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Thread 718121202

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Anonymous No.718121202 >>718121264 >>718121454 >>718121531 >>718122058 >>718122501 >>718123607 >>718123836 >>718124613 >>718125723 >>718126472 >>718128667 >>718131445 >>718134356 >>718140419 >>718141517 >>718142098
>Agility stat
>it's worthless
Anonymous No.718121264 >>718121346 >>718131553 >>718138819 >>718140713 >>718141451
>>718121202 (OP)
The only stat that matters in Nocturne is Strength
Anonymous No.718121346
>>718121264
Anonymous No.718121454 >>718121531
>>718121202 (OP)
>luck
Max it out
Anonymous No.718121531
>>718121202 (OP)
>>718121454
Always bet on luck
Anonymous No.718122058
>>718121202 (OP)
for me its being a wizard
Anonymous No.718122440 >>718122469 >>718122524 >>718122791 >>718123976 >>718124124 >>718124465 >>718140750 >>718142132
>game doesn't explain what Luck does
>it either peaks extremely early with increasingly diminishing returns, is glitched or simply does nothing
Yep. That's how you know a game is kino.
Anonymous No.718122469 >>718123415 >>718138725
>>718122440
Name 5 games
Anonymous No.718122501 >>718124848
>>718121202 (OP)
>Agility stat maxed
>character auto dodges all physical and line of sight magic attacks 100% of the time
Anonymous No.718122524
>>718122440
>is glitched or simply does nothing
WHAT were they THINKING?
Anonymous No.718122589 >>718122828
>Agility does not increase speed
>instead it increases "hit chance" or some shit like that
>characters with low agility rating can still land hits just fine

every time
Anonymous No.718122791
>>718122440
Agility is strong early game but Haste is better later on
Anonymous No.718122828
>>718122589
>max agility is a 10% hit chance increase over 0 agility
Anonymous No.718123119 >>718140140
>is the only game with a balanced and viable petrify
Anonymous No.718123415
>>718122469
Castlevania
Castlevania 2
Castlevania 3
Castlevania 4
Castlevania 5
Anonymous No.718123607 >>718123737 >>718129256
>>718121202 (OP)
>no mustache stat
Anonymous No.718123737
>>718123607
>that one dude who put all his points into Neck and refused to explain his reasoning
Anonymous No.718123836 >>718144283
>>718121202 (OP)
Just dump every point you get into str
SMT games are balanced like shit and str is always the strongest
Anonymous No.718123976 >>718124115 >>718124253
>>718122440
>Strength description: "Affects physical damage dealt by the player and their defense."
>Magic description: "Affects magic power dealt by spells and magic defense, also enhances alchemy ability."
>Luck description: "Luck affects everything :) "
>Go onto wiki
>"Luck affects critical hit chance."
Why does every fucking RPG do this.
Anonymous No.718124115
>>718123976
b-but ur drop rates ;^)
Anonymous No.718124124 >>718124253 >>718140750
>>718122440
>game has LUK
>affects inconsequential niche parts of the game and doesn't work on things that actually matter
Fuck konami and fuck soma cruz
Anonymous No.718124253 >>718124541 >>718124584 >>718124761 >>718124946 >>718129086 >>718133039 >>718138994 >>718142121 >>718142128
>>718124124
>>718123976
What SHOULD it affect?
Anonymous No.718124420
I'm gonna make a game that has a stat called "Shumblo", not tell you what it does, and then have it RNG generate a different stat it affects for each different copy of the game.
Anonymous No.718124465 >>718140067
>>718122440
>luck only affects one very specific thing in the game, and also increases your crit chance by 0.01%
Anonymous No.718124541
>>718124253
Success in the in-game casino
Anonymous No.718124584
>>718124253
its impossible to balance just like charisma, either broken or dogshit, so make it a meme stat
Anonymous No.718124613
>>718121202 (OP)
My favourite is when the effects of stats are so miniscule, that there's actually zero reason to invest in them, but the game never tells you this.
