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Thread 718145851

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Anonymous No.718145851 >>718146559 >>718147972 >>718148551 >>718149292 >>718149395 >>718149502 >>718149889
Why was it hated?
PvP Cops and robbers is a cool concept.
Anonymous No.718146096 >>718146182
It was a cute idea, but it just lacked all the hardware available in a modern military setting. No real tanks, no planes at all, limited weapons.
BF1 may have had barely any weapon customization, but it still had tons of armed vehicles.
Anonymous No.718146142
IIRC it was a cop/robbers game but EA wanted to throw the Battlefield license ontop so we got shit outside of that scope.
Anonymous No.718146182
>>718146096
>No real tanks
that's a good thing
Anonymous No.718146290 >>718146324
if you want cops vs robbers play apb
Anonymous No.718146324 >>718146691
>>718146290
Isn't that just an MMO?
Anonymous No.718146425 >>718146616
It had the Battlefield name tacked onto it, without having any of the large-scale combat that Battlefield was marketed with.
Anonymous No.718146559
>>718145851 (OP)
BF3 and BF4 is unplayable for me. Giving Hardline a go after a few years now.
Anonymous No.718146616
>>718146425
So like Battlefield 6?
Anonymous No.718146691
>>718146324
and a shitty one at that.
Anonymous No.718146824
I remember playing two different cops and robbers mods for Battlefield Vietnam back in like 2004. Full conversion mods. They were in American cities, cop cars, modern guns. They even had different vehicle music than what shipped with the game, one of them was Led Zeppelin obviously unlicensed. They were fun, but got old quick.
I didn't give a fair enough amount of time to Hardline, but it always reminded me of that.
Anonymous No.718147972
>>718145851 (OP)
i assume because its a partial genre shift
while still an action schlok fps it went sub-military which was jarring enough for the players
if the hardline series wasn't marketed as battlefield it'd probably just be a forgettable competitor
Anonymous No.718148551
>>718145851 (OP)
i liked this game and i thought the chumpaign was decent aswell
Anonymous No.718149292
>>718145851 (OP)
It might have worked if it was marketed better and went really hardcore into the technicalities of being a cop or an organized criminal. However, it would've still had to be fun and casual enough.
Honestly I don't remember much about the game and I won't google it, but my impression was that it was more like a stripped down Battlefield game.
It would have had to be set in a somewhat crazy near future dystopia and the factions would've had to be developed well and marketed extensively to get people excited about the thought of playing as them. Bad criminal gangs (bikers, hood gangsters and whatnot) who deal drugs and run guns, but are also somewhat sympathetic due to being nice to their own neighborhoods. Ruthless police departments that do good and bad things to keep the city safe. I don't know if Hardline had any semblance of these things, but it might have made it better.
The game should've had the classic meme 80's movie guns like SPAS-12s, Valmet sporting rifles, Armsel Strikers, Desert Eagles, old but solid military surplus guns dumped on police departments etc. The mainline Battlefield games focus on top of the line tacticool stuff, but Hardline should've focused on the more underground small arms you'd see on Forgotten Weapons.
Anonymous No.718149395
>>718145851 (OP)
>super tiny maps that make 32v32 servers feel super cramped
>they're not good either
>not a whole lot of destruction, only one or two levolution events worth of note and they're kinda lame
>no jets (that's a positive tough)
>no real tanks, mostly APCs and the odd armoured car
>TV vice cop show parody story (i kinda liked it though, BF4 story sucked complete ass by comparison)
>had the bad rep of being considered a BF4 dlc because it started development as one
>grindy unlocks due to money system
>near instant TTK which lead to
>unbalanced gameplay (K10 brought nightmares) and RPG spam to the point where hotwire was kinda unplayable
All in all, didn't have that battlefield feel and it alienated too many players on top of game balance issues
Anonymous No.718149502
>>718145851 (OP)
It was actually a fun and i enjoyed it. But it was too big of a departure from traditional battlefield, therefore had a marketing identity crisis. It brought back BF2 Special Forces idea of grapple hooks, not the shitty ones in 2042. It was neat.
Anonymous No.718149889
>>718145851 (OP)
Because the average person that enjoys Battlefield is a braindead normalfag, failed or otherwise, and when it comes to franchises like this, they have pretty strict tastes that are set in stone by the 2-digit IQ lenses through which they view the world. If a game is different, then it is bad, because being different means it has failed to achieve an important goal: that being to stay the same. This circular logic and utter befuddlement at trying to grasp anything beyond it is a phenomena that eclipses even the conceit of the "what if you didn't have breakfast this morning" meme.

For as shit as they are, I'll at least give credit to CoD and Battlefield actually kinda trying something different for this very brief amount of time from 2014-2016