>>718058594
MTX basically ruined the genre, I won't touch any MMO these days. I'd rather play a single player MMO style game than play with whales. At least in a single player MMO I'm not being prodded to sink more money into the game, I'm paying for a complete experience, but the popular sentiment is that the majority of players are pro-mtx (vote with your wallet nonsense, I wish that worked I haven't bought a new game in like 10 years).
The reason MTXs ruin MMO's is that they fundamentally gimp the experience intentionally to incentivize paying more. They make the game less fun and make you pay to have more fun. People laud GW2 as not having P2W, but if you don't buy or grind for cash shop items that make inventory management less of a tedious chore you are gimped compared to the players that did grind for gold or pay for it. Imagine justifying making a game less fun to play (especially when it's the UI hampering your enjoyment) just to incentivize buying in game currency with your credit card. They say GW2 is free, but it's really like 30 bucks or more minimum because the game is hardly playable with the limited amount of bag space/bank tabs you get as default. GW2 is probably the worst example of this, but most MMO's are making you pay for convenient things that should be free or built in. In FFXIV you have to pay for race/appearance change, or you can pay to skip the main story entirely. It's not egregious, but it's acknowledging that people want to do these things then charging them for the privilege, in a game where I'm already paying a fucking subscription fee just to log in.
I'm just tired of getting nickled and dimed on every little fucking thing. Imagine a game that made you enter your credit card details, then charged you 30 cents every time you wanted to skip a cutscene. That's basically what MMO's do these days, they make you pay for a simple convenience that should be free and the playerbase slurps it up because "server costs, keeping the game alive."