>>718060151 (OP)
granted, tf2 is my all time favourite game and holds a special position in my heart so nothing can top it, especially not overwatch BUT, i'll make a distinction between current overwatch and overwatch's first hero roster, and for the sake of the arguemtn i am going to cover the latter, overwatch's original former, contextualized to its release and the novelty that came with the game was insanely well-designed, every character played a different way and the loadouts were unique enough that you could pull some fun team compositions regardless of "balance", especially when hero limits weren't a thing. The problem came with overly focalizing on competitive play/balance and the progressive diminishing of the team's core ideas and members, it's a shame what happened to overwatch because in 2016 when it had just released i had some of my most fond memories playing that game, it was something that it's hard to recapture nowadays, another thing i'd like to mention that made the experience particularly special to me was the fact that nobody knew what to do/what was going on, and everyone was somehow okay with the bullshit balance, it was understood as a game mechanic, yeah rodhog is bullshit but mccree even more so kinda meme, nowadays it feels like, especially online fps games, are held to such a sanitized competitive-focus balance state that lacks any innovation and brings nothing new to the table, you log into a "new game" and everyone is already sprinting around with the most optimal loadouts, playing the game in the most optimal way or "the way streamers do", it's tiresome. I could speak endlessly on overwatch's downfall as someone who watched it all unfold.