point is more that even if I can see a replay of what killed me and how I died, I can't formulate an answer against it other than "just aim better next time", I can't set a bot to replicate the exact same situation and practice against it to learn from it, and even if I did, that exact same situation may never happen again.
I can learn to move better, do better strafing, properly aim at torso-head level at all times or whatever, but that barely helps when my aim won't do its part when an actual moving target is involved.
This is not the same in fighting games, I can set a dummy to do the exact same thing that killed me and I will learn a few answers from the situation that will 100% happen again. It's a very steady growth that's not just "play a few thousand hours more before you stand a chance". Get what I mean?
Anonymous No.718015415 >>718015591
>>718014557
Mahirotranny doesn't even fucking play, the only thing he does is post ragebait to piss people off
Anonymous No.718015505
>>718014024
>X is about A and B, not C
This is true for pretty much for true most games with PvP that the devs actively support. People who don't play the game think it's about some simply thing that they could do if they were born with some special talent or had the "time". But there's always a lot going on under the hood that casuals and anons of /v/ don't' realize.
Anonymous No.718015523 >>718017559
>>718015279
>The point is more that even if I can see a replay of what killed me and how I died, I can't formulate an answer against it other than "just aim better next time", I can't set a bot to replicate the exact same situation and practice against it to learn from it, and even if I did, that exact same situation may never happen again
CS is not like that. And honestly by how you describe fighting games I don't think you're very good at fighting games either. Both games are about mindraping your opponent.
Anonymous No.718015591 >>718015723 >>718015806
>>718015415
He is the sole person in this thread that posted footage of himself playing. Meanwhile you have literal retarded third worlders posting screenshots of combo trials.
Anonymous No.718015635 >>718017559
>>718015279
>I can't formulate an answer against it other than "just aim better next time",
maybe you're stupid. it could be to not use that route next time. crouch when using that route next time. throw grenades around that corner before you pass it next time. literally just aim better next time. etc

and fwiw the sort of training mode stuff you describe is only useful for knowing specific punishes. actually applying it in a match is different because spacing is not always the same, mixups exist, etc. it's more important to know the base properties of your moves and you only really need to lab very specific weird interactions
Anonymous No.718015718 >>718017559
>>718015279
>but that barely helps when my aim won't do its part when an actual moving target is involved.
https://www.youtube.com/watch?v=AAfkCsXnzk4
Anonymous No.718015721
>>717988161 (OP)
Going back to old fighting games is rough. I've been struggling to do the cr.lp, cr.mp, kick super confirm with Chun-Li in CvS2. You have to do the super input insanely fast.
Anonymous No.718015723 >>718015889 >>718016123
>>718015591
>Deepthroating an avatarfag
Anonymous No.718015806
>>718015591
Stop referring to yourself in third person you mentally ill troon, you don't play shit and everyone knows that
>ehrm I'm totally good at fightan but stopped playing because of my aging wrists and depression ;w;
You're a megalomaniac fraud
Anonymous No.718015889 >>718016254
>>718015723
>having a melty over being measurably inferior and contributing nothing
If you want to 1 up him so bad just play video games. It's that easy.
Anonymous No.718016123 >>718016254 >>718016538
>>718015723
The way I see it, many of you are just salty shitters and that's why the catalogue is full of casual rpgs and movie games. No one here likes video games any more, it's just bitter normalfags. I can enjoy any genre. I'm playing factorio and having a blast rn. You're just gunna make another twitter screencap thread or squabble over bad RPG writing and politics. If you never posted again what would this board lose?
Anonymous No.718016254 >>718016419
>>718015889
>>718016123
mad samefaggot
Anonymous No.718016419
>>718016254
Delicious salty tears!
Anonymous No.718016538 >>718016842
>>718016123
Alright, get on +R right now champ.
Show me what the "man" who whines about bad RPGs and moviegames while deepthroating Falcom's dogshit and casual trash like Skies of Arcadia can do.
Surely if you can play Strive you can play actual hardcore GG and show everyone here who's boss.
