>>718007159
He already released concept art a while ago. It looks like an Old West style steampunk game. No gameplay details yet though other than him saying it's going to be like Dishonored and Prey.
>>718004587 (OP)
I think glowniggers are watching me, I've just replayed it last weekend
Also, Alex was right. Destroying the station wouldn't have changed anything, mimics were probably already on Earth by the time the outbreak on station took place
Was salty when it wasnt a sequel to indian doom Prey but when I finally gave it another try a few years ago I loved it. Shame we will never get a sequel
>>718013684
Not just him. There's almost no one from Dishonored still there and I'd be surprised if there is still a single veteran from Dark Messiah and Arx Fatalis.
>>718017332
I used them occasionally, whenever I found more on corpses or as a loose loot. They are pretty good against nightmares and supposedly if you stack several reployers in one spot you get more materials than you used to craft one
>>718017521 >diagetically explaining the player choosing to be insane, evacuating early, saving everyone, and everything inbetween
sorry about your room temp IQ
no other imsim has been able to do this, it either gets ignored or is an instant game over
>>718017179
I just didn't really care about the ending. I don't feel like the game has a good enough narrative delivery to bother with an ending like that. Way too much of the game is just wandering around in isolation with no human interaction, the "major" characters all just quickly get dumped on you back to back towards the end and get resolved immediately so there's no real attachment. It's a neat idea but the structure of the game itself doesn't support it nearly enough. Or maybe in-universe they're just bad at creating an empathy test.
>>718017332
You do if you have a bunch of higher tier aylmao corpses like the nightmare and telepaths all piled up. You can squeeze almost an entire neuromod out if you try.
>>718024358
Outside of like that main lobby area and some offices that were art-deco I don't remember the Prey space station being exactly unique or interesting. I got tired of it once I got to that wire tube thing where you had to fly around with weird electricity balls around.
for 80% off it was one of the best purchases i made in a long time. i just wish deus ex & system shock 3 weren't fuckign dead so i could really scratch that itch
also made me want to learn more about neurology, surprisingly the title of one of the books in game is an actual book in real life
>>718023954
The movie it was supposed to tie into has already been shitcanned and Arkane's been bleeding money for years while Microsoft's been gutting their gaming assets. I'd be surprised if the studio lives to the end of the year much less long enough to make another game.
>>718017332
Did a little test to check the efficency of the recycler grenades compared to using the regular recycler station and it seems the station produces 30% more from the same materials, so I recommend using them only for big corprses or convenient damage
>>718026307
Based and resource-consciouspilled. I always ended up hoarding recycler charges like a goblin thinking “I’ll need this for something big,” and then just yeeting them at mimics because I panicked. Makes sense the station would net more-TranStar probably didn’t want portable tech outshining the big investment. Wonder if that’s reflected in the in-game lore anywhere or if it's just game balance.
>>718035361
I liked it but you have to give it a few hours in before it clicks with you. It becomes enjoyable trying to get the perfect run in. Also I recommend you don't use any sims points to buy amy gear and only transfer items to other characters at the end of each of their runs once you unlock the pack mule robot. My biggest complaint is that it isn't an actual roguelike where your progress resets every run
>>718030461
Absolutely, Prey gives off maximum kino vibes. Feels like you’re playing through a lost Philip K. Dick adaptation with Giger art direction. You’ve got splattered labs, mind-melting plot twists, and mimic paranoia that hits harder than SCP creepypasta. It's pure atmospheric soup-eat up.
>>718036692
Yeah it's weird that like 3 different wild west games that take place in weird occult dream like worlds seem to all come out all at the same time for some reason
>>718038176
It happens sometimes, like A Bug's Life and Antz both coming out the same summer. I'm not quite sure why it happens, maybe the same source of inspiration hits a bunch of people at the same time
>>718036235
I had fun, but not my fav thing in the world. But am very much looking forward for their next game, looks like a return to his (Colantonio's) roots.
>>718036235
I liked it too but I'm not really a fan of isometric twin stick shooting. If the game was first person it'd be incredible. I like that it handled the ending almost exactly like Prey
>>718043117
He mindfucked his brother into oblivion and thought he could get him back by implanting his editorialized memories into a shapeshifting alien. He desperately believed this worked until the final moment of his life wherein he doubtlessly didn't realize that the alien, adept at exploiting psychology and carrying the memories of many people, would resent this erasure of its unique identity