Anonymous No.718124761 >>718137281
>>718124253
Crits
Chance that an item is dropped at all, while also increasing the % of rare drops specifically
More money drops
Random events end with positive outcomes (think SMT demon recruiting for example)
Chance of enemies messing up and tripping, which skips their turn and/or they hurt themselves

Any combination of the above
Anonymous No.718124783 >>718125038
>Game has weapons that scale off of different stats
>Weapons that scale off ATK are the weakest since ATK doesn't affect anything else
Anonymous No.718124848 >>718137703
>>718122501
Only in Persona 1.
Anonymous No.718124946 >>718141637
>>718124253
It should give you higher rolls on anything that uses high-low calculations instead of fixed numbers. If your knife weapon does 5-10 damage on hit instead of just flat 8 damage, then high luck will skew your results more towards 10 than 5. That way a high luck character can be used with weapons that have high variable damage ranges, like say a precise needle weapon that has a damage value of 2-20 per hit.
Anonymous No.718125038
>>718124783
>Game has weapons that scale off of different stats
>Weapons that scale off of ATK are the weakest since ATK affects everything, allowing every other weapon to double-dip in increased damage
Anonymous No.718125202 >>718125317 >>718125480 >>718125923 >>718138985 >>718141406 >>718142098 >>718142705
nothing will ever beat the absolute redundancy of the strength stat in SMT 4 for me. strength for those who don't know increases your basic bitch melee attack; and NOTHING ELSE. all the skills that deal physical damage instead scale with dexterity. the real kicker is that once you gain access to tokyo you gain access to guns, which also have a basic attack that scales with dexterity. guns also have the benefit of being able to swap ammunition for elemental or status effects. peircing skills also scale with dex. really no reason at all to use strength lmao.
Anonymous No.718125317 >>718125449 >>718126209 >>718140736 >>718144561
>>718125202
I just started SMT4 recently, just reached tokyo
I've been putting all my points into LUK because I saw a funny screenshot on here where someone maxed it out, how viable even is it? Haven't had trouble so far
Anonymous No.718125449
>>718125317
LUK in my experience isn't too bad all things considered because you can go for a crit build with dex skills with it, and it can make negotiations easier. I made an agility/LUK heavy flynn and he was able to clear the game without much trouble. 4 and 4a are the only megami tensei games I can think of where investing in luck gives you tangible returns
Anonymous No.718125480 >>718140789
>>718125202
I don't think I've seen many games where the DEX stat wasn't borderline overpowered because of how much shit scales off of it.
Anonymous No.718125723
>>718121202 (OP)
If your party isn’t all STRchads, you don’t know shit about video games
Anonymous No.718125923 >>718126047
>>718125202
Wow you mean to tell me that guns are better than swords????
Anonymous No.718126047
>>718125923
Ayo dis nigga brought guns to a contracted mythological creatures from cultures all around the world fight!!
Anonymous No.718126209
>>718125317
Think of Luck in SMTIV like a Charisma stat, because it makes negotiation easier. It has a lot of other effects like Smirk rate. If you're going hard into Luck, you should also go hard on spending your App Points on recruitment and fusion skills. Even if you completely fuck up Flynn's build, there's nothing you can't accomplish with the insanely overpowered demons you'll be able to create.
Anonymous No.718126472
>>718121202 (OP)
No reason to raise anything higher than 30.
One agility every 5th level
Luck is useless
Magic has a stronger first half, Phys has a stronger second half. But you'll probably end up soft capping all them by the TDE anyway.
Anonymous No.718128667
>>718121202 (OP)
>Game makes you think dual wielding is superior
>Enter endgame and you obtain passives that allow you to out DPS dual wield builds with just a single weapon
Anonymous No.718128771 >>718134393
How many stat points do I get in total anyway? I see this and I just want everything full.
Anonymous No.718129086
>>718124253
Status Ailments like in etrian
Anonymous No.718129256 >>718130696
>>718123607
A fate worse than death.
Anonymous No.718130696
>>718129256
How did they peak so hard with this
Anonymous No.718131445 >>718134356 >>718142701
>>718121202 (OP)
>Agility stat
>Its broken
Anonymous No.718131553
>>718121264
That's smt games in general
Anonymous No.718131914 >>718132717
>Luck increases drop chance
>But only for generic trash. Rare drops are a fixed 0.1%.

Name the game.
Anonymous No.718132717
>>718131914
My game
Get fricked, idiot
Anonymous No.718133039
>>718124253
Best I've seen is it being the "status" stat.