Anonymous No.718016665 >>718016842
>>718003414
>Is this nitroplus
Yeah it is, sorry for the late reply I had to leave and do something. I picked this game up because I wanted to play as Super Sonico, but also thought it was cool that it had Saber, Homura, and Saya as playable characters and even fucking Yuki from School Live as an assist character. Same goes for Dengeki Bunko Fighting Climax, I wanted to try that because it has my waifu Kirino in it but just like all fighting games, these aren't intuitive to pick up and play.
Anonymous No.718016842 >>718016929 >>718017054
>>718016538
>Alright, get on +R right now champ
I don't like Arkslop and I don't want to play with some Australian testament on wifi.
>>718016665
There is someone on /fgg/ who is godlike at that game assuming they haven't committed suicide yet. They will be happy to play with you.
Anonymous No.718016929 >>718017082
>>718016842
Yeah because I want to fucking sit here and get perfect'd over and over by some random fuck on /fgg/, that sounds like a greaaaaat time.
Anonymous No.718016942
>>718014510
>Chess is boring compared to Go and Shogi
shut up weeaboo
Anonymous No.718017054 >>718017184
>>718016842
>Dodged
As expected.
You're a fucking pathetic fraud as always, quick to post ragebait in every thread you infest and quick to run away when you actually have to prove something about yourself and your lies.
Scum of the earth, that's what you are.
Anonymous No.718017082 >>718017134
>>718016929
/fgg/ are shit at fighting games
Anonymous No.718017134 >>718017286
>>718017082
Yeah so am I but the difference is still night and day because these faggots are least dedicated to the genre when I just want to have some fun, and I'm not gonna have fun just getting my shit rocked round after round.
Anonymous No.718017184 >>718017354
>>718017054
>humongous list of games
>yo see me in this dead garbage you don't play
>squaretard.png
Not. My. Problem.
Anonymous No.718017286 >>718017421
>>718017134
Posting softcore porn and cp is not dedicated to the genre
Anonymous No.718017354 >>718017619
>>718017184
>Calls +R dead garbage
>Plays Strive, MVC and fucking Karnov's
You're the single biggest joke on this entire website, you are and always will be a pathetic caricature of a man
Anonymous No.718017421 >>718017494
>>718017286
>oreimo
>cp
kirino is a fictonal character and there's nothing pornographic in either image/gif I posted, kill yourself.
Anonymous No.718017481
>>718007937
Name a single shooter at all in the last 5 years that did well.
Anonymous No.718017494
>>718017421
/fgg/ posted cp before
Anonymous No.718017559
>>718015523
I'm alright at fighters, top level on Soku and decently high on others.
And sure, maybe CS is a lot more different, that's one that I haven't played much, but after playing a bunch of shooters, can't say it would play out much different.
>>718015635
>maybe you're stupid
maybe.
>fwiw the sort of training mode stuff you describe is only useful for knowing specific punishes. actually applying it in a match is different because spacing is not always the same, mixups exist, etc.
Spacing only has minor variance on moves' framedata, and this is exactly where training comes into play, you can learn what moves can be punished, and how much, if it's possible to do so, then you can test how far they can possibly be for it to work before you have to try a different option or learn if you can't punish it at all.
You can apply training mode to mix-ups to learn what defensive option (and option selects) work or which of your moves can interrupt them, is not just for specific interactions, it is how you build up game knowledge.
>>718015718
Neat, but yeah, this is mostly just muscle memory training rather than a linear growth that one can easily feel.
Anonymous No.718017619 >>718017803
>>718017354
I don't like strive, it was so bad it made me drop the genre, which you would see if it you read the post. Karnovs has more active players and tournaments than +R these days, I'd reckon.
Anonymous No.718017702
>>717988161 (OP)
What's the meme with the left image? Is that supposed to be a dragon punch movement drawn retardedly?
Anonymous No.718017803 >>718017967
>>718017619
You'd reckon wrong, mostly because, again, you're a fraud who doesn't play shit and just posts ragebait to get some attention from strangers on the internet given you're such a repulsive piece of shit you don't get any irl
Keep dodging though, that's the only thing you'll ever be decent at outside of samefagging and ruining threads
Anonymous No.718017896
seeing a bunch of shitters pretending to give advice about counter strike 2 is so pathetic
the games is a disaster thanks to smurfs and cheaters
Anonymous No.718017967 >>718018334
>>718017803
>You'd reckon wrong
I'm not wrong thoughie, +R is dead as shit whereas karnovs will always be the secret cool nigga kusoge on fightcade that every community has in their rotation of tournaments. In this way it will live forever.
