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Thread 718133392

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Anonymous No.718133392 [Report] >>718134484 >>718134772 >>718134814 >>718141860 >>718147735 >>718148920
>GO SHARP GO SHARP
>RANGE. 20. METERS.
>BEARING. 90. DEGREES.
Anonymous No.718133756 [Report] >>718133831 >>718134678 >>718142027 >>718142265 >>718151070
the setting of hl2 is cool but i dont like the gameplay too much
valve lost the gameplay plot and put too many guard rails on it
imagine if you could just bhop in hl2 the game would be 10 million times better
also the tech demo mechanics haven't really aged well. propkilling is fun and a bouyancy puzzle is fine but manhacks, shield scanners... extremely boring to fight
and vortigaunts are such sick enemies. very punchy and fun to fight with the long windup on their hitscan ranged attack. it's sad to lose them and their replacements are just trash
the entire antlion enemy type is trash. especially before episodes
Anonymous No.718133831 [Report]
>>718133756
you could bhop on the first version
they patched it though
Anonymous No.718134345 [Report] >>718134980 >>718135643 >>718144798
>meters
third world woke slop
>degrees
let me guess, celsius?
Anonymous No.718134484 [Report]
>>718133392 (OP)
>THROW IT BACK ECHO ONE
Anonymous No.718134678 [Report] >>718135251 >>718135361
>>718133756
Anonymous No.718134772 [Report]
>>718133392 (OP)
Anonymous No.718134814 [Report]
>>718133392 (OP)
VISUAL CONFIRMATION
ENGAGING TARGET WITH EXTREME PREJUDICE
LOOSE FORMATION, WEAPONS FREE
THIS ISN’T A DRILL, PEOPLE
Anonymous No.718134980 [Report] >>718135421
>>718134345
Tell us why only 3 countries use Imperial units then.
Anonymous No.718135251 [Report]
>>718134678
so true truly a dogshit game
Anonymous No.718135361 [Report]
>>718134678
You always play the easy difficulty on games? hahahaha what a noob
Anonymous No.718135421 [Report] >>718135549
>>718134980
Because the metric system is just objectively better for science, trade, and standardization. The only countries still using Imperial (U.S., Liberia, and Myanmar) either have deeply entrenched infrastructure or political inertia preventing a switch.
Anonymous No.718135549 [Report] >>718135678 >>718135681
>>718135421
>The only countries still using Imperial
>Myanmar
How in the fuck?
Anonymous No.718135643 [Report] >>718142279
>>718134345
Every military uses metric
Anonymous No.718135678 [Report] >>718145006
>>718135549
trust me, you don't want a deep dive on why they use imperial. the myanmar (formerly burma) situation is crazy and just got worse.
Anonymous No.718135681 [Report]
>>718135549
They "switched" to metric in 2013 but never actually enforced it. Still use imperial and local units daily.
Anonymous No.718138094 [Report]
gordon freeman in the flesh
or rather in the hazard suit
i took the liberty of relieving of your weapons
most of them were government property
as for the suit i think you earned it
Anonymous No.718141779 [Report]
bump
Anonymous No.718141860 [Report]
>>718133392 (OP)
Bump
Anonymous No.718142027 [Report]
>>718133756
>valve lost the gameplay plot and put too many guard rails on it
Even the devs admitted to it. HL2 was a wasted potential despite all its gameplay systems imo.
Anonymous No.718142265 [Report] >>718142426 >>718142453 >>718145235
>>718133756
The real flaw of Half Life 2 is the abandonment of the core philosophy behind HL1's design.
Run. Think. Shoot. Live. Every encounter is a strategic puzzle where you constantly try to outwit your opponent. The Gravity Gun would have been the ultimate tool for that, if Valve polished the gameplay systems more. AI is dumb and the game is just a generic shooter, even if you try to use Gravity Gun to its fullest potential. The game is just too easy, even on hardest difficulty.
Anonymous No.718142279 [Report]
>>718135643
And why wouldnt they? The risk of mistakes is smaller. For example how much is 1,3 miles in yards? Or inches? 1,3 kilometers is 1300 meters or 130000 centimeters. Or say, you need an item that weighs 1 ounce. Is it solid ounce, fluid ounce or gold ounce? How do you measure precise distances without devolving into absurd fractions like 13/761th of an inch? Metric system has measurement units down to atomic scale.

