https://avpunknown.com/avp2aio/
https://www.moddb.com/mods/avp2-cooperative
Aliens vs Predator 2 vs AVP Classic 99 vs AVP 2010 , Colonial Marines, what are its pros & cons?
>Unwelcome guests
Probably the most Aliens of the missions copying Aliens step by step also the longest having 4 parts and lasting an entire hour even when you do know where to go. Seamlessly add the Predator to the formula without feeling out of place.
>Collateral Damage
The sewer level but without water. Tries to do Unwelcome Guests 2.0 Nostromo in sewer but it's too short of a level to do the whole build up correctly.
>Betrayal
Literally Die Hard 1 / Half Life 1, every single indoors FPS about shooting humans and ocassionally a few aliens.
After this the levels become really short. It starts suffering from RPG syndrome where 60% of the game was well paced and then it starts rushing towards the end skipping entire areas.
>A Long Detour
Sewer but actually scary with no lights and instead full of water. The Praetorian part was nice but it could have been better like in Colonial Marines ironically.
>Price of Admission
Unwelcome Guest's Predator 2.0 but this time he can actually deal damage to you.
How the hell was I suppose to know to jump off the elevator? One of the shortest missions. The fact you don't fight the predator in that giant open space shows how badly the Predator AI is implemented.
>Loose Ends
2nd shortest level possible. Only level where you can save marines ... and only level where you find out someone really fucking loved giving you game overs for killing NPCs that can't get out of the goddamn way.
>Savior
Too short. Predator level was way longer. Should have fought the queen twice; including with the exo suit. Should have fought the big matriarch
Decent setpieces if only you fought outside to get a sense of scale.
Cheat codes could make the game replayable by playing as exo-suit, marine, predator in each other's campaigns, except for Alien who is incompatible.