Rate of application, rate of evasion, and rate of recovery if it's one that doesn't last a set duration. Makes it a stat with meaningful application once you put points into it.
Crits CAN work, but crits in general tend to be a crapshoot. Either getting 1% crit is utterly irrelevant, and crits only matter once you start closing in on 100%, or crits have to be so impactful they're worth only getting sometimes.
Drop rates are shit, because this encourages making .01% drop rates from this one fucker in the sewer that there's only two of in the game bullshit in your game, instead of set drops of things where they belong.
It's not explained properly, but how it works in Oblivion, that being an invisible buff to all your skills, that is handy early, but falls off once you start capping skills is neat. That, done a bit better, could be cool, where Luck is the early game powerhouse stat, that hits walls endgame.
Anonymous No.718134356
>>718121202 (OP)
>>718131445
>If you get your agility stat high enough you practically stop time as you take ten thousand turns for every single turn an enemy takes.
Looking at you, roguelikes.
Anonymous No.718134393 >>718135660
>>718128771
Unlimited.
You can still level up once you hit max level.
Damage calc and shit also include your level.
Some of the magatama you can switch between also sometimes give you a free point in a stat depending which magatama you have on.
Also the final magatama gives you +10 in every stat, except for lck.
Anonymous No.718135660
>>718134393
>Damage calc and shit also include your level.
Bear in mind
Level is a good stat for physical.
Level is a bad stat for magic.
Anonymous No.718137281 >>718139263
>>718124761
I don't think people will appreciate a "make the game harder but save time when looking for gear" stat
Anonymous No.718137703 >>718138256
>>718124848

Agility in Xenoblade 1 affects your hit chance and evade chance. It's mandatory when fighting higher level enemies and stacking enough of it can make you almost immortal. Player controlled Melia kinda breaks the game since she can supply massive agility buff.
Anonymous No.718137895 >>718138107
>strength/power
>defense/vitality/constitution
>magic or some secondary attack type
>agility/speed/dexterity
This is all you need. Anything else is bloat
Anonymous No.718138098
>Agility
>Determines how often you hit and how often enemies hit you
>except endgame enemies all have Almighty skills which cannot miss
I have no idea why this is still a thing in Megaten games. They literally have to create cheat abilities like Ali Dance or the royal thief passive in Metaphor to get around it.
Anonymous No.718138107 >>718138595
>>718137895
Four is too much. All you need
>Health
>Stamina
>Magic
Anonymous No.718138123
>Special Attack is modified by Agility!
>But because the way to game's damage calculation works Strength affects it more
Anonymous No.718138256
>>718137703
>Player controlled Melia kinda breaks the game since she can supply massive agility buff.
You rarely need to do that when you can just abuse stacking damage multipliers on her DoTs with ice and earth/poison magic.
Anonymous No.718138536 >>718140556
>Strength
Physical damage multiplier
>Magic
Magical damage multiplier
>Defense
Physical damage mitigation
>Magic Defense
Magical damage mitigation
>Agility
Inherent dodge rate if turn based, enhances movement speed if real time
>Hit
Enhances base accuracy. Weapon types have different hit rates inherently.
>Luck
Luck determines your critical hit rate and occasionally prevents damage/death/status effects.

That's all you need.
Anonymous No.718138595 >>718139696
>>718138107
without defense you can't put stronger enemies in the world to wall the player until they level up or upgrade their gear
without speed you can't affect the turn order and/or move and attack speed
you should reconsider
Anonymous No.718138725
>>718122469
for one I played smt3 no idea what luck did other then no backstabs
Anonymous No.718138819 >>718138934 >>718141947
>>718121264
In metaphor refantazio agility and luck are the strongest since every enemy has soul scream to grant themselves infinite fucking turns. Dodging attacks makes them lose turns and also keeps you from getting 1 shot
Anonymous No.718138934 >>718139407
>>718138819
>relying on chance to survive
Nah fuck that, use classes that can completely negate single attacks which will also make them lose turns.
Anonymous No.718138985
>>718125202
>strength for those who don't know increases your basic bitch melee attack; and NOTHING ELSE
This myth has been repeated so many times people take it as truth. That's not how strength work it's just half as effective as dex when it comes to scaling phys and dex moves, so dex is still strictly superior.