The simplicity reduces stupid mistakes tremendously, and stupid mistakes happen often in the heat of the battle with incomplete information.
Anonymous No.718142426 [Report] >>718142695 >>718142871
>>718142265
>The game is just too easy, even on hardest difficulty.
Not true. Sometimes I die on easy mode still in the canal bit where all the cops shoot at you
Anonymous No.718142453 [Report] >>718142695
>>718142265
>Run. Think. Shoot. Live. Every encounter is a strategic puzzle where you constantly try to outwit your opponent
Then why'd they remove all the fun tactical weapons like the tripmines, satchel charges, and snarks?
HL2 is honestly at its best when you get to use something like the crossbow or magnum and feel smart while picking off a foe, but that's few and far between compared to 1
Anonymous No.718142695 [Report]
>>718142426
The AI does pitiful damage on easy mode, the key is to scan the area and formulate a plan before going in.
>>718142453
Honestly, I don't know. Initially HL2 was going to be much bigger in scope, but from what I've seen, it was going to be on-rails adventure from the get-go. Valve had a new pristine engine with physics. They could have gone all in and added more tools akin to the Gravity Gun, instead they took the path of least resistance. In HL1 direct combat was often discouraged on higher difficulties. You had to abuse your tools to survive, and the sequel lacks that. You are fighting bioengineered superhumans who canonically eat buckshot for breakfast without flinching - in all logical sense, it should be dangerous for you to go on a direct fight against them. At least setpieces save the game a bit.
Anonymous No.718142871 [Report] >>718142886 >>718143151
>>718142426
To be fair that section really is a massive clusterfuck where you're being attacked on all sides and you can't really fight back. That's one of the most frustrating parts of the game for me.
Anonymous No.718142886 [Report]
>>718142871
real
Anonymous No.718143151 [Report]
>>718142871
Route kanal is easy to beat. There are multiple explosive barrels in the first part of the chapter that can kill most of the metrocops. The LMG setpiece has a backdoor. Later, you mostly deal with manhacks which are easy to destroy with a crowbar, assuming you go slowly and don't let yourself get surrounded. It's part of the challenge. The massive water pit also has explosives and a giant pool of water to hide in.
Anonymous No.718143764 [Report] >>718143819 >>718148894
>destroys your game by not being in it
Anonymous No.718143819 [Report] >>718143951
>>718143764
I'm sure she looks sexy as fuck under the armor and not a horrible abomination of human experimenation
Anonymous No.718143951 [Report]
>>718143819
shes got hands and thighs, all i need
Anonymous No.718144374 [Report]
hl1 > hla > hl2
Anonymous No.718144495 [Report] >>718144876
>history revisionists still trying to make hl2 out to be a bad game
Anonymous No.718144742 [Report] >>718148357
People take physics engines for granted these days, back when HL2 came out, the mere CONCEPT of simulated gravity and dynamic physics that were non scripted was a mindboggling achievement. Sure the gameplay hasn't aged the most gracefully, but just like everything that valve does, it paved the way and sent the road straight for many many games which then in turn brought their own revolutions and so on, so forth.
Anonymous No.718144798 [Report]
>>718134345
Anon
You do know the us military uses metric right?
What do you think "kliks" are refering to?
Anonymous No.718144876 [Report]
>>718144495
It's not a bad game, it's just inferior to Half Life 1
Anonymous No.718145006 [Report]
>>718135678
>x situation is crazy
>x situation just got worse
really really hope this is a joke post anon
Anonymous No.718145127 [Report]
Eve is here
Anonymous No.718145234 [Report] >>718146263 >>718147741
BOUNCER BOUNCER
SECTOR IS NOT CONTROLLED
Anonymous No.718145235 [Report] >>718145565
>>718142265
I think the major flaw of HL2 is because of the improvised nature of the series. Back then Valve wanted to do something different with HL2 after HL1 but after various experimentations they became increasingly frustrated about what to do and only until 2003 that they were forced to ship it without putting much thought into the gameplay system, other than the physics-based feature they got. The obsession with accessibility didn't help to make things fun with the weapon rosters either, hence the watered-down version of said Run Think Shoot Live philosophy.