Anonymous No.718018187
>>717994847
What they hell is that temu cs game after aimlabs?
Anonymous No.718018334 >>718018497 >>718018597
>>718017967
>I'm not wrong thoughie
You are, because you're a fucking fraud talking shit about stuff you know nothing about, but go ahead and post any offline majors for Karnov's
Here's the latest thing +R got:
https://www.youtube.com/watch?v=Igq1n19YZlI
And here's the next major coming in mid september at UFA
https://www.start.gg/tournament/ufa2025-byoc-arcade-tournaments/details
Where's all these supposed godlike Karnov's players and tournaments, uh?
Anonymous No.718018497
>>718018334
Doesn't count.
Anonymous No.718018558 >>718019224
>>718015279
>try to calmly aim and shoot him, yet still miss 60% of my bullets
brother how can you aim that poorly? protip: drop aim sensitivity in every fucking game ever. They all are too high by default for most people. This is like saying you can't move the right amount you want. It's not even akin to "I can't make the specific control stick motion it wants consistently." It's literally like saying you have trouble moving towards the opponent, aiming is just a fundamental application of looking around. I don't know what to tell you here.
Anonymous No.718018597 >>718018782 >>718018848
>>718018334
>but go ahead and post any offline majors for Karnov's
Huh? There's at least one offline tournament every year.
https://youtu.be/VEfz0oux3c0
>"majors" for a game with less than 100 players
Yeah totally bro
Anonymous No.718018686
karnov shill vs +r shill
fighting games threads are always so sad
Anonymous No.718018782
>>718018597
>less than 100 players
less than 50 active player actually
better than xrd at least
Anonymous No.718018848 >>718019196
>>718018597
Yeah, one, at Frosty Faustings, which is made primarily for GG and +R of all things, organized by fucking Elvenshadow of all people.
How fucking clueless are you?
>>"majors" for a game with less than 100 players
Where's all you Karnov's players considering none of you can even get majors started without +R players giving you some safespace to begin with?
Anonymous No.718019196 >>718019594
>>718018848
Bro, both of these games are "dead" by your standards lol. This is why I don't play fighting games any more. It's nuts to cling to this shit and it's even more nuts to cling to one dead game and beg for matches on 4chan. Don't you think it's a problem if your game has a comparable playerbase to karnovs? Can't be a fightcade fiend forever and games are getting worse and worse so, in my opinion, it's time to move on instead of throwing tantrums no one will play a dead game with you.
Anonymous No.718019224 >>718020267
>>718018558
Simple, guns have spread and can have drop-off, depending on the game you have to move, strafe, crouch and / or jump while shooting too; aiming from a distance is more than just looking around, there is a lot of micro-adjusting while shooting at a very specific portion of pixels and only so much of a time window to do so.
And there's not much to tell, is just the difference of years of experience playing the genre vs not doing so.
Anonymous No.718019417 >>718020026
>fightcadetranny
Anonymous No.718019594 >>718019778 >>718019963
>>718019196
My standards?
You're the one who said +R was a dead game, while playing shit like Karnov's (supposedly) of all things, then you went off wild tangents about player counts and tournaments and how Karnov's was totally bigger than +R, got badly BTFO as usual after dodging a match like the bitch you are too and now you're backpedalling again and trying to put your own words into other people's mouth like you always to to try and cover your sorry ass.
You're a cowardly bitch, you don't play shit and you'll never amount to anything but a sad caricature of a troll, all you can do is enter threads and try to piss off as many people as you can because that's the only thing you'll ever amount to in your pathetic life, a grotesque, hateful parasite living vicariously on 4chan.
Fucking LTG is more legit than you are, and you know shit is bad when fucking Dale is more of a human being than you'll ever be.
Anonymous No.718019778
>>718019594
God, I hate avatarfags.
