Nonlinear progression in interconnected worlds
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What are some games in this style with real route variety, paths that can make a playthrough feel completely different to another, not one specific path for reaching many key objectives, etc?
I know of Hollow Knight, Rain World, Environmental Station Alpha and part of Dark Souls 1, i would like to know more. DS2 is good but its more about branching paths than interconnection
I know the metroid-like genre is practically known primarily for this so i expect a lot of replies with those, but in the contrary i find most of them to lack route variety. A bit too much "A to B, A to C, A to D" situations, or maybe a game where the route variety completely depends on skips that destroy the sense of progression and/or are impractical for a first blind playthrough. (as opposed to something like HK where the world is built for allowing many skips without fucking up the journey). I also wanna see more 3D on this list
I know of Hollow Knight, Rain World, Environmental Station Alpha and part of Dark Souls 1, i would like to know more. DS2 is good but its more about branching paths than interconnection
I know the metroid-like genre is practically known primarily for this so i expect a lot of replies with those, but in the contrary i find most of them to lack route variety. A bit too much "A to B, A to C, A to D" situations, or maybe a game where the route variety completely depends on skips that destroy the sense of progression and/or are impractical for a first blind playthrough. (as opposed to something like HK where the world is built for allowing many skips without fucking up the journey). I also wanna see more 3D on this list