Anonymous No.718138994
>>718124253
Penis size
Anonymous No.718139263
>>718137281
Thief mode was by far my favorite mode in Circle of the Moon.
Anonymous No.718139407
>>718138934
Not really chance kek, You can build your character to the point where its nearly impossible to hit him. unless an enemy debuffed your ability, which is actually another cool thing about metaphor. I think its possible to beat the game at character level 1 due to how broken buffs are. If an enemy or ally gets a three stack off you're as weak as a level 1, it's insane how buffs stack not one but three times
Anonymous No.718139668 >>718139824
what should luck boost
stats when you lv up
crit chance/dog
crit dmg boost
item finding
really what do you go I want that in my luck stat
Anonymous No.718139696
>>718138595
Nah, those three attributes are all that should be core to the character. Anything else is a variable that exists within its own sub-system, influenced by the core system.
This is in a theoretical turn based system where action economy and turn order is influenced by the Stamina system, not in the context of any existing game's systems.
>Health
correlates to greater defense. If healing were largely percentage-based, higher health gets a direct correlation to greater tankiness.
>Stamina
would be a resource that gradually recovers and is consumed to perform Skills that don't fall under magic, and to perform multiple actions in a single turn.
More stamina would ultimately correlate to more "speed" via more actions. You can deliberately consume some or all Stamina on one's turn to influence when they are able to act again.
>Magic
improves both the effectiveness and capacity for magic. Magic/Special Abilities hit harder and you can cast more, simple as.

"Power" would be determined by the weapons equipped and the inherit power of the Skills used.
"Defense" value is strictly in the realm of armor worn and any skills or buffs applied.
"Speed" wouldn't be an attribute of the creature, but a relative variable of the actions it is capable of taking.
Anything like hit chance should be fixed, only changing under the conditions of using certain skills or buffs.
Anonymous No.718139824 >>718139858
>>718139668
How about a god/monster summoning mechanic like noctis from final fantasy. When your hp is low or things arent going in your favor theres a chance of divine intervention
Anonymous No.718139858 >>718139985
>>718139824
shouldn't that be like a skill tied to magic
Anonymous No.718139985 >>718140508
>>718139858
Its an instant win condition, be kinda op if you could press a button and 1 shot everything.
Anonymous No.718140067
>>718124465
>That one thing is required for the best weapon in the game and the true ending.
Anonymous No.718140140
>>718123119
Tombstone vice is balanced? That's new.
Anonymous No.718140419 >>718142413
>>718121202 (OP)
>All stats work correctly and can be built around
Anonymous No.718140508
>>718139985
so why not just tie it to you need 20 magic 15 luck something like that
Anonymous No.718140556 >>718140890
>>718138536
I've always wondered if there was an actual word that could be used for "Magic Defense." There's Attack, Defense, Magic, but then "Magic Defense." You either write out Physical Attack, Physical Defense, and Magic Attack to go along with it, or leave it (and usually Magic Attack) as two words. "Resistance" might have worked but it has better applications such as elemental or status resistances. Is there an applicable singular word that can be used for "Magic Defense" in context?
Anonymous No.718140620
>one stat is clearly superior to others
Anonymous No.718140713
>>718121264
VIT*

Vit is by far the best stat in Nocturne and has the best scaling for weapon attacks while still increasing your max HP. STR is kind of a useless stat in Nocturne too, the primary modifier for Nocturne physical skills is Level since it goes up to 99 while STR only goes up to 40, best practice is actually to ignore STR until late game even on a STR build.
Anonymous No.718140736
>>718125317
Random encounters will never be a problem, and bosses are basically impossible to inflict on when it matters. You can reliably generate turns with crits but you could also be a MAG Flynn and do way more damage.
Anonymous No.718140750
>>718122440
My favorite Luck stat is when it just does a little bit of everything, like Morrowind/Oblivion did.
I want luck to fudge the numbers all over, to raise my accuracy from 80% to 85%, to raise the drop chance of an item I want from 0.1% to 0.2%, I want my crit chance to go from 5% to 7%, etc.