Anonymous No.718019963
>>718019594
>You're the one who said +R was a dead game
It is a dead game and karnovs does have more players than +R. I don't know if you're in full cope mode or what and as soon as you got proven wrong about karnovs having offline tournaments you had a meltdown. I don't think you even play in any tournaments, dunno why you think +R has "majors" when it's a handful of people playing for a dunkin donuts gift card. Just crazy bro.
Anonymous No.718020026
>>718019417
guilty gear players are not better than fightcade players
Anonymous No.718020267 >>718023714
>>718019224
Even for most CoD games which tend to be on the upper end of frantic bullshit twitchfests you don't really have to do any of that shit to do well. You don't have to jump and dolphin dive everywhere and you don't have to memorize spray or recoil patterns unless you're really trying to compete in the top 1%. For most purposes you only need to bother with the progression of accuracy, from moving to still to crouching to prone, and ADS or not. It's as intuitive as navigating your cursor around the screen, just click on the enemy. If this is troublesome it's a sensitivity or technical issue far more likely than a (you) issue because the basics of FPS are not complex. If you can't point and click against an unaware target though you have a problem to address. When you can do that, all of them are much more about - to use fighting parlance - understanding and controlling the neutral game. Where routes of the map are, where enemies are spawning, where they are likely to come from and what areas you need to control to best counter them. Those are the actual skills that define performance in a given FPS, and it comes down to heavy map knowledge and an understanding of potential options (class mechanics etc) more than "how fast can I aim."
Anonymous No.718020605 >>718020939
counter strike has nothing to do with call of duty
what the hell?
Anonymous No.718020939 >>718021050
>>718020605
CS and CoD have a lot in common
Anonymous No.718021050 >>718021441
>>718020939
lol
Anonymous No.718021058
>>718012634
the box doesn't stop sound, it stops the male gaze
Anonymous No.718021346
>>718007625
>is dragon punch really a basic mechanic? its a special move
You're correct, and all dragon punch characters have easier antiair normal attacks (typically crouching HP) that do slightly less damage but are easier to input
Thus, a new player can learn the concept of antiairing using a simpler command, then as they get better at the game, begin incorporating the trickier but better dragon punch attack
None of these criticisms about muh DP motion are genuine, don't bother arguing with these people, they're faggots
Anonymous No.718021441 >>718021587
>>718021050
You're right I dunno what I was thinking they share no similarities. No carryover skills. The difference is as great as chess is to basketball.
Anonymous No.718021443
>>718005246
Because they're fun, anon.
Anonymous No.718021485
pfffff i only play strive don't give a shit what boomers say. Everything else is dead, ugly af or retarded
Anonymous No.718021587
>>718021441
>No carryover skills
Correct
Anonymous No.718023714 >>718023960
>>718020267
Oh, yeah, can aim at an unaware target mostly ok, just can't keep the aim on said target after the first few shots which in not every shooter game will kill.

Say, from my limited experience on TF2, Apex, Overwatch and Marvel Rivals, is hard to maintain the aim when enemies have so many movement options, different models / hurtboxes, HP or even skills to play around too, while in CoD like you said it is, despite less movement based, a lot more frantic, people aim fast and die fast; CS and Valorant are the ones I got less experience in, but the times I did try them, couldn't exactly fare much better, but I understand that for those 2 it has a lot more to do with understanding the map and what not.
Battlefield haven't played much more than the campaign for BF1.
Halo CE was like the only one I felt a bit more confident in, dunno why, something about the hitboxes, characters' move speed and velocity of the bullets made it feel easy to aim.

It's like, if I were to put it into fighting game terms, I know how to win neutral and start a combo, but ending the combo is where I would, in theory, have problems, and "dropping combos" into getting killed is a frustrating feeling, and that is what is happening to me most often than not on shooters.
But dunno, could be a sensitivity problem, could be my screen and / or mouse are not good enough, maybe something else, or could be just me after all, but it just feels extremely hard to actually improve on shooters compared to fighters, even if I tryhard actually trying to improve on them.
Anonymous No.718023960
>>718023714
Halo is superior to all shooters