>>718138595
Nah, those three attributes are all that should be core to the character. Anything else is a variable that exists within its own sub-system, influenced by the core system.
This is in a theoretical turn based system where action economy and turn order is influenced by the Stamina system, not in the context of any existing game's systems.
>Health
correlates to greater defense. If healing were largely percentage-based, higher health gets a direct correlation to greater tankiness.
>Stamina
would be a resource that gradually recovers and is consumed to perform Skills that don't fall under magic, and to perform multiple actions in a single turn.
More stamina would ultimately correlate to more "speed" via more actions. You can deliberately consume some or all Stamina on one's turn to influence when they are able to act again.
>Magic
improves both the effectiveness and capacity for magic. Magic/Special Abilities hit harder and you can cast more, simple as.
"Power" would be determined by the weapons equipped and the inherit power of the Skills used.
"Defense" value is strictly in the realm of armor worn and any skills or buffs applied.
"Speed" wouldn't be an attribute of the creature, but a relative variable of the actions it is capable of taking.
Anything like hit chance should be fixed, only changing under the conditions of using certain skills or buffs.