I remember some game doing that to some extreme, like it affects pretty much every instance of RNG, but I'm blanking on it right now. (New Vegas, kinda.)

>>718124124
>Castlevania luck
>supposed to increase drop/soul chances
>ends up being some shit like "at 9999999 cheated luck, the chance of this soul dropping goes from 0.001% to 0.0010231%
Anonymous No.718140789
>>718125480
DEX in Dungeon Crawl Stone Soup isn't very domineering. Most builds want to stack STR or DEX or INT, or INT and STR or DEX.
Anonymous No.718140890
>>718140556
"Willpower" gets used sometimes, and I've also seen Mind get used a few times.
Pretty sure there was a game that used Endurance as the magic res stat too, but don't quote me on that.
Anonymous No.718141113 >>718141310 >>718142862 >>718142973
>game has like 5 stats
>7 party members to juggle stats and roles
Looking at the person games, I’ve got no idea how they try to fit so many people into the cast
Anonymous No.718141310
>>718141113
That one's simple. It's to make sure there's someone of either sex to fill a specific niche so a party consisting of all one gender can still have relatively balanced roles. That way players are free to choose their favorites (i.e. fill it with their desired sex) without being too limited gameplay-wise.
Anonymous No.718141406
>>718125202
4 is so easy you can beat it with a pure STR Flynn who never uses skills just attack. I've done it, it was only marginally more challenging than playing with dex and instagibbing everything. Everything in 4 is made of paper.
Anonymous No.718141451 >>718141682
>>718121264
What good is strength if you can't survive a few hits
Anonymous No.718141517
>>718121202 (OP)
>spam fog breath
>win
Heh... sorry demons your accuracy is just too low
Anonymous No.718141525 >>718141584 >>718141813 >>718142305
>one stat is clearly inferior to others
Anonymous No.718141584 >>718141692
>>718141525
what's the point of armor in games? just don't get hit lmao
Anonymous No.718141637
>>718124946
isn't that precisely what dexterity would be for? :I
Anonymous No.718141682 >>718141840
>>718141451
because your other healslut teammate can restore you fully
Anonymous No.718141692
>>718141584
so you can say
>why you do this I feel no pain
Anonymous No.718141735
Anonymous No.718141813
>>718141525
HP is usually one of the best stats.
Anonymous No.718141840
>>718141682
If you can't survive getting hit 1-3 times in a row then your build is garbage
Anonymous No.718141947 >>718141998 >>718142085 >>718142784
>>718138819
It's only actually singularly OP for Heismay, on everyone else you just use the party-wide evasion buffs if you want to abuse dodging, Strength is still king since so many of the hardest hitting skills (especially some skills completely exclusive to the MC) use it
Anonymous No.718141998 >>718142085 >>718142126
>>718141947
STR or MAG, doesn't really matter. You can blast all the post-game bosses other than the giga Dragon in 1-2 turns.
Anonymous No.718142085
>>718141947
>>718141998
Damage in Metaphor is based on Weapon Attack as the primary modifier. STR/MAG is just a trim.
Anonymous No.718142098
>>718125202
>>718121202 (OP)
Technically, Swords and melee in general should scale from agility.
Anonymous No.718142121
>>718124253
it should give you a chance of instantly dying
Anonymous No.718142126 >>718142173
>>718141998
Still Strength, as i said some of the hardest hitting skills exclusive to the MC (who is the only one who gets to choose his skill point investment) are STR-scaling Phys moves. ALSO abusing the Merchant line's gold attacks is also strength-dependent
Anonymous No.718142128
>>718124253
Increase the chances of anything probability based. So basically anything that isn't something like armor. Dodge, crit, damage ranges, skill check success rates, drop chance, fucking everything.
Anonymous No.718142132
>>718122440
Luck in FFX overrides 3 other skills (defence, accuracy, evasion)
Anonymous No.718142173 >>718142249 >>718142282
>>718142126
It truly does not matter. I did a run with no Royal Archetypes. My MC one shot all the post-game bosses as an Elemental Master on Regicide. Equip the right gear and use the right skills and it's simple.
Anonymous No.718142249
>>718142173
And I might as well pre-empt this, but I save edited it so it was on NG, or it wouldn't be a relevant point of data, obviously.
