>>718149513
Well yeah, it's no mystery why the game is the way it is. That said, some parts of HL2 are still same as they were in beta. Look no further than Ravenholm - at some places it looks like HL1 (for example, the view you get from the last rooftop fight against fast zombies, the brushwork buildings in the distance look so cute).
>>718149771
>less polygons
Not relevant to discussion, or rather, it actually the other way around - lower detailed maps of HL1 were easier to make and modify, since everything is a brush and can get away with it, unlike Source games, where pre-made models are very important to making maps look good and detailed (something I think people took to the extreme lately).
Numerous mods just provide different maps better suited for NPCs, such as combine soldiers, while not changing anything about mechanics, and end result is very fun gunfights.
>namely scarcity of ammo
I'm sorry, what? Not only grunts provide you with steady supply of ammo for MP5 (main gun of HL1 that only ever fails if you shoot someone from afar which rarely happens), but all other ammo types are pretty abudant.
>harder to kill enemies
On hard, maybe, but tankiness of enemies doesn't make them all that fun IMO. Makes your guns feel like peashooters when grunt tanks a double shotgun blast or walks through explosion like it's nothing. And even then, ammo rarely is an issue, unlike health and suit.
>all of the weapons having an use
What use you have for the hornetgun? Watching how hornets get stuck on walls while attempting to make a turn? Or sitting on your ass waiting for them to replenish?
>hardcore survival combat puzzle
If anyone has to try again, and harder, it's you.