>>718087050
ue5 is an amazing engine that is used so incredibly incorrectly that it makes my cock bleed. if you follow even the most basic optimization guides by epic themselves, you'll quickly find out aaa developers simply don't. and i mean that 100%. you know the default shadow setting is 4 cascades, set to like 800 meters away? that means every single pixel something is made of is processed 4 times over for shadows. if you chop that distance in half, and do 2 cascades instead of 4, your performance instantly doubles. you know what nanite is for? huge set piece models made of 300k polygons, those are then broken into chunks, so when a wall covers 80% of it, 80% of the model isn't rendered. you know what devs do with it? they set nanite to yes on absolutely everything including rocks on the ground. those rocks don't get hidden by anything. that's UNOPTIMIZING.