Anonymous No.718142282 >>718142457 >>718147582
>>718142173
Alright but we are discussing the "god stat" here in this thread and it's definitely Strength, even if by the slimmest margins. As another anon said, weapon power is king but that's an extremely linearly vertical system compared to (ostensibly, at least) stat distribution.
Anonymous No.718142305
>>718141525
God, 3D arpgs are such a meme
>every character starts with 1000% base HP because of the mandatory stack of healing potions
>dumping stats into constitution brings this up to 1010% base HP
>the game provides you with a bunch of powerful armors that have 0 con requirements because something something build options something
Anonymous No.718142413 >>718142564 >>718147312
>>718140419
SMTV has it's own share of stat fuckery. Especially their dumbass crit formulas that depend heavily on stat difference between you and the enemy making any non-guaranteed crit builds incredibly unreliable.
Also even when stats work correctly skill balance can make it redundant. Because technically you can build around anything, but in reality the only skills that are worth building around are str-based figment slash, murakumo, paraselene blur.
Anonymous No.718142457
>>718142282
Having done both, the physical one on Hard, I couldn't really tell you which one was easier, the Regicide playthrough still wasn't particularly hard because I knew the game well. I think the game's easy either way. Even goes for party members. Strohl can kick ass. So can Junah or Eupha.
Anonymous No.718142564 >>718142612
>>718142413
STR is generally always reliable and easy to use but the others all work really well. And actually VIT is the best stat in V because it has a better scaling you can become an immortal support god with VITmaxing.
Anonymous No.718142612
>>718142564
Yeah, VIT does look like the best stat if you want to fuck around in Godborn. I meant to but I didn't have it in me to play the game that much after playing base SMTV a lot. Maybe in some time.
Anonymous No.718142701 >>718145694
>>718131445
Fallout just follows the true RPG ethos of the DEX stand-in attribute always being objectively the best one
Anonymous No.718142705
>>718125202
Technically, that make sense. You don't need a ton of strength to fight with a sword.
Anonymous No.718142784 >>718142946
>>718141947
>especially some skills completely exclusive to the MC
Those endgame MC skills actually scale on whatever is higher between mag and str
Anonymous No.718142862
>>718141113
>Looking at the person games, I’ve got no idea how they try to fit so many people into the cast
4 girls, 4 boys so you can have a party that you like.
Anonymous No.718142925
The stats in pokemon are a joke. Just use moves that look cool and do damage
Anonymous No.718142946 >>718143664
>>718142784
The game does kinda push you to run a Physical guy party with Heismay, Basilio, Strohl and MC or a Magic-y party with Junah, Eupha, MC and +1 but the parties are more flexible than that really, Heismay is the best Phys support and Junah is the best Magic support, pair with appropriate MC then go to town with the rest.
Anonymous No.718142973
>>718141113
Because MC is so powerful in persona games you can effectively solo all the games, all your party members are supports. If your party members are stronger than MC you've really fucked up the demon fusions.
Anonymous No.718143664 >>718147312
>>718142946
Junah is actually the best physical support because she gets masquerade charge. You can't beat a full party charge that you can spam every turn
Anonymous No.718144283
>>718123836
not in IV
Anonymous No.718144561
>>718125317
just keep in mind it goes beyond 99
Anonymous No.718145694
>>718142701
Actually, the best Attribute in Fallout is LUCK.
Anonymous No.718147312 >>718147707
>>718143664
Junah is the best enabler in general. Masquerade Charge and elemental weakness implant. Its just that you can cook charge/concentrate whenever you want.
>>718142413
>Listing Murakumo as a skill worth building for and ignoring Heavenly Ikuyumi for Mag
Anonymous No.718147582
>>718142282
There's only one build for the MC in Metaphor and its 2 Str/2 Mag/1 Luck. Vit scales terribly and Agility scales poorly outside of turn order.

Weapons are king, magic scales harder than strength on a point basis due to break points but strength pulls it back later on ever so slightly in its favor because spells have to use weakness implants while phys gets to fish for crits.
Royal Slash uses the higher stat but respects Charge and can crit.
Anonymous No.718147707
>>718147312
>Listing Murakumo as a skill worth building for and ignoring Heavenly Ikuyumi for Mag
Fair, forgot about that one.