Anonymous No.718145565 [Report]
>>718145235
It's a shame, really. Everything was put into place to make HL2 stand out just like its predecessor did. Instead we got a generic shooter with story elements, new at the time. It's really sad because the gameplay loop of HL1 was already very good, replayable and honestly unique among FPS genre. Not many games play like Half Life 1. It's a very unique blend of strategy, action and survival horror. Wish they went more with that in the sequel, but what can you do.
Anonymous No.718146263 [Report] >>718147552 >>718147773
>>718145234
tacticool slop really destroyed half life community
ive never seen so many people drool over a tyrranical alien race who wishes to turn us into cloned synthetic grunts - as cool - because they say fancy nonsensical words that retards drool over
>b-but its just l-like muh wolf brigade!
shut the fuck up up. if it happened in real life, you'd be a stalker by now, you god damned collaborator.
Anonymous No.718147552 [Report] >>718147763 >>718148875
>>718146263
I'd blame Entropy Zero mods and ParryGod videos for that.
https://youtu.be/z7sJfGGs_cU?si=tRaRlnCtwLEojha1
Anonymous No.718147735 [Report] >>718147794
>>718133392 (OP)
Anonymous No.718147741 [Report]
>>718145234
Copy that. Forming condition alpha at grid niner dash three seven.

Holding for advanced directive. Over.
Anonymous No.718147763 [Report]
>>718147552
Parry God makes military slop. There is nothing quite like powerful dystopian transhumanists who should feel completely alien and detached from humans like being
>le quirky spec ops!
Anonymous No.718147773 [Report]
>>718146263
Anonymous No.718147794 [Report]
>>718147735
Anonymous No.718148357 [Report] >>718148687 >>718148710 >>718149431
>>718144742
>People take physics engines for granted these days
I feel like we're regressing now. Most games nowadays are so static that most of the objects are essentially planted to the ground and you can't interact with them.
Anonymous No.718148687 [Report]
>>718148357
that's because most games are esport bait and in competitive foused games, having stuff that may react in an unexpected way is a big nono. For other singleplayer games, it's just incompetence or a lack of necessity for said mechanics. If a game doesn't really make use of these interactions, why bother paying to use a 3rd party phisics engine or making your own?
Anonymous No.718148710 [Report]
>>718148357
Developers are too lazy to optimize the game to not make physics lag the everliving shit out of your pc. And they also know that zoom zooms and consoomers will buy their goyslop either way.
Anonymous No.718148875 [Report] >>718150131
>>718147552
Entropy Zero (the second one, in perticular) is just massive edgelord bait, if it came out a few years earlier it would have been laughed off as a massive fanfic of my epic OC donutsteel. HL2 modding communities are just a cesspool of shit desu
Anonymous No.718148894 [Report] >>718149513 >>718149771 >>718151395
The real issue of HL2 are maps. I strongly believe that map design heavily limits what player and NPCs can do. This is also core reason why >>718143764 got cut. Only like maybe one or two encounters in whole game would let combine assassin do something other than running right into you. Even Ravenholm chapters where fast zombies climb walls and shit are pretty limited in what NPCs can do in what little time they have before you gun them down.
And maps are the way they are because Valve had to haul ass development, and maps got the short end of stick. Notice how episodes have much more interesting encounters where enemies don't just rush you down - this is because they actually had time to figure out what kind of geometry works best with NPCs they've made.
Anonymous No.718148920 [Report]
>>718133392 (OP)
Half life 1 movement feels weird. It's like i'm playing doom or quake. That speed doesn't match with the environment because environment's too small
Anonymous No.718149431 [Report]
>>718148357
Degrees of freedom given to the player with a physics simulation as seen in HL2 (ability to make makeshift obstacles, ramps to navigate levels vertically, ability to easily relocate certain types of resources of later usage elsewhere) are far too difficult for most to devs to handle properly, especially in an environment where every game is treated as an interactive movie where player HAS to see this or that setpiece.
