>play Dark Souls
>by exploring the Darkroot Garden, I gained plenty of anti-poison and anti-bleeding items
>reach Blighttown
>short panic attack because suddenly I am constantly getting the toxic status effect for seemingly breathing blighttown air, which made me waste 3 of the rarer anti-toxicity items
>didn't die, did the thing that no longer made me constantly toxic
>go further, expecting things to get worse
>here you go, player, one of the best anti-poison armor in the game right near the entrance of blighttown
>oh, is your supply of >20 grass clumbs getting low? have a guaranteed one every time you kill a poison dart thrower, who needs 3 consecutive hits to poison you and does ZERO DAMAGE
>have a second bonfire, if things are getting stressful!
>oh, you lost 20k souls, because of a fall you thought you could easily make, but turned out to be an insta-kill?
>all enemies are dropping souls as items, so you still make plenty of progress, despite failing (because of bad elevator jumps)
>oh look scary boulder guys, which you can just avoid by just rolling across the entire poison swamp and only getting poisoned once, which barely does any damage to you anyway
>here's the boss! watch out!
>killed first try after using lightning resin and because she refuses to punish mistakes with proper follow-ups
>slight IQ-test whether you kill everything on sight or if you leave harmless enemies alive, who don't do anything to fuck with you
Woah ... so this was Blighttown? I love hard games! I love democracy! I love making these tough choices!
>by exploring the Darkroot Garden, I gained plenty of anti-poison and anti-bleeding items
>reach Blighttown
>short panic attack because suddenly I am constantly getting the toxic status effect for seemingly breathing blighttown air, which made me waste 3 of the rarer anti-toxicity items
>didn't die, did the thing that no longer made me constantly toxic
>go further, expecting things to get worse
>here you go, player, one of the best anti-poison armor in the game right near the entrance of blighttown
>oh, is your supply of >20 grass clumbs getting low? have a guaranteed one every time you kill a poison dart thrower, who needs 3 consecutive hits to poison you and does ZERO DAMAGE
>have a second bonfire, if things are getting stressful!
>oh, you lost 20k souls, because of a fall you thought you could easily make, but turned out to be an insta-kill?
>all enemies are dropping souls as items, so you still make plenty of progress, despite failing (because of bad elevator jumps)
>oh look scary boulder guys, which you can just avoid by just rolling across the entire poison swamp and only getting poisoned once, which barely does any damage to you anyway
>here's the boss! watch out!
>killed first try after using lightning resin and because she refuses to punish mistakes with proper follow-ups
>slight IQ-test whether you kill everything on sight or if you leave harmless enemies alive, who don't do anything to fuck with you
Woah ... so this was Blighttown? I love hard games! I love democracy! I love making these tough choices!