>>718093590
It's good. Biggest flaws are the level design of later levels (like Mataan and the pyramid), not allowing for a freeform style as you're forced into linear hallways or going through some setpiece, which JSRF also makes the same mistake in doing for some levels
BRC is also way too easy, to the point it's insulting. The scoring system is really easy to break, and is too simple, so you figure it out while you're still doing the tutorial sections in the first level
You also can't really have score competitions with other players if you play the online mod or have friends who like score attack games, because the score system is too basic and exploitable
Combat is forgettable and unneeded, but I appreciate that you can be done with the encounters within 30secs at least
Score systems were only a major thing for JSR, but that system was arcadey in design as it focused more on how well you played the various levels
BRC score challenges are like JSRF ones instead (makes sense since it's y'know a JSRF spiritual successor), but BRC puts these more at the forefront and wants you to pay more attention to combo contests more than JSRF does, which makes the lack of difficulty more highlighted than it is in JSRF
Since BRC wanted to bring mroe attention to the score challenges, I think they should have evolved the trick and score systems but still keeping it to JSR design instead of doing a Tony Hawk thing or something weird like that
Bikes/skateboards/skates are also not important at all and are only relevant for very specific spots in every level. Personally don't care for it and I think the devs should have focused on skates and made the moveset deeper
BRC is more of a comfy chillout game than a mechanical evolution of JSRF's gameplay. If you want a faithful JSRF successor, you got it, but if you wanted a deeper mechanical evolution, you won't get that
I hope the devs make a sequel that evolves the gameplay more