What I mean by that is that most games are seen as obstacle courses for you to run through. Run here, crouch under the wire there, shoot bad guy while standing here, continue. Ability to stack boxes to go over and above parts of this obstacle course, or to block enemy from getting to you, "ruins" design of the level in eyes of the developer.
So most games still go for an overly static environment that you can't "ruin" (note the quotes - I believe that if player wishes to build a box staircase to get out of bounds, they should be free to do so, and it's no fault of developer that I or someone else specifically decide to fuck around) that way.
Anonymous No.718149513 [Report] >>718150165 >>718151103
>>718148894
You remember the half life beta? That was going to be the full game until some german kid leaked it. They had to change the whole game on such short notice. That must be why everything looks so rushed.
https://www.youtube.com/watch?v=uYkjCatbcTY
Vid related
Anonymous No.718149771 [Report] >>718151103
>>718148894
Maps in HL1 were made out of less polygons than HL2, had less variety than HL2, yet the AI and gameplay flow was much better due to things outside of map development; namely scarcity of ammo, harder to kill enemies, all of the weapons having an use, and the fact that the game was more of a hardcore survival combat puzzle than the fps slop HL2 was. None of those factors relate to map design beyond enemy placement, which is trivially easy to change and shows that Valve just didn't want to stick to the old formula. Please try again.
Anonymous No.718150131 [Report]
>>718148875
It was an interesting idea to explore the dystopian combine regime from the perspective of a metrocop, instead it turned into Half Life 3 but you're the edgy combine soldier who for some reason that would NOT stand Combine's merit, had his brain and memories spared, instead of Combine instantly wiping him and mass producing more Bad Cops, or maybe the Bad Cop very slowly regaining his humanity after his combine helmet gets busted, or something.
Anonymous No.718150165 [Report]
>>718149513
Why must the germans ruin everything?
Anonymous No.718150917 [Report]
Episode 2 is the actual HL2
Anonymous No.718151070 [Report]
>>718133756
exploring the semi-open world of HL2 was the real advancement over HL1, that and graphics
the gameplay of both games is almost identical
Anonymous No.718151103 [Report]
>>718149513
Well yeah, it's no mystery why the game is the way it is. That said, some parts of HL2 are still same as they were in beta. Look no further than Ravenholm - at some places it looks like HL1 (for example, the view you get from the last rooftop fight against fast zombies, the brushwork buildings in the distance look so cute).

>>718149771
>less polygons
Not relevant to discussion, or rather, it actually the other way around - lower detailed maps of HL1 were easier to make and modify, since everything is a brush and can get away with it, unlike Source games, where pre-made models are very important to making maps look good and detailed (something I think people took to the extreme lately).
Numerous mods just provide different maps better suited for NPCs, such as combine soldiers, while not changing anything about mechanics, and end result is very fun gunfights.
>namely scarcity of ammo
I'm sorry, what? Not only grunts provide you with steady supply of ammo for MP5 (main gun of HL1 that only ever fails if you shoot someone from afar which rarely happens), but all other ammo types are pretty abudant.
>harder to kill enemies
On hard, maybe, but tankiness of enemies doesn't make them all that fun IMO. Makes your guns feel like peashooters when grunt tanks a double shotgun blast or walks through explosion like it's nothing. And even then, ammo rarely is an issue, unlike health and suit.
>all of the weapons having an use
What use you have for the hornetgun? Watching how hornets get stuck on walls while attempting to make a turn? Or sitting on your ass waiting for them to replenish?
>hardcore survival combat puzzle
If anyone has to try again, and harder, it's you.
Anonymous No.718151395 [Report]
>>718148894
I'm still salty at how Valve had just figured out how to make the Combine fight fun in Episode 2, considering they fucking stopped making more HL games since then.
Anonymous No.718152034 [Report]
>Episode 3/HL3 was supposed to have Gordon going on ziplines using his crowbar like in Bioshock Infinite
https://youtu.be/k0hCa47sRjI?si=4LsW_Cmyjtx-Z_ZZ
Not gonna lie, I hope they're still going with that idea in the next game, whenever that is. At least it'll make the crowbar more useful despite it being contextual. All things considered, despite the iconic imagery, crowbar in HL games are fucking useless. I'd welcome any kind of gameplay opportunities that makes it useful.